The damage power-up is one of the main things keeping me from enjoying CQC. Whoever has it has a huge advantage over anyone else, and can safely just "face tank" their opponent and count on their overwhelmingly higher DPS to secure the win. Since the weapon power-up always spawns in the same place and lasts about as long as it takes to respawn, matches seem to always turn into this:
The weapons power-up is so strong that it becomes the absolute central focus of the match. All the fighting revolves around trying to get that power up, or defending its spawn area if you have it. This could potentially make for an interesting game mode (king of the hill meets juggernaut), but since they're nothing in-game indicating what's going on, new or uninformed players just become fodder. I propose the following:
- Players that know what they're doing all race to the weapon power-up. Less-informed players wander around looking for targets
- Whoever gets the weapon power-up first uses their huge advantage to kill the other people nearby
- The person with the weapon power-up lurks near where the power-up will respawn, killing anyone that gets close.
- Less-informed players have no idea of the huge DPS disadvantage they're at, and are easily killed
- Players that know what's up have to try and force them away from this point, but have to deal with the less-informed players on the way there, then the powered-up player (with their huge advantage) once they arrive.
- The powered-up person generally successfully defends the spot where the power-up spawns, and grabs it as soon as theirs wears off
- The cycle continues
The weapons power-up is so strong that it becomes the absolute central focus of the match. All the fighting revolves around trying to get that power up, or defending its spawn area if you have it. This could potentially make for an interesting game mode (king of the hill meets juggernaut), but since they're nothing in-game indicating what's going on, new or uninformed players just become fodder. I propose the following:
- In normal modes, SIGNIFICANTLY tone down the weapon boost percentage. I'm talking all the way down to +10% or so. When a player has the power-up (or any given power-up for that matter), make sure other players can clearly see they have it.
- Make the spawn location random. When the power-ups first spawn, the damage power-up shouldn't be anywhere. Instead, whenever a power-up is used, have a random chance that a damage power-up will respawn in that position instead of the power-up that normally goes there.
- Add a new game mode: Juggernaut
- Keep the weapon power-up as strong as it is now
- Make its spawn location random. At the beginning of the match, a random power-up is replaced with the damage power up.
- Points are gained by holding the damage power up, almost like king of the hill. Ever second with the power-up is another point.
- Kills against the juggernaut give you a bunch of points too, but kills against regular players don't matter.
- When someone grabs the weapon power-up, a message pops up on everyone's screen saying "So-and-so is the Juggernaut!", and their location becomes permanently visible on the scanner