[CQC] Suggestions on Revitalization

CQC is known and acknowledged by FDev as the most neglected system in Elite. I've never had the chance to participate in a CQC match, but not for lack of trying. It seems like a nice way to make a few credits without any real risk, but that's about it which is one (of the many) reason why it isn't doing well currently. Below I've listed four changes that would (hopefully) revitalize CQC by making it easier to use and have a more meaningful purpose in the game.

1.) Allow Queuing in Regular Play: Currently CQC is hidden off in the launch menu as a separate function apart from "Open Play" "Private Group" and "Solo Play"; not only that it is hidden at the bottom of these. The simple fact that it is disconnected from the game in this way makes it less appealing and less likely to be used. One solution would be to allow players to queue for CQC while flying around in Open, Private group, or Solo in a similar way that MMOs like Guild Wars 2 or Star Wars: The Old Republic do. A prompt would be given in game when a match is found and the player would be taken to said match.

2.) Include a Progression System: Other than credits and "unlocking" new CQC fighters there's no real reward for participating in CQC. Adding a more meaningful progression system with unlocks for things outside of CQC would help motivate players to participate. A few examples of things that could be part of this system: bobble heads, ship skins, decals, name plates, modules, weapons, or passive bonuses. Progression could be based on the credits earned or the number of kills made over a player's CQC career. Another way would be to have players earn CQC "tokens" that could be used to purchase rewards. CQC rewards should be exclusive and desirable.

3.) Make CQC Part of the Galaxy: Following the same line as CQC being independent of the main game, it should have an impact on the background simulator. In some systems, instead of a civil war, a CQC tournament could be held with "Champions" fighting to increase influence and win control of systems. CQC missions should be included in the mission board to "Kill X number of ships in CQC." Players should be able to [Choose Faction] in CQC like in a combat zone and increase the influence of their chosen faction, or the CQC "tokens" mentioned above could be turned in to specific factions like Combat Vouchers to increase influence (with a limit to avoid exploitation). If possible, matches should be visible to any ships that drop into one of the various competition locations (or simply have NPCs fighting matches for ambience).

4.)
Make AI for CQC Matches: Players should be able to queue for two different types of CQC: Open and PvP. Open CQC should have a mix of NPC and player participants in even numbers (same number of players and NPCs on each team). PvP matches would have no AI, and the rewards for competing in a PvP match would be greater than those of an Open match.


I understand that these are significant changes and would require quite a bit of work to implement; I just hope that CQC can have its potential realized.
 
NPCs (bots) are a good point. Frontier have shown that they are capable of creating AI that can master the ships (at least in open space - not sure how well the AI would do in close-quarters around/inside structures - they do quite alright in an asteroid field though (what seems to me to be even trickier)

The biggest beef I have with CQC (I seem to have been fairly lucky with getting into DM games, TDM rarely, CTF never) is game rules; there seems to be only 1 per mode and the score limit strikes me as too low. I would prefer a time limit. This would also reflect skills way better. With the current rules, a game with an ace or two or three tends to be almost over by the time all players have properly connected to the match, even if they've already been part of the pack on the previous map.

I would love to have a list of running matches where the rules and game types get displayed, a list I can sort, select favourites - and then join those rather than being (seemingly) randomly matched.

I'm pretty fine with CQC/Arena being a separate mode though - but I do see where your angle is coming from, considering your lack of luck with the match-making. Considering how well multi-crew works now, I suppose near instantaneous switches from main game ship to CQC might be possible in the way you suggest. Good ideas!

- - - Updated - - -

And about bots; I see no point in there being fixed rules (like "same amount of players/AI") - let players pick and play. It will sort itself out. I would rather play an "all AI"-game rather than waiting.

Different rules could contain:

- score limit / time limit (these could be voted on in lobbies, too, when a new sequence of matches gets set up)
- min/max number of players (filled up with AI - or not)
optional filters like
- human only
- AI only
- preferred/disliked maps (yeah, more maps wouldn't hurt)

Eventually, popular combinations of rules and modes (DM/TDM/CTF) would run continuously, I imagine.

I wouldn't mind at all if it was/would continue to be a Free-to-play game on steam/frontier shop if that helps putting some life into it.
 
#1 and #4, yes. #2 and #3 are sort of interesting but DOA unless the "can't find a good match when you want one" problem is thoroughly fixed.

I'd even simplify #4 to just two modes:

1. If there aren't enough human players for matchmaking, backfill them with AI bots. Then as more players join the bots would drop out.
2. AI bots only, for people who just want to practice without the stress of human opponents.
 
Back
Top Bottom