Crashing into Stars ...

Is it still possible to crash into a Star when coming out of a jump? I thought a change was made, a while ago, so that it couldn't happen anymore.
The reason I ask, is that yesterday I nearly hit a brown dwarf close to the main star. It went so close over my head, it was scary [yesnod]
I started overheating and had to deploy a heat sink, and obtained some module damage ...
 
I'd say that about 99% of the jumps I do I enter facing directly towards the main star, and need to do course correction instantly. The few times that it faces away from main star I usually crap my pants and quickly start scanning for the neutron star, since that's usually what that kind of entry would mean.
 
You won't crash into the primary star if you're throttled all the way down on entry. Or before. I slide the throttle down during the jump countdown just because you always come in on an "impact" trajectory and with any throttle you can quickly close on the EZ, especially with brown dearfs or stellar remnants.

Now, a compact binary is another matter. I have run into a closely-orbiting companion on the near side of the primary.
 
The patch notes claimed that you would no longer pass through a star on entry. That if your entry vector would cause you to impact with another star, you would stop at that star instead of the primary.
I don't know about that though, because it has happened to me a few times since that patch.

What I believe is happening is that you can no longer end up inside the exclusion zone of a secondary star. SO you may still come out of hyperspace between two close stars, but not as close to the star behind you as you might have been prior to the patch.
 
I believe they've stopped the worst cases, where you jump into the instant-death-zone of a secondary star. But you can still be dumped into the overheating, fuel-scooping zone of a secondary star. It's only happened to me once, and fortunately I hadn't gone AFK for that particular jump.
 
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I believe they've stopped the worst cases, where you jump inot the instant-death-zone of a secondary star. But you can still be dumped into the overheating, fuel-scooping zone of a secondary star. It's only happened to me once, and fortunately I hadn't gone AFK for that particular jump.

Happened to me twice in the past three weeks. I went through a secondary star and ended up between the two stars but I didn't end into the exclusion zone of either. Had to fly out as fast as possible as I don't carry heat sinks. Partly the reason why I never throttle down during hyperspace unless I'm jumping to to a neutron star or white dwarf.
 
The patch notes claimed that you would no longer pass through a star on entry. That if your entry vector would cause you to impact with another star, you would stop at that star instead of the primary.
I don't know about that though, because it has happened to me a few times since that patch.

What I believe is happening is that you can no longer end up inside the exclusion zone of a secondary star. SO you may still come out of hyperspace between two close stars, but not as close to the star behind you as you might have been prior to the patch.

I think this explanation is right as you can still pass straight through a star on entry but haven't yet been pulled out of supercruise from it since the patch.

Love the close encounters and glad FD kept it in the game.Those five seconds of terror and exhilaration when passing through a star are awesome.
 
I think this explanation is right as you can still pass straight through a star on entry but haven't yet been pulled out of supercruise from it since the patch.

Turns out I was wrong as I facepalmed a secondary M star when jumping into a White Dwarf system and was instantly dumped out of supercruise taking damage.

Goodbye 100% hull and power plant :(
 
So is it still a good idea to check the galaxy map for the presence of closely-orbiting companion stars in a system before jumping in? Or have they eliminated the possibility of instant death upon jumping in? Explorer's End, notwithstanding?
 
This is a "git gud" scenario. Leave the game alone. Mostly a case of people not paying close attention actually. Can't say I remember the last time I crashed into a star, and I never throttle down after the jump.
 
The worst cases still happen, just not a frequently. Last week I arrived, what looked like, in the middle of a binary star. By the time My Conda was out into safety I was at around 140-150% heat, even though I instantly went full throttle and evasion manoeuvre to save the day. Had I been in a small ship there I'd been without any internals left. :D
Personally, I get the feeling that they did something in one of the latest minor patches. It feels like this happens more now than it did a couple months ago.
A couple weeks ago, I even arrived inside a jet cone of a binary white dwarf when jumping to a black hole. Something that should never happen now. That was a genuine brown pants moment as I had to throttle up, avoid face planting the black hole to get clear of the cone.
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This is a "git gud" scenario. Leave the game alone. Mostly a case of people not paying close attention actually. Can't say I remember the last time I crashed into a star, and I never throttle down after the jump.

Ouch my wounded pride! [woah]

Go back under the bridge from whence ye came,Troll :p
 
Nah, your small ship in that scenario has the speed and agility to get out of Dodge that much faster and is at least as capable of surviving in the hands of an able pilot.
Not in Super Cruise. 800 m/s boost speed won't help a thing in a frame shifted reality. :)
I have tried getting crazy amounts of heat in small ships, like a Dolphin, and they do not last many seconds. A big ship like the Conda can swallow insane amounts of heat before internals starts to fail.
I never travel with heat sinks as I know how to avoid getting melted by binary stars. When it's a better choice to go full speed straight towards the arrival star to avoid heat damage and when you're better off turning hard to get clear.
 
how you do that?
i get never to close to a star or overheat, even on long trips like the sagitarius or beagle point run.
here my rules for exploring

1/ deactivate all modules you dont need, and thats a lot.
2/ keep your eyes on the screen and not focus too much on movies or something else.
3/ get the biggest fuel scoop
4/ charge FSD after you get out of the scooping zone.
5/ don´t land without shields and avoid high G worlds.
6/ learn how to use the neutron star boost without getting to close.
7/ take a repair module with you for the neutron star boost´s.
 
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