That works perfectly well.
Now try that same solution 15K Ly from the nearest inhabited space. With no AI - as Elite forbids them. Making a washer is rather harder than you may think.
And I bet real money that you couldn't do it even granted station resources.
Crafting WHAT, though?
I don't mean to sound rude, but have you ever crafted anything? Would you know how to create something as simple as a washer? A bearing perhaps? Making things is not as simple as getting parts A through G with fasteners 1 to 15. Crafting in most games is absolute rubbish, and I see no need for Elite to adopt that poor level.
I don't mean to sound rude, but have you ever crafted anything? Would you know how to create something as simple as a washer? A bearing perhaps? Making things is not as simple as getting parts A through G with fasteners 1 to 15. Crafting in most games is absolute rubbish, and I see no need for Elite to adopt that poor level.
That works perfectly well.
Now try that same solution 15K Ly from the nearest inhabited space. With no AI - as Elite forbids them. Making a washer is rather harder than you may think.
And I bet real money that you couldn't do it even granted station resources.
Crafting could be:
.) Improving weapons and equipment (e.g. faster scanners, more powerful weapons, improved Shields, etc.)
.) Creating rare / unique equipment (e.g. combined boosters, better/colored weapons, colored/better shields, etc.)
.) Industrial, having industry that produces goods from raw material.
I don't mean to sound rude, but have you ever crafted anything? Would you know how to create something as simple as a washer? A bearing perhaps? Making things is not as simple as getting parts A through G with fasteners 1 to 15. Crafting in most games is absolute rubbish, and I see no need for Elite to adopt that poor level.
I could see something along these lines being implemented via the new branching missions that are supposed to be being implemented in v1.3, depending upon how they work. For instance:
You get a mission from a new bespoke weapons manufacturer that's setting up shop in the station you're in. His shipment of prototypes were ambushed on their way to the station, and he needs you to go recover some canisters of prototype tech from a nearby system. That gets him on his feet, but he can't do any serious work without his fabrication team, who are nervous about all this pirate activity, so you have to go to a nearby system, wing-up with their transport ship, and escort them safely back. After that, there are some raw materials he needs that aren't available locally - a few tons of osmium and lithium.
Once you've brought together everything the manufacturer needs, you're given a choice - accept your full reward in cash, or take some of it in the form of one of a small selection of prototype weapons. Choose your weapon, and it gets dropped into Outfitting as though it were a module you'd just unequipped. You can 'buy' it for no cost to equip it to your ship, and you'll be able to buy more of the same weapon at that station.
I really like the idea. This combined with storage on stations and the ability to trade with players would be a step in the right direction to bring the game (the economy) to life.
That is the big question. and also: Why would I need to? What would be the use?
Why would I want to craft a pulse laser and go through all that effort, when I can just go to an average station to buy such a weapon?
This is not a Minecraft situation in which you start out with your bare hands and need to go from there.
In Elite we live in a high tech society that has populated the stars. It would be nonsensical to have to craft a pulse laser, or thrusters. or anything yourself.
If you can come up with a concept that makes sense in an Elite context I'm open to it, but I cannot think of one.
Turreted beam lasers can cost 16 million. Why not pay people to scavenge parts off larger ships? That could make a lot of cash.