There are a few times I've managed to get together, through pure luck, a group of 4-8 players, playing CQC together. Generally speaking, I'll be among the best of them, so I try to challenge myself by using less-useful weapons or ships, and not always grabbing the bonuses instantly to keep things more even.
Unfortunately, pretty much every time I've managed to get such a group together, we eventually have one of a few players drop in. These players constantly cycle through shields, weapons, and stealth bonuses, use extremely powerful utilities like silent running, and proceed to mercilessly slaughter everyone.
Of course, this instantly kills the fun, and within a few games where most players have gotten 50-100 points and the newcomer has gotten 750 repeatedly, we all quit.
There really needs to be some way to keep those sorts of players out, while still allowing noobs to learn and have fun. The game isn't there to assuage the massacre fantasies of the elite.
I honestly believe these players have singlehandedly killed CQC. There's really good potential in the mode, for times like when you're waiting for a carrier to jump, but most players won't bother, because nobody plays, because everyone who tries never gets a chance to learn before they die.
So here's my idea; add an ELO system to the game. The more you win, the higher your ELO gets, and if it's too high, you can't instance with newer players anymore. At least that way, new players will have a chance to get better before getting to the point where they're being murdered en-masse.
Unfortunately, pretty much every time I've managed to get such a group together, we eventually have one of a few players drop in. These players constantly cycle through shields, weapons, and stealth bonuses, use extremely powerful utilities like silent running, and proceed to mercilessly slaughter everyone.
Of course, this instantly kills the fun, and within a few games where most players have gotten 50-100 points and the newcomer has gotten 750 repeatedly, we all quit.
There really needs to be some way to keep those sorts of players out, while still allowing noobs to learn and have fun. The game isn't there to assuage the massacre fantasies of the elite.
I honestly believe these players have singlehandedly killed CQC. There's really good potential in the mode, for times like when you're waiting for a carrier to jump, but most players won't bother, because nobody plays, because everyone who tries never gets a chance to learn before they die.
So here's my idea; add an ELO system to the game. The more you win, the higher your ELO gets, and if it's too high, you can't instance with newer players anymore. At least that way, new players will have a chance to get better before getting to the point where they're being murdered en-masse.