CQC CQC is a joke.

Came on here to see if I was doing something massively wrong. Short answer, nope. CQC is nothing to do with skill, or knowledge of game mechanics. It's whoever is the higher level and or can kill faster wins. But don't let that fool you, no skill required.

Here's a copy paste from Fia, and seems to be the common consensus with all players in CQC.

"Once someone starts hitting you it is pretty much over in seconds. You can try running and dodging behind cover, it sometimes works, but generally you are as good as dead. A little practice however and you get quicker at killing others before they get a chance to target you."

This makes CQC not only a monster waste of time, but a joke as a game mode.

2 seconds after your shields go down, you're dead. Nothing you can do about it, no amount of dodging, erratic maneuvers, or flying by the seat of your pants will make it any different, and your shields go down in .3 seconds as well. So its basically go in hot, Yolo the out of the closest enemy and repeat when you inevitably die instantly after.....

Yea, no thanks... Crap game mode at its core.

Why can't the fights last longer like in the base game? Having time to actually target modules, and components of your enemy, knowledge and good calls on adjusting your energy outputs between shields, engines, and weapons, and knowing when not too, all while menouvering, and keeping tabs of things.. that'd take skill, because depending on the situation, depends on what you focus, how, when, and why. Skill + knowledge of your ship, and how the enemy is fighting.. That's what it should be about, not insta gibbing the closest thing you can until you eventually die.

Example: The enemy ship is firing lasers, they're engines are damaged, but their shields are holding, common logic may tell you to focus their power supply, but you realize their heat sinks are damaged, and focus that instead, causing them to over heat their lasers and by pass the shields entirely forcing them to kill themselves...

Knowledge of game mechanics, your enemy, etc. just won you that fight, not who can blast away faster.


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People seem to be under the impression I suck at CQC. I usually get first or second place on my team, and win, but it doesn't change the fact that I think everyone responding to this thread is in la la land thinking they survive because they have skill. It's really not.

From what I've seen, everyone who attempts to get away and does, only did because of either luck, or the follower got caught up with something else. Nothing more, nothing less. If I don't want a guy to get away, he won't. First hour, lvl 1, against players lvl 25+ and I was killing them easily without them being able to get me off them... How can you say it requires skill when I'm able to do that at lvl 1 and not having touched ED in 5 months prior?

It's easier to live longer when your ship is upgraded too, but.. again that doesn't = skill required. I just went 2 games in a row without dieing once.. but its due to my ship being upgraded, and slight situational awareness, again, not really skill. It's just me not being a complete moron. So equipment + not being brain dead = auto win? seems to be.. but that's not how it should be entirely..

"Learning" how to turn your ship quickly to attack someone on your 6 is easy as hell and common sense, which will result usually in you blowing each other up. But again.. you didn't get away did u? Nothing you can do to disengage from a fight, or run if your shields are low, unless they get caught up or destroyed themselves. otherwise, nope.. you're not gonna get away. Most you can do is turn around and kill them at the same time they kill you.

I've never had an enemy get away from me if I ddin't want him too.. ever... I also never got away from someone unless they either broke off themselves, or got caught up with something else.. but that wasn't because of anything special I did..
 
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the common consensus with all players in CQC.

"Once someone starts hitting you it is pretty much over in seconds. You can try running and dodging behind cover, it sometimes works, but generally you are as good as dead. A little practice however and you get quicker at killing others before they get a chance to target you."

This makes CQC not only a monster waste of time, but a joke as a game mode.

2 seconds after your shields go down, you're dead. Nothing you can do about it, no amount of dodging, erratic maneuvers, or flying by the seat of your pants will make it any different, and your shields go down in .3 seconds as well. So its basically go in hot, Yolo the out of the closest enemy and repeat when you inevitably die instantly after.....
.

And for your amusement the game designer said "It’s a risk-free environment where you can be guaranteed a fair fight."
 
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I regularly bounce back from situations where someone starts shooting at me from my 6. Yes, even against good players.

It's a matter of knowing how to turn your ship around quickly in conjunction with countermeasure use and utilising the geometry of the map to your advantage (hug those structures!) But mainly it's just turning quickly. (!)

My experience might be different because I mainly fly an Eagle, though, instead of the popular death trap that is the Condor. The Condor is a very unforgiving ship that doesn't leave you much margin for error. Not sure why it's the default starter ship. IMO it's for advanced players only.
 
That is not my impression of CQC, I find it quite enjoyable, and while it can be tricky to survive, especially in condor. It is entirely possible as long as you aren't out in the open, then yes, you are definitely dead, put something between you and your attackers and surviving is quite possible with some practice, and it does require some practice.
 
