Crashing out of supercruise after submitting.

Hello Commanders,

Three times this week I have been interdicted and crashed out of supercruise after submitting, finding myself spinning right in front of the attacker. The first time I got destroyed. Second time I made it out with 40%hull left. The third time it was a Commander who blasted me within seconds. I was never wanted, or in a hostile area, though I'm not sure if he and I were enemies. I was carrying cargo though (but the commander never demanded any :x)

Anyway, my question, is that a bug? Whenever I get interdicted I ALWAYS throttle down and submit and then blast away while they spin around. My connection is by ethernet and I have a good 75mbs signal.



Thanks



edit: Bug report (and video) created at https://forums.frontier.co.uk/showt...tion-submission-failure?p=4656861#post4656861

Please add to that report if you have any similar experience.


edit (27/10/16) Since the 2.2 update this problem has ceased. Interdiction submissions are now working perfectly for me.
 
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I've tried to replicate this today because someone else mentioned having issues. I've submitted immediately, fought for a short time, and even turned to face the attacker directly before submitting. No spins, so not an inherent interdiction bug.

Hit FAOff as soon as you exit SC. If it works you'll at least be spinning away from your attacker at some speed.
 
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Thanks for the tip. I'm getting interdicted all the time as I'm flying missions and most of the time it's fine. When it happens though (thr crash out) it's really, really annoying.
 
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I got the same last night. Submit but still spin.

Game is hell buggy atm with the servers at my end. I was seeing what seemed to be duplicate interdictions occuring too and everything was glitching out. Took almost 10mins to get 1000ly for one stop last night before I gave up and logged off.

I even killed one of the NPCs, and you guessed it .. 2 secs later in SC .. interdicted by the same NPC I just killed.

Loading times and delays in general are getting to the point where this game is becoming unplayable. :(
 
Hello Commanders,

Three times this week I have been interdicted and crashed out of supercruise after submitting, finding myself spinning right in front of the attacker. The first time I got destroyed. Second time I made it out with 40%hull left. The third time it was a Commander who blasted me within seconds. I was never wanted, or in a hostile area, though I'm not sure if he and I were enemies. I was carrying cargo though (but the commander never demanded any :x)

Anyway, my question, is that a bug? Whenever I get interdicted I ALWAYS throttle down and submit and then blast away while they spin around. My connection is by ethernet and I have a good 75mbs signal.



Thanks
Take note, you do not explain when you are doing the submission, but if you are doing it in the last moment, that would be why, submitting is NOT instant, so if you are submitting just before you would fail, then that is why it is happening.
 
Take note, you do not explain when you are doing the submission, but if you are doing it in the last moment, that would be why, submitting is NOT instant, so if you are submitting just before you would fail, then that is why it is happening.



Ok, what I do every time is as soon as it begins, I throttle down completely. I don't try to get away for a while and then do it. I throttle down immediately. As I said, of ALL the interdictions mostly submitting works. But THREE this week have not worked.
 
Ok, what I do every time is as soon as it begins, I throttle down completely. I don't try to get away for a while and then do it. I throttle down immediately. As I said, of ALL the interdictions mostly submitting works. But THREE this week have not worked.
Are you still following the interdiction guide icon, if you go beyond a certain degree off the aim it can also cause spinning, but if you keep aiming generally towards the interdiction guide, it shouldn't fail.
 
Yes indeed. I have heard that also though with "instant submit" I have not had an issue.

Even if you are submitting, and going through the graphics play of doing so, continue to follow the blue icon as best you can as just mentioned.

Funny how much you learn about this game and forget!
 
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Ok, what I do every time is as soon as it begins, I throttle down completely. I don't try to get away for a while and then do it. I throttle down immediately. As I said, of ALL the interdictions mostly submitting works. But THREE this week have not worked.

+1 Can Confirm.

Part of my combat plan is always immediate submission.
Whether I plan to run or to fight I throttle down immediately.

Mostly I get what I expect, but occasionally I get exactly what OP describes.
The interdiction winds down, but does not recognise the submission.
I've had a rebuy and some hairy escapes.

I suspect it's something I'm not seeing - and not a bug - but I don't know what I don't know, if you know what I mean.

I think OP and myself are asking if you know what we don't know.

(FYI - I often have a long ping from Darwin Australia)
 
Are you still following the interdiction guide icon, if you go beyond a certain degree off the aim it can also cause spinning, but if you keep aiming generally towards the interdiction guide, it shouldn't fail.



Ok, fair enough. I wasn't trying to follow the guide. I just shut my engines down and submit.

I'm in central London with a 75mbs signal and 13ms ping to bbc.co.uk
 
Do you keep pointing your nose at the escape vector or just go "     it" and let go of the stick when you submit?

You need to keep fighting and keep your nose straight until the very end when you're back in normal space. You let your control falter for one second even when submitting and you will spin out.

Seriously I'm beginning to think I need to publish a video series on The Dark Secrets of Interdiction so people can stop complaining about something that isn't broken.
 
Seriously I'm beginning to think I need to publish a video series on The Dark Secrets of Interdiction so people can stop complaining about something that isn't broken.

