Credit transfer?

I often create custom missions for my squadron, with an internal rank (with honor point to improve rank, like exp in a RPG).
But I think that will be more motivate to give “real” award, like credits in game. And to do it it will be good to transfer directly credit to another pilot. (Share missions or transfer expensive cargo it’s a long mechanic)
 
Ability to transfer credits between Commanders would be very nice indeed. Rewarding fuel rat for saving your ship or just another Commander who helped you out when you found yourself outnumbered in a fight is what comes to my mind. It would probably create whole new kind of Commanders - mercenaries. Isn't it cool to be able to hire few locals for whatever reason it might be? Like, you go on your comm and type "Looking for whatever thing on the planet, will pay for coordinates and escort". Basically like creating your own mission board. 😁
 
Can see the potential for "gold farming" coming into the game with this.
The only way to combat that so credits wouldn't be rendered worthless would be Weimar levels of inflation.
 
Why not pay them in goods purchased from a station?
Unfortunately this option is not always viable. For example I want to pay somebody few millions for some services and one or both of us flying ships with very low cargo capacity. Maybe our station is damaged and commodity market is closed. Or maybe we located somewhere outside of the bubble and closest station with trading available several hundred LY away. I think paying with some goods or materials might be logistical nightmare in certain cases.
 
"Well hello, my friend! I see you have a type 9, full of void opals! Transfer me 3 million credit, or I start shooting! You have 20 seconds to comply!"
Hey dude! You would not beleive there's a guy full of void opals in open with a lot of money, come, meet him, he pays 3 millions credits!!!
 
There should be a % penalty when doing transferences, for example

You give CMDR Hortler 12.million credits, but fees applies, so he only gets 11.m credits.

Those fees should go to the faction who does the transaction, and should affect powerplay, too.
 
I definitely can't see any way this could be abused, nope not at all, not one bit...

idk, game can already be abused to some extent, everytime i watch a Commanders youtube channel they're already sitting some where between 500 - 900 Billion obtained through mining which they have most likely put an elastic band around the fire button on a joystick & netflicks on the other screen. They'd have to try very hard to sink that money back into the game, but if they could pay other commanders/wings/squadrons for their services, to either manipulate the BGS on their behalf, police their area etc etc, atleast the money will start to get reinvested & redistribute among other commanders who enjoy other roles & would want to make bank with it. More likely to get people working cooperatively, as someone mentioned creating player mission boards.

I'd also argue there is not much difference from as someone said, buying expensive cargo & dropping it for someone, just more time consuming. I did this with a friend so he could avoid alot of the early grind of the game so he would not lose interest. Would have been easier if i could've just transferred him the credits. Also such a credit transfer system would most likely put 'gold miners' out of business. Since if you join a Squadron or a Wing, its most likely someone will give you a leg up to maintain retention within their clan. Clans want to maintain numbers, credits are a by product, that allows you to rebuy without to much worry about losing your Ship in open. If credits become scarces again, people will retreat back into solo & just grind, instead of getting involved in the community content or the RvR BGS

Although i'd understand the argument that by getting a whack of credits donated to you, you are skipping alot of the ship by ship progress. Although tbh i planned my progression in a way that i skipped past alot of ships anyway into something i wanted to stay in for a while.
 
Last edited:
I made a post about how they should be credit transfers between players but they should have a time gate on them up until the 4th to the last rank with increasing transfer limits depending on your pilot's maximum rank

it wasnt very well recevied though. and im pretty sure frontier doenst intend on adding credit transfer because of the potential for gold sellers
 
There is already sites that sell "credits" for elite dangerous (presumably via cargo transfer) for actual real world money. There really isn't a need to make things easier for these gold sellers.
 
I made a post about how they should be credit transfers between players but they should have a time gate on them up until the 4th to the last rank with increasing transfer limits depending on your pilot's maximum rank

it wasnt very well recevied though. and im pretty sure frontier doenst intend on adding credit transfer because of the potential for gold sellers

That a pity, seems like a decent work around, btw your pilot looks like Ben Affleck lol

There is already sites that sell "credits" for elite dangerous (presumably via cargo transfer) for actual real world money. There really isn't a need to make things easier for these gold sellers.
If Gold miners are really that big of problem, which i don't think they are. I've seen the videos & you would have to be an idiot to use them, But if they were FD could easily under cut them by selling credits quite cheaply while also allowing newer or more casual players to get into the game quicker.
 
Last edited:
As far as I know, it is made explicitly this way to avoid cheating by "paying to win" to other players to grind for you. As someone as already said, this is gold farming. It is not strictly illegal but it can lead to real-life forced servitude as some evidence suggest that happened in China and India. Also, if the moral angle doesn't convince you, players don't like "pay to win" schemes (unless they have enough money for it, I guess). Sure, it doesn't prevent other kinds of payments like void opals transfer, but at least that is more time consuming and increases the more you want to transfer.

So no, no credits transfer ever.
 
If Gold miners are really that big of problem, which i don't think they are. I've seen the videos & you would have to be an idiot to use them, But if they were FD could easily under cut them by selling credits quite cheaply while also allowing newer or more casual players to get into the game quicker.