Here's a copy paste from Fia, and seems to be the common consensus with all players in CQC.

"Once someone starts hitting you it is pretty much over in seconds.
Can't agree with this thread, and I don't know who/what Fia is. The skill part is in getting someone off your tail.
 
Just saw Isinona's newest video. I'm a big fan of his fine videos but this time I stopped watching after about 1 minute.

Thanks for pointing this out. I'm watching it now.

I don't normally fly 100% FAOFF in combat, but if I were to find myself in the same match with Isinona I would, just out of respect for him.
 
People seem to be under the impression I suck at CQC. I usually get first or second place on my team, and win, but it doesn't change the fact that I think everyone responding to this thread is in la la land thinking they survive because they have skill. It's really not.

From what I've seen, everyone who attempts to get away and does, only did because of either luck, or the follower got caught up with something else. Nothing more, nothing less. If I don't want a guy to get away, he won't. First hour, lvl 1, against players lvl 25+ and I was killing them easily without them being able to get me off them... How can you say it requires skill when I'm able to do that at lvl 1 and not having touched ED in 5 months prior?

It's easier to live longer when your ship is upgraded too, but.. again that doesn't = skill required. I just went 2 games in a row without dieing once.. but its due to my ship being upgraded, and slight situational awareness, again, not really skill. It's just me not being a complete moron. So equipment + not being brain dead = auto win? seems to be.. but that's not how it should be entirely..

"Learning" how to turn your ship quickly to attack someone on your 6 is easy as hell and common sense, which will result usually in you blowing each other up. But again.. you didn't get away did u? Nothing you can do to disengage from a fight, or run if your shields are low, unless they get caught up or destroyed themselves. otherwise, nope.. you're not gonna get away. Most you can do is turn around and kill them at the same time they kill you.

I've never had an enemy get away from me if I ddin't want him too.. ever... I also never got away from someone unless they either broke off themselves, or got caught up with something else.. but that wasn't because of anything special I did..
 
Came on here to see if I was doing something massively wrong.

Yeah if you are dying really quick you are doing something wrong.
Short answer, nope. CQC is nothing to do with skill, or knowledge of game mechanics. It's whoever is the higher level and or can kill faster wins. But don't let that fool you, no skill required.
CQC has more to do with the base game mechanics than normal pvp does. If you don't have them vs plays that have them your matches are going to end up looking like this.
nocuddle.jpg

Also staying alive as long as possible is also very important. You can still win with out the most kills if people are stealing your kills and you are staying alive to score more points in the long run. You running out and dying a lot is your problem not the game.

assist.jpg

Here's a copy paste from Fia, and seems to be the common consensus with all players in CQC.

"Once someone starts hitting you it is pretty much over in seconds. You can try running and dodging behind cover, it sometimes works, but generally you are as good as dead. A little practice however and you get quicker at killing others before they get a chance to target you."
With all players? Because if you actually use shield pip management you don't die in seconds at all in fact you can take sustained for more than a few with a Condor. You can try AND SUCCED at taking cover if you know how to pilot your ship. If you can't pilot your ship you are going to do this well. If you know how to dog fight you can turn the tables on plenty of pilots even if they get the jump on you, even good pilots.

This makes CQC not only a monster waste of time, but a joke as a game mode.
Why because you are not good at it?

2 seconds after your shields go down, you're dead. Nothing you can do about it, no amount of dodging, erratic maneuvers, or flying by the seat of your pants will make it any different, and your shields go down in .3 seconds as well. So its basically go in hot, Yolo the out of the closest enemy and repeat when you inevitably die instantly after.....

Yea, no thanks... Crap game mode at its core.

In the first picture I had 8% armor at the end of the match. From having my shields go down several times. You don't magically die after they go down. My "erratic" maneuvers(Actually they are planned, and plenty of flying by the seat of my pants has helped too. It makes a difference.) Ever consider those players who were shooting you down quick were actually good pilots? Play for a few days and youll get put with pilots your skill level you can work up from there.
 
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People seem to be under the impression I suck at CQC. I usually get first or second place on my team, and win, but it doesn't change the fact that I think everyone responding to this thread is in la la land thinking they survive because they have skill. It's really not.

From what I've seen, everyone who attempts to get away and does, only did because of either luck, or the follower got caught up with something else. Nothing more, nothing less. If I don't want a guy to get away, he won't. First hour, lvl 1, against players lvl 25+ and I was killing them easily without them being able to get me off them... How can you say it requires skill when I'm able to do that at lvl 1 and not having touched ED in 5 months prior?