Maybe you should. I find Elite to be vast and complex (just like me) and I need all the help I can get to stay alive in deep space. I wasn't complaining, I think perhaps you just put your commander-pants on a bit too tight this morning. I was just asking the question; is it a bug. I'm grateful for your advice on staying with the vector, but the thing is I have been following my Elite dreams for some time now, mostly last winter, and I always submit to interdictions and I have NEVER tried to follow the vector. In actual fact I assumed (perhaps wrongly) that following the vector would be akin to trying to escape and therefore make it more likely that I DO crash out. So in all my hours in game, I have ALWAYS throttled down and 'let go'. And it's really only this week that it's happened that I have crashed out right in front of my attacker. ...hence my complaining....I mean, question.

Xondk and DukeIronHand have said the same as you so that is what I will now be trying to do. Many thanks for the help, Commander! ...any other ideas or contradictions welcome :D
 
Has any of you had a weird sound bug during interdictions recently? Every 2 in 5 interdictions causes my sound to distort and ramp up to crazy high levels! Nearly blew my 5.1 amp last night... and my ear drums.
 
Yeah you're just asking and I'm not salty about you asking questions. The fact is there's a lot of other people who are actually complaining to include a few in this very topic about how Interdiction is broken to even a full on topic about it.

I've spent the better part of a year being on both sides of Interdiction. Former being the Hunter and the latter most recently being the Hunted. I really want 2.2 to drop so I can kit out a FGS and go on the hunt again. Trying new ships since I built my way up to the Anaconda and now I'm building up a second ship to sell to fund buying parts before I do it all over again to build up a fleet and see what I like.

I like to think I have a certain mastery over the whole interdiction thing at this point so seeing all these wrongful assertions that you can't beat the Interdiction and complaining about chain interdiction being a 'bug' just really grinds me as I've always paid close attention to the game and I've noticed a few factors that keep reappering.

As the prey, there's an odd cap on your acceleration when you get interdicted. You can throttle down but if you try to accelerate, your speed won't actually increase beyond the point you got snagged at. Getting caught below the blue zone will let you fight for awhile but eventually your hunter will reel you in like a fish and you'll notice poor performance on maneuvering. Acceleration before you get tagged and maintaining a high speed is crucial to ensure you escape. Get tagged at low speed and submitting may be the better choice. The few times an NPC has EVER successfully dragged me out of SC, I was entering a system and they caught me ether throttling up or while I was slowing down to refuel scooping a star.

All other times the second I noticed they were coming after me (or messaged me with clear intent) I immediately accelerated to high blue zone to give me some extra breathing room on throttling down slightly to increase maneuverability after I was caught. I've had no trouble escaping afterwards.

And don't panic just because you see the blue bar go down and almost empty out. I've had instances both as Predator and Prey where the Blue bar nearly emptied out before suddenly rocketing to the top. This is due to straightaways and curves the escape vector takes. Straightaways are the Hunter's time to strike and really grip a hold of the ship because it's easier to maintain the target lock. When the vector starts curving, that's the Prey's moment to grab hold of the escape vector because their ship will be wildly veering every which way to break the Hunter's Interdiction lock.

There's few other secrets to Interdiction that means it's working as intended rather then the bugs people claim when the game treats them unfairly.
 
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Are you still following the interdiction guide icon, if you go beyond a certain degree off the aim it can also cause spinning, but if you keep aiming generally towards the interdiction guide, it shouldn't fail.
I cannot confirm this. I was flying Python the last couple of days and have been interdicted a lot. First of all this ship tends to spin much faster as Ananconda*. When submitting the heading doesn't seem to matter. The outcome is not consistent though, but the spinning tends to occur more likely if you fought the interdiction before submitting.

*Happens to Cutter as well, doesn't seem ship relatet.
 
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In the name of science, I would be interested to hear as many peoples o[pinions on this as possible. I was just telling a Commander I know about my crashes and he said he never follows the blue target, he just throttles down.

It ws happening to me in an Asp. Adhock, what ship are you flying? Is this in any way related to the size of the ship?

...is it worth having a poll on the subject?:p
 
Anything and everything. I've done everything from the Humble Sidewinder to the Mighty Anaconda.

In terms of performance during interdiction, I haven't noticed any differences in ship performance on ether side. And this coming from someone who pulled Pythons in a Viper. I have noticed that the size of the ship makes it easier or harder for interdictions. Smaller ships have a disadvantage pulling something bigger then they are and larger ships have an easier time pulling smaller ships. The Class side of the Interdiction Device matters too.

When I was flying a Viper I managed to put up a hell of a fight against a player Corvette who tried to drag me out during powerplay. I was Hudson, they were Aiseling. I don't think they expected me to fight for so long even through I knew I would lose I tried anyway. Almost got away twice.

As a Python I had a Player ICourier try to drag me out three times. All three times he failed and I got on his tail multiple time and just sat there taunting him as he tried to weave and get behind me without much success.

I had a lot of success breaking out with an AspX.

The few times I've been dragged out, I spun pretty badly and it didn't matter what size ship I was. For the ones I submitted it was rare that my nose left the vector and the ones I did slip had some spin but it wasn't as bad as getting dragged out at full speed.

The speed at which you're at when you get yanked has effect on the spin. Throtting down slowly might help some.

REALLY FRONTIER? I CAN'T HAVE FIVE MINUTES TO TYPE A REPLY BEFORE YOU LOG ME OUT?
 
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