From videos and varying postings I am getting the impression that there are some folks out there with quite a bit of credits at this time in Beta. But regardless, at some point most of us will be well-funded as things are now. Yes, there is a cost to replacing ships but as players improve and learn to manage risk better, this will become less of a credit sink, I believe. Also, we are seeing that as we upgrade ships the profit earned per trading run dramatically increases. The rich get richer, indeed.
So what are the other credit sinks in game - especially for the rich? There's no crafting, right, so what are we going to spend our money on? I'll try to list out the credit sinks I'm aware of:
- Ship & module repairs
- Module replenishment (ammo, missiles, heat sinks, repair modules, etc)
- New ship purchase
- Fines for mission failure
- Loss of cargo
- Selling below profit
- Bounties & fines
Do you guys feel that there are enough sinks in the game or is there concern that over time it will be too easy to get rich? Have FD already stated plans to increase "pilot operating costs" or add potential opex (sorry, I'm a budget guy) in other areas?
So what are the other credit sinks in game - especially for the rich? There's no crafting, right, so what are we going to spend our money on? I'll try to list out the credit sinks I'm aware of:
- Ship & module repairs
- Module replenishment (ammo, missiles, heat sinks, repair modules, etc)
- New ship purchase
- Fines for mission failure
- Loss of cargo
- Selling below profit
- Bounties & fines
Do you guys feel that there are enough sinks in the game or is there concern that over time it will be too easy to get rich? Have FD already stated plans to increase "pilot operating costs" or add potential opex (sorry, I'm a budget guy) in other areas?
Last edited: