CQC with AI/Bots, with an of-line mode.

Would you play CQC if you could set up a game with any combination of random people, invited friends and AI/bots?

For the AI bots, it would be possible to configure numbers and rank.

To be clear, if you wanted to fly against AI/bots only, you could play off-line.

I'd play that!
 
Me too. Of seven attempts to play cqc only one was succesful so I stopped trying. I'd welcome bots. Cqc could also be integrated into the game as a station-available game to earn or lose credits.
 

rootsrat

Volunteer Moderator
Either that or private matches. Definitely improve the matchmaking first though.

CQC needs lots of improvements to be a good experience, it's a bit of a nightmare at the moment.
 
Me too. Of seven attempts to play cqc only one was succesful so I stopped trying. I'd welcome bots. Cqc could also be integrated into the game as a station-available game to earn or lose credits.

Yes, it would be nice to get some practice and I also like the idea of it being available at stations. Could be used to build up rep with local factions and add more depth to the gameplay. Make you feel more like you're part of the game universe if you could volunteer as a fighter pilot to get rid of some pesky attackers, pirates etc. Makes perfect sense and sounds fun.
 
Yes, it would be nice to get some practice and I also like the idea of it being available at stations. Could be used to build up rep with local factions and add more depth to the gameplay. Make you feel more like you're part of the game universe if you could volunteer as a fighter pilot to get rid of some pesky attackers, pirates etc. Makes perfect sense and sounds fun.

Absolutely yes! +1!
 
Yep, supported.

Althought, CQC is precisely the reason "standard managerial" thinking applied to videogames annoys me to no end :

CQC was a "failure" (in the sense that it did not enjoy widespread success) because it was not given nearly enough resources to be nearly developped and feature-rich enough to retain proper interest...

But the "failure" of its current under-funded form is the precise reason why anyone with their hand on the money at FD will refuse to pour "enough" resources to make it finally viable.


It's like publishers who only fund development and marketing of games with a female lead about 50% as much as games with a male lead, on the notion that they have about only 50% of the success, without realizing that they are less successful precisely because they get only half the resources and half the mediatic coverage... It's like they produce their own self-fulfilling prophecies!


But, ramblings set aside, I fully encourage more people to suggest a broadening of CQC's presence in Elite :

1) Make CQC a thing in the real game, with missions to win a particular game, for an example.

2) Add bots to fill the vast emptiness of the current playerbase...

3) Add private matchmaking.

4) Improve random matchmaking mechanics.

5) RACING!

6) Seriously, racing would be incredible! Especially with custom tracks on planets and the like...

7) Tie CQC rewards with in-game rewards : Give the winners a choice between a few rare Engineering materials... Let's make victory actually desirable!
 
Back
Top Bottom