Credit investment opportunities

Howdy,
Just a brief idea, would it be game breaking/unbalance if Commanders could invest their spare credits in stations to help bolster their economic standing in return for a share of all trade profits made by the station?
It would obviously be a very late game sort deal, but an added layer of complexity and another method of earning income.

Thoughts?
 
I think I remember this conversation a long long time ago and the answer that killed the thread was: Elite spreadsheets. Not even the unbalance whatever but the fact that its not really in fitting with the game and the "small part of universe". :)
 
This one crops up once in a while, and you have to question why and what it would bring to the game, and to me it just seems its an idea simply to make more money with the least effort.
 
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I think I remember this conversation a long long time ago and the answer that killed the thread was: Elite spreadsheets. Not even the unbalance whatever but the fact that its not really in fitting with the game and the "small part of universe". :)

Not sure how it would be any more spreadsheety than what trading is anyway :p

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This one crops up once in a while, and you have to question why and what it would bring to the game, and to me it just seems its an idea simply to make more money with the least effort.

Well, you could combine it with powerplay to further assist your own faction by supplying funds directly to stations.
 
This one crops up once in a while, and you have to question why and what it would bring to the game, and to me it just seems its an idea simply to make more money with the least effort.

That brigs up the question what the goal of a game is. making the least money with the biggest effort?
 
That brigs up the question what the goal of a game is. making the least money with the biggest effort?

There isnt really a goal, but economy is an important part of the game and giving money a value is pretty important, wanting to print money breaks this.
 

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Building spacestations would be great, but the only benefit should be getting paid to build it and the use of it, supposedly this is in the game but maybe it would be better if players could have more control of it, when it happens, why it happens and where.
 
Tend to agree, currently player agency is sorely lacking. Sure we can influence the universe...sort of. But A lot of the time it comes back to feeling like everything I do is totally insignificant. I get enough of that in real life thanks :p
 
Tend to agree, currently player agency is sorely lacking. Sure we can influence the universe...sort of. But A lot of the time it comes back to feeling like everything I do is totally insignificant. I get enough of that in real life thanks :p

If you want to blaze the trail of Soopyyy hero of space you may be in the wrong game. IMO too many MMO's have the problem of an NPC saying "oh lord, thank the heavens you've arrived hero. Only you can save our village" when there is a queue of other players waiting to pick up the same quest behind you.

I still think having player factions is a step too far. The more insignificant the better, although I am one of the wierdos that put survival mods onto skyrim and roleplayed the life of a farmer/miner for a ridiculous number of hours. ;)
 
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I can see the concept, but for two things. How much is a Star-port or Outpost? Would the cost of a fully kitted out Anaconda, cover the cost of say .001% of the cost of an Outpost? I doubt it. Also, if players can invest in a structure, then by default, other players can attack that investment.
 
You don't have to build one from scratch. What if we could simply invest in our allied powers capital, you know?

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If you want to blaze the trail of Soopyyy hero of space you may be in the wrong game. IMO too many MMO's have the problem of an NPC saying "oh lord, thank the heavens you've arrived hero. Only you can save our village" when there is a queue of other players waiting to pick up the same quest behind you.

I still think having player factions is a step too far. The more insignificant the better, although I am one of the wierdos that put survival mods onto skyrim and roleplayed the life of a farmer/miner for a ridiculous number of hours. ;)

The thing with Elite, is that there is room for both concepts.
 
That brigs up the question what the goal of a game is. making the least money with the biggest effort?

The goal of the game

"WHAT IS ELITE: DANGEROUS?TAKE CONTROL OF YOUR OWN STARSHIP IN A CUT-THROAT GALAXY."

"Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the Elite."

"400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL."
 
this is one of my all time favorite mods for X3 : TC stock exchange

it not designed for passive income, you could leave it running and by possible doing so increase your payout, but by doing so you would take a huge gamble.
doing a long time prognosis was hard as the index was influenced in real time by supply and demand unless ofc you actively tried to manipulate the market by maybe blowing up all the ion cannon factories in an area to kill the supply.
otherwise to make any money out of it you had to do active trading whit many small on the fly investments and keep a check on your investments regularly.
the available stocks was also limited and regulated making it hard to make a killing profit in one blow.

i would not mind having something like this in Elite at all, and think it fits the game just as much as any other kind of trading.
but currently the game is not set up to handle things like this. so i can only hope.
 
This one crops up once in a while, and you have to question why and what it would bring to the game, and to me it just seems its an idea simply to make more money with the least effort.

On the other hand, if something like reputation decay can happen in the background, why not credit gain via investment? Absolutely anything that makes this game less punitive would be glorious, in my humble opinion.

As much as I like E : D, the current things one can put effort into are a little mindnumbing.
 
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An Outpost would cost about 1/4 of a station. What a station costs? Some hundreds of players grinding metals and other materials over weeks, with no one paying them for the delivery.
 
I think I remember this conversation a long long time ago and the answer that killed the thread was: Elite spreadsheets. Not even the unbalance whatever but the fact that its not really in fitting with the game and the "small part of universe". :)
"small part of the universe " went out the airlock the moment individual commanders could exhaust entire colonies of commodities.

If we can individually exhaust supply and demand, then we can set up some high impact investments.

Fdev should stop kidding themselves. The kind of impact type 9/ Conda traders has on local supply and demand places us far closers to the likes of giants like Rockefeller than Joe schmoe trucker.
 
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"small part of the universe " went out the airlock the moment individual commanders could exhaust entire colonies of commodities.

If we can individually exhaust supply and demand, then we can set up some high impact investments.

Fdev should stop kidding themselves. The kind of impact type 9/ Conda traders has on local supply and demand places us far closers to the likes of giants like Rockefeller than Joe schmoe trucker.

And is that not somewhat fair if the player invests 2-300hrs into the game? Should they not be rewarded with some form of influence?
 
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