It's easier to live longer when your ship is upgraded too, but.. again that doesn't = skill required. I just went 2 games in a row without dieing once.. but its due to my ship being upgraded, and slight situational awareness, again, not really skill. It's just me not being a complete moron. So equipment + not being brain dead = auto win? seems to be.. but that's not how it should be entirely..

"Learning" how to turn your ship quickly to attack someone on your 6 is easy as hell and common sense, which will result usually in you blowing each other up. But again.. you didn't get away did u? Nothing you can do to disengage from a fight, or run if your shields are low, unless they get caught up or destroyed themselves. otherwise, nope.. you're not gonna get away. Most you can do is turn around and kill them at the same time they kill you.

I've never had an enemy get away from me if I ddin't want him too.. ever... I also never got away from someone unless they either broke off themselves, or got caught up with something else.. but that wasn't because of anything special I did..

Sounds like you are not in your skill level yet then. Give it a day or two.
 
I've never had an enemy get away from me if I ddin't want him too.. ever... I also never got away from someone unless they either broke off themselves, or got caught up with something else.
I find this hard to believe to be honest. So you don't like CQC, some other people don't either. On the other hand, some people do like it (myself included). Any constructive criticism from yourself or 'Fia' (stil don't know what that is)?
 
I totally agree with the OP but (as I have mentioned before) CQC would be something I could completely ignore if it wasn't for this...

CQC helpless.jpg

Yes, you may not be interested in CQC but just to irritate you all we are going to put a bright red ranking indicator under your hard fought main game rankings to show just how pathetic at CQC you are (this photo isn't mine by the way...just the first one I could find on the net to illustrate my point).

This irked me so much that I actually played through 20 levels of CQC to see, 1. what all the hype was about - answer: nothing 2. to see if the game actually requires skill - answer: not in the slightest (see the OP's comments) and 3. to get rid of the crappy 'helpless' rank glaring at me every time I look at the right hand panel...this is what actually kept me playing probably longer than I wanted to.

I have won 7 games and lost 33 at DM; those 7 wins were not because I displayed outstanding piloting skills, but rather that I was in the right place at the right time to take advantage of my opponents failing to spot me, or to wipe out opponents already engaged (and damaged) in a dogfight. There is absolutely no skill involved what-so-ever and those that maintain there is are deluding themselves.

CQC total.jpg

CQC is there for those that want a bit of fast paced, mindless blasting fun (if you can call it that), but please, for the love of all that is sane...remove the CQC ranking from the main game...it has nothing to do with ED other than happening to feature a couple of ships from it...get rid of it!!! :mad:
 
Hehe, the rage from Cyhper and Mistress is quite amusing :) Nothing to do with them being bad at CQC, of course not...

The only major problem with CQC is you can often come up against cmdr's with a very low skill level, out of 5 matches, I'll probably meet 2 or 3 guys that are actually challenging. That's more a problem with the level of opposition as opposed to CQC itself. Those who stick around will improve.
 
Hehe, the rage from Cyhper and Mistress is quite amusing :) Nothing to do with them being bad at CQC, of course not...

Heh heh, well I suppose I do look a bit ragey reading it back :rolleyes: but my point still stands regarding the ranking in the main game! :p
 
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Heh heh, well I suppose I do look a bit ragey reading it back :rolleyes: but my point still stands regarding the ranking in the main game! :p

Not sure why they don't put it with the other CQC stats, right down at the bottom of the statistics page. That way everybody's happy.
 
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I could see her point of it being a fast death fest...........
If and it's a big IF, you fly around out in the open.
I myself have come in first a "few" times, and lost/won against higher
level pilots. In my opinion its all about situational awareness and NOT
always being out in the open.
I love escaping my pursuers by dodging in an out of the structure and asteroids.
(can you say Star Wars? LOL).

Deathmatch= dying and killing
Team Deathmatch= group dying and killing
 
Team Deathmatch= group dying and killing

Or avoiding dying and killing. While the K/D ratio is not really that big a deal in FFA. In team games it is extremely important to keep the K/D spread as high as possible. Caring about that one little stat is going to create behavior that is going to improve your teams outcome on winning.

- - - Updated - - -

But it was never part of the main game or even hinted at during early development.. I can understand people's frustration with it.. Why not keep it blank until someone reaches rank 1. I would find it annoying seeing helpless staring at me everytime I'm in my ship.
Yeah I'm all for leaving it blank or what ever. I still like where its at currently but for PvExtremists I guess it must be annoying.
 
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