Horizons Crazy Scanner

I do not remember the scanner changing range scale when I changed the locked target from one that is close to me to one that is at a different distance from me.

The only time the range scale should change is when I change the range scale.

Since it only seems to happen in supercruise, it isn't a big deal.
 
I do not remember the scanner changing range scale when I changed the locked target from one that is close to me to one that is at a different distance from me.

The only time the range scale should change is when I change the range scale.

Since it only seems to happen in supercruise, it isn't a big deal.
Yes it does that. It's really useful for picking out ships in supercruise. The scale changes with each one you select. There's probably a setting somewhere to switch that on and off, but I'd leave it on.
 
I think the issue is that the displayed scale of the scanner is based on travel time not actual distance - so when something is targeted as you know your speed is varied, therefore the time to get to a return is different from when you have nothing targeted. (Plus of course it is logarithmic by default I believe.)

That is my understanding from a dimly-recalled memory but I think it is correct.
 
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Manual PG 44

INCREASE SENSOR ZOOM PAGE UP PAGE UP
DECREASE SENSOR ZOOM PAGE DOWN PAGE DOWN
All ships are fitted with a sensor suite module that allows you to detect and identify ships and
structures around you. The sensor module works by detecting thermal and EM emissions from
ships and structures, matching these signatures against its library of entities.
The sensor system uses two forms of pilot feedback. The first is the sensor disc, situated
centrally at the bottom of your cockpit’s Pilot Interface.
This element describes a sphere of space around a central point – your ship, and the flat
plane drawn is a “slice” of the sphere, parallel to your ship’s horizontal plane. When your ship’s
sensors detect entities, they are represented as markers, placed on the sensor disc. The
position of a marker relative to the central point describes the entity’s location in space relative
to your ship.
For example, a marker to the left of the central point represents an entity that is to the left of
your space ship. If the maker sits above the flat plane, connected to it by a descending, vertical
line, then the entity it represents is above your ship.
You can adjust the scale of your sensor disc using INCREASE SENSOR ZOOM and DECREASE
SENSOR ZOOM. When contacts are very close to you, you might want to decrease your
sensor zoom to increase the granularity of nearby contacts. When contacts are far, you might
want to increase zoom.

Over in the SYSTEMS PANEL is where the scanner can be set to LINEAR or LOGARITHMIC.

No mention of speed or type of target affecting the range scale and clearly in the video, the range scale is changing when I change targets and it appears to change based on the distance to the target. The Manual SPECIFICALLY says that I might want to change the zoom based on the distance to the target.

No mention of the scanner automatically changing the range.
 
Its always done this hasn't it?

I do not remember it doing that before 2.4.8. I have been looking at old video, but so far have not found something I saved where I was in SC and targeting different things that were at significantly different distances from me and each other.
 
Fly in supercruise where there's plenty of NPCs flying around, then use your select next target button to scroll-select through all of them. You will see your scanner range change with each one selected, so you don't need to use the manual zoom control. I'm not sure if it has always been like that or whether it changed with the last update.
 
...............
No mention of speed or type of target affecting the range scale and clearly in the video, the range scale is changing when I change targets and it appears to change based on the distance to the target. The Manual SPECIFICALLY says that I might want to change the zoom based on the distance to the target.

No mention of the scanner automatically changing the range.



I don't mind if I am wrong in my recollection (relative time to travel to target as range on the scanner) but I don't think I am.
 
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I don't mind if I am wrong in my recollection (relative time to travel to target as range on the scanner) but I don't think I am.

The manual doesn't say it does what it is doing now or that it does what you said. I don't know, there may have been a time when it was doing what you said..

Personally, I think there is a very good chance the manual is wrong.

Changing the sensor zoom stopped being a problem for me when I wrote VA commands for changing the zoom.

Having stuff moving around in that tiny scanner display on my tiny monitor at low resolution makes stuff get blurry. For me the minus seems to out weight any plus I can think of.
 
The manual doesn't say it does what it is doing now or that it does what you said. .........

I am quite sure that the manual used to say that it was based on "travel time to object" (targeted object). However I have not done a trawl to check but you might like to read what Mark Allen (E D game programmer) wrote about this a couple of years ago:

Mark Allen

Programmer- Elite: Dangerous
EmployeeLogo2017.png
I'll try to summarise, the radar has a few different modes:

In Normal space
You can pick between a linear scale or a logarithmic oneas MagicTofu says, logarithmic is the default.
The radar can be scaled by bindable controls, at maximum zoom out the outer edge of the radar should be 8km away. I think at default settings it's 2.5km when you're in linear mode, but not being at work I can't check exact numbers.

In Supercruise
The radar is Always logarithmic (trust me, linear helps no-one).
The range is determined by a time horizon of I think 2 minutes at maximum zoom out - same method that is used for things like range on scanning/interdiction, more or less anything that has a "range" in supercruise. A time horizon of two minutes means it's two minutes away at the maximum of your current speed, or the max speed you can accelerate up to at your current location.
The variance in scale of space makes ranges in supercruise a little odd, took some experimenting!

Off the top of my head I don't know where the rings in the visible texture are located, but given the variability it's hard to map ring X => Y metres. It'd be a nice thing to come back to and improve at some point.. *makes note*​




https://forums.frontier.co.uk/showt...radar-screen?p=3622015&viewfull=1#post3622015

If you click though each of his responses (4) in that thread it will give you a really good understanding of things.

Hope that helps you accept what we have been saying. :)


(Had to edit the link, it was pointing to his second post - I must have originally copied the "go to next staff post" link. - sorry)
 
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I want to make it clear.. I am not denying the truth of what anyone has posted. I am just saying that what the scanner is currently doing in supercruise is not what the manual says it is supposed to do.
 
I want to make it clear.. I am not denying the truth of what anyone has posted. I am just saying that what the scanner is currently doing in supercruise is not what the manual says it is supposed to do.

The manual doesn't say it does what it is doing now or that it does what you said. I don't know, there may have been a time when it was doing what you said..

Personally, I think there is a very good chance the manual is wrong.
..............

Actually you are wrong again:

"Sensor Disc Changes: While travelling in super cruise the sensor disc operation changes
slightly. The scale automatically adjusts to show stars and planets within a 2 minute time
horizon from your ship, based on the maximum speed your ship could currently achieve after
all stellar body proximity impediments are taken into account.
Ships are automatically visible within a 40 second time horizon, based on the fastest ship’s
speed.
When you lock a vessel into your ship’s targeting computer, the scale of the sensor disc
automatically changes so that the target is approximately half way between the centre point of
the disc and the outer edge, to maximise legibility"

That is directly quoted from page 72 (p37 in a pdf viewer) of the current manual, v2.4 (part of the "Travelling in Supercruise" section).


So basically, what we have been telling you and which you have steadfastly refused to accept.


(Yeahh - I got so annoyed at being disbelieved that I actually went and read the versions of the manual I have on disc - it is on page 70 of the 1.04 manual and the 1.05 version from back in 2015.)


You really REALLY don't like to admit that what other people tell you is accurate do you?
 
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