If you could convert commodities into materials, would that fix a lot of aspects of Elite Dangerous?
Suddenly people would have something to do with all of their credits.
Commodity production could be limited so that a system only only produces 5-10 different commodities.
Power play could offer better buy prices for commodities in systems that your power controls. This would incentivize players trying to capture systems that produce the commodities they need.
There would be a player demand for commodities which would make fleet carriers useful because you could buy commodities at low prices and move them in bulk to somewhere with demand.
As it is now, I would only buy commodities for trading, and I know that fleet carriers will either have a bad price, or the fleet carriers commander is loosing money.
Suddenly people would have something to do with all of their credits.
Commodity production could be limited so that a system only only produces 5-10 different commodities.
Power play could offer better buy prices for commodities in systems that your power controls. This would incentivize players trying to capture systems that produce the commodities they need.
There would be a player demand for commodities which would make fleet carriers useful because you could buy commodities at low prices and move them in bulk to somewhere with demand.
As it is now, I would only buy commodities for trading, and I know that fleet carriers will either have a bad price, or the fleet carriers commander is loosing money.