Patch Notes Update CQC Update (1.4) Beta Build #5 Incoming

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Brett C

Frontier
Greetings Commanders! We'll be pushing beta build #5 to the servers soon. Downtime is expected to last around 30 minutes and will begin at 3.30PM BST. The following are the changes done...


  • Show a better message when chat is disabled in Death Match. Also only show it once, don't spam it
  • Don't show voice comms notifications for (definitely) blocked players. Can join their team in CQC or a wing with them - we can't actually communicate so don't indicate that we can
  • Fix error with missing soundbanks
  • Show a loading spinner while clearing saves
  • Slight change to cursor logic. Now, only lock an invisible cursor to the centre of the window if any mouse traps are active
  • OSX: Fix memory error with cursor
  • Reduced the audio virtualisation distance of scanners
  • Correctly kick out a minor faction from their system when they're displaced by an expanding faction
  • Fix math error when normalising audio
  • Fix some missing collision mesh in Asteria Point
  • Fix the hyperspace effect
  • Bindings disabled in CQC should not be enabled by rebinding
  • Added extra fields to the power details screens for systems that are in turmoil
  • Added approved player group descriptions to the galaxy map

Thanks!
 
I was all excited and then.... I wasn't again. I was hoping for some "fiddling" with the CQC matchmaking but I guess it's a bit more complicated than a wee fiddle. Och well. Thank you all the same for your tremendous efforts. I salute your indefatigability!
 
I agree fully with Viajero.....was it looked at ? addressed or what as there are multiple threads about the non joining issue.

ta coops.
 
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That's the most frustrating thing I think, Coops. It seems to be so random whether or not you find a match and that is what keeps people trying and wasting so much time. I'd rather they just switched it off then give us a shout when it's sorted.
 

Javert

Volunteer Moderator
I was only able to join Deadmatch and I suspect this is due of lack of pool of players.

I was on with some of the Hutton Orbital team last night - 12 of us were able to get games in squads of 4 - for capture the flag we had to wait quite a while.

As you say, this may actually just be due to lack of players in the beta rather than matchmaking issues.

They have said that the matchmaking attempts to match up players of similar skill first, and then if you've been waiting too long, it just matches you with anybody available. I think they also said they've relaxed this part of the code for the beta.

For all we know, that might be one reason why they are opening up the test server to everyone - maybe there are less beta players actually participating in CQC Beta than they want.
 
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I think you'll find that it means the 1.3 hyperspace effect has been restored. (Unfortunately) ;)

I hope so, as that is exactly what I want :)

EDIT -> Downloading... :D

EDIT 2 -> Yay!!! Thanks FDev, Hyperspace and SC much nicer (imho) now!
 
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Perhaps the matchmaking process should give better feedback. This would also help with the people giving up too quickly. "No players found nearby, expanding area..." etc.
 
They might be waiting for the open beta stage to see if their matchmaking works ok when the population is higher?

Of course this.

- - - Updated - - -

Perhaps the matchmaking process should give better feedback. This would also help with the people giving up too quickly. "No players found nearby, expanding area..." etc.

Yeah, current way they report this gives wrong impression that is indeed broken. When it might be or might be not.
 

Viajero

Volunteer Moderator
I was only able to join Deadmatch and I suspect this is due of lack of pool of players.

No Pecisk, there seems to be multiple matchmaking netcode issues already acknowledged at the bugs forum. Take a look.
 
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