Credit Transfer - Put credits toward another CMDR's rebuy cost

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Let's say a friend protects me while I mine. His insurance cost is 100,000 Cr and after 1 hour of work I want to pay him. I then transfer 30,000 Cr out of my pocket to lower his next rebuy to 70,000 Cr. The assets are not tangible therefore this can't be exploited. The Cr instantly come off my account and no matter which ship he switches to or how long until he dies, his rebuy remains 30,000 Cr cheaper. Now let's say we hit the painite motherload and I give him 1,000,000 Cr. The credits come out of my account and he now has 10 rebuys for the future. I think this is a safe way to handle credit transfers.
 
A Bank that you cannot withdraw from, but the funds still have value. Its a bit of a genius idea. Pity I never die ��
 
Just let players transfer money... That's how it works in real life. This will drive player driven story lines. Do "something" for me and I'll give you "this much" cash. Simple and fun.
Encourage players to hoard cash by creating a Cash Leaderboard... that might allow you to have a "title" in your name like a tag. Therefore if you give a lot away you lose face / title. Allow players to create factions / purchase minor factions in game via a payment of "x" credits. Other players could then join the said faction. He could pay players in his faction, if we could transfer funds.
Then create a license system for jobs / roles creating career paths. Have certain items in the game that are only available to people with certain licenses encouraging player based trading. Maybe having certain items in your ship without a certain license can result in getting fines or bounties.

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Hope this is easier to read...

Just let players transfer money... That's how it works in real life. This will drive player driven story lines. Do "something" for me and I'll give you "this much" cash. Simple and fun.


Encourage players to hoard cash by creating a Cash Leaderboard... that might allow you to have a "title" in your name like a tag. Therefore if you give a lot away you lose face / title. Allow players to create factions / purchase minor factions in game via a payment of "x" credits. Other players could then join the said faction. He could pay players in his faction, if we could transfer funds.


Then create a license system for jobs / roles creating career paths. Have certain items in the game that are only available to people with certain licenses encouraging player based trading. Maybe having certain items in your ship without a certain license can result in getting fines or bounties.
 
There's a dev diary or interview somewhere... David said it's "never going to happen" and that it's "prone to exploits" like buying credits for real money. Just figured this would be a safe middle ground.
 
I suppose you could always pay for a bodyguard with some of the painite you find. Alternatively, bodyguards could offer a set fee (X number of gold canisters per hour) and you'd eat the net profits or loss depending on how lucky your mining trip was. Then player pirates would actually have something to do aside from the interdiction game, and player bodyguards would have something actually dangerous to look out for.

Unfortunately, I believe this is all undone by instancing and mode switching. Why pay another player to guard you when you could just hop in solo and be free of player pirates?
It's too late, of course, to remove solo or private now. But I feel the game would have been better if they never existed in the first place /opinion
 
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