Credit 'bugs' are really starting to annoy me

Going to get this off my chest. In a type 9, you can earn 1.5 mil per round trip trading at 3k credits a ton, or more if your lucky. If a trip take 5 minutes, that's 18 mil an hour, not bad.

However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev. I wanna be legit but when I can earn hundreds of millions (or more) through these non intentional methods, I feel cheated going legit. But it doesn't matter if you decide to take advantage of the situation, becuase it'll be gone soon and you'll have to sniff out your next cash grab.

Please Fdev, just, make your money earning consistent ok. Stop having a broken system of inconsistencies, it's getting on my nerves. I want to earn as much as everyone else, and not have to feel like I'm cheating, ok. Is that too much to ask.

Signed, a man who wants some peace of mind.
 
What happens if somebody objects to the way you make credits?

I'm not objecting to the way anyone is making money, they play the game how they see fit. I'm asking Fdev to make money making in general more consistent, so their isn't just one super amazing way to make all the money with no problem. Becuase I don't understand how one profession should make so much more than all the others, unless, similar to Robigo, there's a risk reward.

Right now, you go to the right place and stack bulk passenger missions, and because bulk passengers needn't worry about being scanned, it's not challenge, or at least the same challenge as bulk trading, but you earn more.

If money making was more consistent, we'd each find a way to make money that suits us, and not just either lemming train or deal with making less money than everyone else.

Is that too much to ask?

You're likely to have a lot more fun in a game like this if you don't worry about what other players are doing unless it directly affects you.

So it's wrong to care about I game I play? What's wrong with wanting to make the game better for everyone, by making all professions equally viable.
 
You're not alone.

Doing community goals helps up your earnings in an "intended" fashion. The hell of it is, just doing things normally and ignoring the exploit bandwagoning doesn't mean you're making all that much less than the "other guys" are. Exploits really aren't giving people as much of a leg up as they think - if these kinds of players would just sit down and bother trading instead of trying to skip their way through the game, they'd get what they want before they knew it.

I made it to Elite trading without any exploits and even avoided trading in slaves. It was not a horrible experience.

For what it's worth, if anyone reading the thread doesn't know much about trading, mining, or what-have-you, but would like to know how it's all done, I've got resources and information galore to offer.
 
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I'm not objecting to the way anyone is making money, they play the game how they see fit. I'm asking Fdev to make money making in general more consistent, so their isn't just one super amazing way to make all the money with no problem. Becuase I don't understand how one profession should make so much more than all the others, unless, similar to Robigo, there's a risk reward.

You're "not objecting to the way anyone is making money"?
You just said you want FDev to prevent people from making money in ways you don't approve of. [where is it]

Anyway, that's kind of beside the point.

The point I was attempting to draw your attention to is that a variety of credit-making schemes aren't actually exploits.
They're just people optimising the way they use the tools the game gives them.
Bulk passenger transport being a classic example of that.

I do agree that it'd be nice if they could, somehow, balance things a bit better so that a variety of "careers" were all roughly as viable as each other.
Trouble is, you risk creating a sort of in-game "communism", where you end up penalising people who who have the ability to spot opportunities just to keep those with less creative mentalities happy.
 
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You're likely to have a lot more fun in a game like this if you don't worry about what other players are doing unless it directly affects you.

Two things happened when I read the OP post. First was, there are other players?!? The second was, This.
 
You're "not objecting to the way anyone is making money"?
You just said you want FDev to prevent people from making money in ways you don't approve of. [where is it]

Anyway, that's kind of beside the point.

The point I was attempting to draw your attention to is that a variety of credit-making schemes aren't actually exploits.
They're just people optimising the way they use the tools the game gives them.
Bulk passenger transport being a classic example of that.

I do agree that it'd be nice if they could, somehow, balance things a bit better so that a variety of "careers" were all roughly as viable as each other.
Trouble is, you risk creating a sort of in-game "communism", where you end up penalising people who who have the ability to spot opportunities just to keep those with less creative mentalities happy.

Firstly, Fdev themselves don't like players finding ways to make lots of money, so it's obvious there is a problem in their eyes, yet they don't seem very good at fixing their own problems.

Secondly, I called them 'bugs', becuase they are an abnormality to the other ways of making credits, but still completely legal in game to do, as you don't get penalized for doing them, like for an actual exploit (say by using a tool you could just change your credit number for instant credits, that's an exploit)

Third, I don't mind the amounts, just the amounts compared to other methods. If all methods gave you as much as these 'bugs', I'd call that fair. Sadly, that's not the way Fdev want their game to be played, so I'll put up with low consistent numbers over the current way, but yes, I wouldn't mind all methods making 'ludicrous' money.

Does this clear things up?
 
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You're not alone.

Doing community goals helps up your earnings in an "intended" fashion. The hell of it is, just doing things normally and ignoring the exploit bandwagoning doesn't mean you're making all that much less than the "other guys" are. Exploits really aren't giving people as much of a leg up as they think - if these kinds of players would just sit down and bother trading instead of trying to skip their way through the game, they'd get what they want before they knew it.

I made it to Elite trading without any exploits and even avoided trading in slaves. It was not a horrible experience.

For what it's worth, if anyone reading the thread doesn't know much about trading, mining, or what-have-you, but would like to know how it's all done, I've got resources and information galore to offer.

Didn't see this over the other posts sorry. If this is quoted with the other one it's due to the way quoting works I think, where if no one posts and you do another quote, your last post becomes a multi quote.
Edit: never mind.

Onto your point: thank you. If your right, and you don't actually earn that much from what I call 'bugs' (you call exploits, even if I don't think that's the right word), then I might be able to get on with my day.

Would also be funny to watch the lemming train from that point on too ;).
 
From what I understand, David Braben wanted there to be places that are actually a 'Gold Rush', but they wouldn't last for more and an update or two. The problem is youtube and the like. People find something like that and they want to share their knowledge. Some for the glory of "Look at me, I really helped others. Aren't I great?" and others who just like to share because it feels good. And it does feel good to share and help people. But it throws the game out of balance.
 
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From what I understand, David Braben wanted there to be places that are actually a 'Gold Rush', but they wouldn't last for more and an update or two. The problem is youtube and the like. People find something like that and they want to share their knowledge. Some for the glory of "Look at me, I really helped others. Aren't I great?" and others who just like to share because it feels good. And it does feel good to share and help people. But it throws the game out of balance.

There's 'gold rush', and then theirs 'instant anaconda'. Or at least that's what people talk about. An above poster seems to claim otherwise you may have noticed.
 
So it's wrong to care about I game I play? What's wrong with wanting to make the game better for everyone, by making all professions equally viable.

I didn't say anything was wrong as such. Just that you'll probably enjoy the game more if you play the way you want to play without worrying about whether you're progressing faster or slower than anybody else.

I'm not actually on board with the idea that all professions should necessarily be equal in terms of credits per hour. In a reasonably realistic, immersive universe I'd expect some activities to be more lucrative than others.
 
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Ya know...

I see what you're saying, but you really cant get bogged down by what others are doing.

I read about the more 'lucrative' ways to make money; but I'm not going to let that influence how I play. I don't half a day (every day) to play. At best, I have a couple of hours a day to play. I'm going to use that time and enjoy the overall game- not a rat race to run to the currently exploited system to earn extra cash- before it gets nerfed.

TLDR- Here's how I see it- I was here before the cash grabbing <Nope>.... I'll be here after those monkey rubbers have moved to the next next shiny thing... Or game.
I wanna fly my little digital spaceship around and take in the VR sights.

Crap.
I'm almost outta beer.
 
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Ya know...

I see what you're saying, but you really cant get bogged down by what others are doing.

I read about the more 'lucrative' ways to make money; but I'm not going to let that influence how I play. I don't half a day (every day) to play. At best, I have a couple of hours a day to play. I'm going to use that time and enjoy the overall game- not a rat race to run to the currently exploited system to earn extra cash- before it gets nerfed.

TLDR- Here's how I see it- I was here before the cash grabbing <Nope>.... I'll be here after those monkey rubbers have moved to the next next shiny thing... Or game.
I wanna fly my little digital spaceship around and take in the VR sights.

Crap.
I'm almost outta beer.

Wow, you are so aloof and cool, that makes you better than people who want actual plot and gameplay. It's so great that you can be easily amused by almost procedurally-generated planets and systems. Let's not let gameplay matter more than wandering around, being easily amused by eye-candy and the good sound design! The best gameplay is flying around waiting for numbers to tick down for minutes on end without any real action.

...Just for the record, that's all sarcasm right there, my subtlety and irony is sometimes "defeated" by geniuses. I was serious about the sound design though, it really is good, and the eye candy really is good as well.


Also, +1 for the whole "why do other players matter so much to you" take. There's no p2p trading, so any player with any arbitrary amount of money or ships doesn't affect you in the least. You want to grind for months in a Sidewinder to afford a Hauler, be my guest.

