CQC On Foot

Maybe just me, but do on foot CZ just feel like CQC on foot? Lacks the believability that originally drew me to Elite. Instead of fighting a bunch of NPC over some poles with lights on them, there could be 3 scenarios:

1. Enemy faction A inhabits a base. Friendly faction B attempts to take over the base. Friendly faction wins by taking command of each building, driving out and eliminating the enemy faction.
2. Friendly faction A inhabit a base. Enemy faction B attempts to take over the base. Friendly faction wins by retaining command of each building, driving back and eliminating the enemy faction.
3. Enemy faction A and friendly faction B fight over a base neither inhabits. Faction wins by taking command of each building, driving out and eliminating the enemy faction.

Controlling each building will have advantages/disadvantages. Control PWR will allow power to be enabled/disabled, affecting doors, lights, etc. Controlling CTR will allow control of anti personnel and anti ship equipment, etc. Controlling a building will allow locking of doors to keep the enemy out, etc. Controlling the anti-personnel and anti-ship weapons, like in multi-crew also affects the conflict.

Also, to vary the gameplay, in addition to front line infantry, there are can be additional roles. Scavenger to disable/enable anti-ship guns, open doors locked by the enemy, etc. Support personnel to distribute power packs, heal others, etc. As neither will carry great weapons, shield and suit can be improved. This will allow players to support the BGS in gameplay other than shoot guys in the face.
 
Back
Top Bottom