Crafting possibilities for the....less savoury commander.

So, in line with the upcoming looting & crafting system, I thought I would list off some possible crafting options for those who sought a less legal profession-& what some of their potential drawbacks might be. Obviously these items would be hard to get outside of systems controlled by criminal factions

1. Smuggling compartments. They have smaller capacity than a cargo rack of similar size, & would require you to sacrifice an internal slot not normally used for cargo racks. However, as they are where people don't expect them to be, they can be used to carry cargo unscanned.

2. Pressurized Cargo racks: again, slightly less capacity than regular racks, but they would become the only means by which you could carry slaves-short of a passenger cabin-unless you want it to become animal meat. They might also be necessary for collecting escape pods.

3. False transponder: requires power, but sends out a false signal about your wanted status....even on Kill Warrant scanners. More highly rated scanners & KWS's can penetrate-at short range-at which point you'd cop an additional fine for having illegal equipment.

Stealth hull: sacrfices hull strength for being almost entirely impervious to scanning by all but the highest rated scanners. Will also make it difficult for ships to maintain a lock on you-in combat-if you get beyond a certain range

Scrambler Unit: requires power. This allows you to scramble signals that might be sent to wing-mates & local authorities. It can also be used to compromise Nav Beacons. There would be modules that could punch through this-but it would be expensive.

Shielded Cargo Compartments: Same size as regular compartments, but requires power. Prevents detection of cargo-especially illicit cargo-by casual scanning by all but the most powerful scanners. Even these will require shorter rsnge & a longer time frame to work. As with the false transponder, however, successful scanning will most likely score you an additional fine.

So what do people think?
 
-Multi-Use compartments

Split a S3 compartment into X2 S1 compartments where you can install two scanners in one location.

-Smuggler hold

Splits up a cargo section with a smaller shielded smuggling compartment.
 
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I approve of these suggestions. the stealth hull one is a dangerous idea for balance, but might just be fun enough to be worth it.

The module splitter idea is intriguing. One of the key factors I'm looking at for my next ship is the flat number of internals available; this would solve that dilemma for me, but I fear this would be an optimal choice for so many ships that it obsoletes normal module usage. It would almost certainly have a cost in mass and power draw, in addition to the normal usage of the modules themselves.
 
-Multi-Use compartments

Split a S3 compartment into X2 S1 compartments where you can install two scanners in one location.

-Smuggler hold

Splits up a cargo section with a smaller shielded smuggling compartment.

Shielded smuggler compartment would hold one class less cargo to make scanning take longer, or possibly require being much closer to get a valid result.
 
I approve of these suggestions. the stealth hull one is a dangerous idea for balance, but might just be fun enough to be worth it.

The module splitter idea is intriguing. One of the key factors I'm looking at for my next ship is the flat number of internals available; this would solve that dilemma for me, but I fear this would be an optimal choice for so many ships that it obsoletes normal module usage. It would almost certainly have a cost in mass and power draw, in addition to the normal usage of the modules themselves.

Well, the balance lies in the fact that these hulls would be weaker than their conventional counterparts.....thus meaning that weapons will do more damage to your hull.
 
Im going to seek out the clever engineer who can craft me an ENERGY BOMB, oh yes.

That's dangerous talk sir, that might even get us FUNCTIONAL mines - and worse, USEFUL missiles.

And we wouldn't want that now would we.

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Well, the balance lies in the fact that these hulls would be weaker than their conventional counterparts.....thus meaning that weapons will do more damage to your hull.

Stealth Hull:

Mass: As military
Protection: As standard hull
Effect: Reduce sensor detection range by 50% and Scanning ranges by 50%
 
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