Crazy thought - Allow a CMDR to pass their crafted module blue print onto someone else (via ship docking)
A few months ago I was trying to promote the idea of allowing ship to ship docking under the premise of the two docked CMDRs then being able "transact" in simple ways:-
- Slow fuel transfer.
- Slow cargo transfer and materials? eg: Give me a Polonium for 2T of Gold!
- Repair of another ship's systems using YOUR AMFUs.
- Missions to collect/deliver items to (NPC) ships rather than a station etc.
Imagine if this also included mechanics to pass on a 1st gen module's blue print onto the same module of the other CMDR's. eg: So while docked, CMDR A, with a 1st gen crafted module, could pass its spec (behaviour) onto the same module of CMDR B's ship as a 2nd gen version.
Optionally: A 2nd gen would then not be capable of being used to create a 3rd gen etc. So only the 1st gen (master) could ever be used to create a copy/child.
What does this result in?:-
- Individuals could specialise in certain material collection and "sell" them. Could we end up with "Module Rats?" Need ten "Unusually Shakey Wake Signatures?" Well, contact the "Module Rats!"
- Individuals could specialise in module production and "sell" them.
- Even better, groups could work togethor to collect the necessary items with a view of one of the group finally creating their desired module, which they could then use to create copies of for the rest of the group. Note: With the full suggest (of ship to ship docking) it would mean different members could collect different things (materials) before docking and passing them over.
Anyway, just another thought as trying to get more player to player emergent gameplay in to the game...
ps1: This cloning might well require certain materials (eg: as per the original generation).
ps2: On the subject of groups, I was hoping that Wing play would get certain benefits. eg: If one of the Wing gets a material, where possible, the rest of the Wing (at the location) would too!?
A few months ago I was trying to promote the idea of allowing ship to ship docking under the premise of the two docked CMDRs then being able "transact" in simple ways:-
- Slow fuel transfer.
- Slow cargo transfer and materials? eg: Give me a Polonium for 2T of Gold!
- Repair of another ship's systems using YOUR AMFUs.
- Missions to collect/deliver items to (NPC) ships rather than a station etc.
Imagine if this also included mechanics to pass on a 1st gen module's blue print onto the same module of the other CMDR's. eg: So while docked, CMDR A, with a 1st gen crafted module, could pass its spec (behaviour) onto the same module of CMDR B's ship as a 2nd gen version.
Optionally: A 2nd gen would then not be capable of being used to create a 3rd gen etc. So only the 1st gen (master) could ever be used to create a copy/child.
What does this result in?:-
- Individuals could specialise in certain material collection and "sell" them. Could we end up with "Module Rats?" Need ten "Unusually Shakey Wake Signatures?" Well, contact the "Module Rats!"
- Individuals could specialise in module production and "sell" them.
- Even better, groups could work togethor to collect the necessary items with a view of one of the group finally creating their desired module, which they could then use to create copies of for the rest of the group. Note: With the full suggest (of ship to ship docking) it would mean different members could collect different things (materials) before docking and passing them over.
Anyway, just another thought as trying to get more player to player emergent gameplay in to the game...
ps1: This cloning might well require certain materials (eg: as per the original generation).
ps2: On the subject of groups, I was hoping that Wing play would get certain benefits. eg: If one of the Wing gets a material, where possible, the rest of the Wing (at the location) would too!?
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