CQC CQC Credits

Then you run into the issue of people throwing matches and stuff. There have been several matches when i get somewhere between 15-18 kills and the max amount you can make is 2,350 credits. Is 500 credits a kill unreasonable as a starting amount?
 
I'm perfectly happy with how little credit this brings in, but if they ever oomphed the amount, I wouldnt complain about it either. There absolutely no risk in playing this game mode. You can still grind for ranks just by sitting in games and not doing -anything- and still get credit, so credit making is a moot.

However what would be fun is to place bets at the start of the game, and make it into a gambling thing as well (Pot based, no multipliers, what so ever). Now that would be an interesting twist. Because after all, its a game within a game, and there are sports betting. (but you cannot bet further than what already is in the pot: but starting from 100 x rank + 100 x (prestige * 50) cr)


+1 And this might be something added, or a special "tourney" CQC, where there is an entry fee, and top finishers get some of the pie. Paying just to play it? Nah. But make some special events, and it'd be cool.
 
Dunno, I like the 20k cr someone threw in, gained for a perfect round. I'd further suggest every time prestige 50 is reached the maximum amount should be doubled, so you'd gain at max, after reaching Elite and all the ham, up to around 320k per round for the main game. Why? It's fun! Why deny the progress? You can play as much CQC as you want, you'd never outperform a tradeconda in terms of profit and still be able to horde a nice sum of money. Sure, they take less risk for it, as they cannot crash into stations. But for that, again, the lower profit range is there! Back on release fighters complained they were forced to trade to progress in their fighting gear. I wouldn't want to force people to play the main game to progress in whatever they somewhen would like to do in it.

Give them a million a lost round for all I care! Even though the above is a more serious suggestion.
 
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Real athletes earn because they provide entertainment to ordinary people who pay money to see them. Nobody wants to watch you play a video game. Grow up.
(And please give an option to remove the CQC progress from the main game status panel, thanks)

Lot's of people watch people play video games. Lots of people get paid to play video games.
 
sorry to dredge this out, but I don't like making new threads about things that are already around and not locked, and not "too old."

Starting out you are not a professional athlete, you are an amature legue athlete, prestige increases payout, and is effectively rising a 'degree' what rank you are considered. So yeah, once we get some people at max rank, professionals if you will then we can begin comparing, at least in my book.

yeah, just started checking out CQC myself. Even with considerable IL-2:1946, DCS, and WarThunder experience, I'm definitely what I'd call a "nugget" in CQC.

the fact is though, there is a large percentage of business consultants, traders, entrepreneurs, etc that make MILLIONS every year in the real world. But how many professional athletes? I mean seriously? For example the sport I'm a part of, we treat it "professionally" but that doesn't mean we actually get paid directly from competing in the sport, nor it's martial arts... out of all the people I've grown up with, gotten to know through the years and going to TOP level Universities, training hard. I'm lucky to say I know two NFL players, a professional UFC fighter, and an Olympian. Yet, my high school, we were ALL "jocks."

however out of all of us, I can't think of anyone that's not successful today, in some aspect of monetary worth. We're just doing other things instead of being on ESPN every day.

I'm just hoping that once "Tier 9" comes up, and people play say, a couple hours a week in CQC, the money is there a bit for them. I'm not looking for much. Let's say a "low-level trader" like a T6, can make what? 1.6Million an hour in a good day? As a miner, it makes about 1.2 -2 million an hour, depending on the bulletin board and RNG? CZ/RES/ + PP in a Viper or Vulture pays about 2 mil an hour, and skyrockets from there.

I wouldn't mind if a COMPETENT... again, COMPETENT, again for emphasis, COMPETENT, CQC pilot at Tier 9 with a solid K/D ratio like you can see in WT, yeah, I'd be okay with them making about a mil/hour.

Real athletes earn because they provide entertainment to ordinary people who pay money to see them. Nobody wants to watch you play a video game. Grow up.
(And please give an option to remove the CQC progress from the main game status panel, thanks)

aren't you just a ball of sunshine. I think what is meant is "professional athlete" within the game's context, like someone who does CQC like others roleplay PowerPlay, bountyhunters, traders, miners, etc.

AND, in a real life context, I know plenty of people who make good pocket change doing a thing called "streaming..." which is EXACTLY what you're claiming people won't pay for. I'm subscribed to plenty, and I know for a fact plenty of other people on these forums are as well. I don't personally "donate" or pay for streams. I find them boring. But their informational videos can be top notch, and watching a stream of a brand new game like CaptainShack playing "Rebel Galaxy" saved me a pretty penny.

People pay for what they think has value, and no one else has the right to tell them what that "value" is or isn't.

Cept, maybe their parents...


when they're toddlers.

I've always had a "head-canon" RP of an Imperial Slave working to make his way out of debt, using a special skillset. I think "in world lore" it'd be cool if CQC had a place. And in that, it'd be great if the pay was "comperable" including the risk/reward. It'd be great if kill/death ratio had even more to do with your pay than it already does. Obviously, killing an opponent makes you credits. It'd be cool if getting shot down, you'd loose from the tab of credits you'd earned that match. Heck I'd even be okay with "getting into debt." Happens all the time. From the Ancient Romans to today. Why can't that fit in-game too?
 
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It'd be cool if getting shot down, you'd loose from the tab of credits you'd earned that match.
There's a 10 XP bonus for "losing badly", which does give extra credits. The sponsors don't want winners, they want good footage - it just so happens that the professional players can provide both. Sure, it might not do your ego good to make "Today's ten funniest CQC deaths", but the appearance fees are better than nothing.

I'd feel far less inclined to shoot new players to win a match if I knew it was going to cost them anything more than a few seconds respawn time.
 
what I mean is like, let's say you get something like
100 credits = finish match
50 credits = per kill
-20 credits = per death

see what I mean? At least for showing up, and not dying, you can get 100 credits. OR, if you're killed 5 or more times in a single match, you get zero.

it's all in-game currency anyway.

and is there anything of "Today's Ten Funniest CQC Deaths" on Youtube? What about these sponsors you speak of? It's a freaking game, and nothing near other E-Sports level of subscribers/players/etc...

if what you're saying has to do with in-game/in-universe... that'd be freaking EPIC either way. I'd love to see my character in holo-vids.
 
and is there anything of "Today's Ten Funniest CQC Deaths" on Youtube? What about these sponsors you speak of? It's a freaking game, and nothing near other E-Sports level of subscribers/players/etc...

if what you're saying has to do with in-game/in-universe... that'd be freaking EPIC either way. I'd love to see my character in holo-vids.
Yeah, I mean in-game. It would be nice if there was a way to watch them in-game too, but it's the only explanation I can think of for why we get paid at all for this.
 
As if rebuy factors into anyone's cr/hour calculations anyway.

It doesn't matter if the risk is zero if the main game hazard is negligible anyway.

If CQC paid out at a level comparable to other professions (maybe 20% less due to the lack of risk if people keep complaining) then maybe there wouldn't be so many matchmaking issues...
 
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credits are awarded by incorrect way
 

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