Unless they're a PVPer with a god-rolled PVP ship, of course. But that's really more just a failing inherent in the 2.1 release, rather than anything players do.
 
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Do it this way u do it. As soon u get 4 to 5 bill credits game gets boring like hell. Thas the reason fdevs nerf all good money making stuff. Otherwise the servers would be empty. Players who have billions dont do missions where u get 100k not even 5 mill. They only return if there is a way to make 100+ mill in 1 h or profitable CG. fact.
 
Going to get this off my chest. In a type 9, you can earn 1.5 mil per round trip trading at 3k credits a ton, or more if your lucky. If a trip take 5 minutes, that's 18 mil an hour, not bad.

However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev. I wanna be legit but when I can earn hundreds of millions (or more) through these non intentional methods, I feel cheated going legit. But it doesn't matter if you decide to take advantage of the situation, becuase it'll be gone soon and you'll have to sniff out your next cash grab.

Please Fdev, just, make your money earning consistent ok. Stop having a broken system of inconsistencies, it's getting on my nerves. I want to earn as much as everyone else, and not have to feel like I'm cheating, ok. Is that too much to ask.

Signed, a man who wants some peace of mind.

Yes, let's make the assassination of highly dangerous pirate lords make the same amount of money as A=>B trading. Good idea. Fantastic. Give the man a ribbon.

I'm kidding, of course. That's really stupid.
 
I'm not objecting to the way anyone is making money, they play the game how they see fit. I'm asking Fdev to make money making in general more consistent, so their isn't just one super amazing way to make all the money with no problem. Becuase I don't understand how one profession should make so much more than all the others, unless, similar to Robigo, there's a risk reward.

Right now, you go to the right place and stack bulk passenger missions, and because bulk passengers needn't worry about being scanned, it's not challenge, or at least the same challenge as bulk trading, but you earn more.

If money making was more consistent, we'd each find a way to make money that suits us, and not just either lemming train or deal with making less money than everyone else.

Is that too much to ask?

The fault with your logic is that you are placing a valuation on making money that other players are not. More specifically, you are linking your enjoyment of the game to how you make money while other players see making money as a gate to the game play they want to pursue. The two positions are irreconcilable in that they have opposing objectives.

I want to have the cash to outfit a ship to play for a specific function and do not see making money as part of the game play. You, by your own description, see the earning of money as a component of your actual game play, a form of earning points or keeping score.
 
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Going to get this off my chest. In a type 9, you can earn 1.5 mil per round trip trading at 3k credits a ton, or more if your lucky. If a trip take 5 minutes, that's 18 mil an hour, not bad.

However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev. I wanna be legit but when I can earn hundreds of millions (or more) through these non intentional methods, I feel cheated going legit. But it doesn't matter if you decide to take advantage of the situation, becuase it'll be gone soon and you'll have to sniff out your next cash grab.

Please Fdev, just, make your money earning consistent ok. Stop having a broken system of inconsistencies, it's getting on my nerves. I want to earn as much as everyone else, and not have to feel like I'm cheating, ok. Is that too much to ask.

Signed, a man who wants some peace of mind.

Just keep on going, youll thank yourself later if thats your mindset. I have been plaiying since the beginning and all of my 1.5bil assets has been made with "legit ways", havent used a single money exploit or bug and im damn proud of it. ;)
 
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first thing is really not to care about how others got their billions. Do the things your way and you are fine even if progress is slower on a direct compare.
It doesn't tell you if the others had more fun.

Second thing is I do understand the intention and really would like to have Frontier to create a re-balance of income structures in a way that makes earning money more meaningful
and resonable. Making it exploitfree would be the cherry on the cake. Income from passengers are far far too high but the rage that will burn out on a nerf after introducing that easy way
of becoming rich pretty fast ...
I don't know if board switching is under control now because I don't use it but I think its still in because the forums are still quite.

Fly safe commander and don't think too much of others. Don't fly for money, fly for fun.

Regards,
Miklos
 
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However, it bugs me that people earn more through methods that are often not intended to be as lucrative by Fdev.
I'm not objecting to the way anyone is making money, they play the game how they see fit.
contradictory much?

every time someone complains about glitch X or exploit Y and FD try to address it, it often results in the legit players being impacted as collateral damage. maybe even you, you might find your trade run suddenly doesn't pay a shadow of what it used to - a side effect of a fix implemented to address some other sucker making cash hundreds of light years away. are you sure it bothers you/doesn't bother you? (depending on which of your posts i read)
 
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