So what you are saying is pay to win is a good thing? I mean, why play the game at all when all you need to do is drop 30-150 bucks and get enough money to buy and fit out one of big 3?

You type in "elite dangerous credits" into google and one of the very first links provided on google is to a site selling "credits" by way of you paying them money then handing over your login details for elite dangerous for them to set up a "credit farm" on your account. On that site, the three sellers on PC have around 500 ratings between them (26 in the last 30 days), meaning that at least 500 people, on that site alone have cheated their way to riches risked their account and paid the seller real money. They did that despite the risk of FD finding out that bots may well be getting used on their account, despite it being very much against the EULA and gave away their login details to some internet randomer. Imagine how many more people would be doing it if all they had to do was ask for a credit transfer?

The fact of the matter is that there are people idiotic enough to buy credits using this kind of means so they are abusing the system at the moment despite all the risks to their account, money & personal data. Introduce credit transfer & a certain cadre of players will simply abuse it more, it won't stop gold sellers or account "boosters" not one bit, it'll simply make their "job" easier.
 
So what you are saying is pay to win is a good thing? I mean, why play the game at all when all you need to do is drop 30-150 bucks and get enough money to buy and fit out one of big 3?

You type in "elite dangerous credits" into google and one of the very first links provided on google is to a site selling "credits" by way of you paying them money then handing over your login details for elite dangerous for them to set up a "credit farm" on your account. On that site, the three sellers on PC have around 500 ratings between them (26 in the last 30 days), meaning that at least 500 people, on that site alone have cheated their way to riches risked their account and paid the seller real money. They did that despite the risk of FD finding out that bots may well be getting used on their account, despite it being very much against the EULA and gave away their login details to some internet randomer. Imagine how many more people would be doing it if all they had to do was ask for a credit transfer?

The fact of the matter is that there are people idiotic enough to buy credits using this kind of means so they are abusing the system at the moment despite all the risks to their account, money & personal data. Introduce credit transfer & a certain cadre of players will simply abuse it more, it won't stop gold sellers or account "boosters" not one bit, it'll simply make their "job" easier.


How is it pay to win? tell me how you win in this game? pay to skip the grind at best. How do you feel so cheated by this? because someone hasn't done the grind? the game is quite niche & what better way to make it more accessible to newer players by opening up other paths to obtain credits. If there is as much demand from these Gold Sellers as you say, surely it would be safer & help FD coffers if they sold credits instead. Most people will have no trouble grinding the credits, but for those select few who really need to buy erm, let erm & let them do it legally & safely from the FD store. You aren't gonna beat the Gold Sellers, they probably have like 50 accounts that they've bought in the Steam Sale or of Humble Bumble. Do you honestly think FD are gonna sink time & treasure into hunting out these Gold Miners & banning accounts that are using the Gold Seller services. If they did, these things would never have got started. Best way to beat it, is play them at their own game & sell the blasted credits.

They can PR this by saying somthing like "It as come to our attention that players are being exploited by third parties selling in game currency by giving over their account details. Credits are easily obtainable in this game but have felt to safely allow commanders to obtain credits without giving their account details over to third parties, we will now sell credits"

Judging by what these Gold Miners charge & what FD sell their game for during a Steam/Humble Bumble Sale there is a huge disparity. The Gold Sellers sell their services at extorted prices.

Also on credit transfer, if they also implemented this around the same time they introduced credits for sale at the FD store. It will show good faith that FD aren't trying to nickle & dime people, since friends can boost friends getting into the game with credit, even thou they still do it by dropping them opal voids or whatever.

This isn't the 1930s & you aren't gonna bust these criminal syndicate like J. Edgar Hoover by denying/ignoring the prohibition black markets exist. You beat it by legalizing & monopolizing it yourself.

I'd be more worried about straight up cheating, given the game sells so cheap during a sale, people could hack & if they lost their account just buy another one for a fiver. Its the same problem CS:GO as there.

There are certain consequences to certain actions from FD marketing. If you sell your game cheap you reduce the stake for hackers if they get caught, if you don't sell the credits, black markets open up selling credits, hell the hacks for the game probably sell for more than the game in a sale. the black market credit problem can be solved by selling credits in the store. The hacking problem can't since FD are between a rock & a hard place, since they put their game on sale to get more players into the game, although black marketeers & hackers alike will take advantage of that. The same as they do with CS:GO

Its funny, the same people who say they don't care about the grind seem to get quite angry at the prospect of FD selling credits. Its odd. Star Citizen already plan to sell credits themselves, & have already sold nearly every ship they've made & look how much revenue the company as pulled in. Seems some people talk a good game of grind but when push comes to shove they're splashing down £100+ for a space ship so they can skip the grind. Not suggesting FD should do this, but selling credits is probably worth looking at & allowing players to transfer credits would probably show good faith that its been introduced to curb the black marketeers.

Again another example, Star Citizen beat the Black Marketeers nickling & diming people with LTI by beginning to sell the LTI ships again themselves during sales & stopping founder accounts from being able to convert ships into LTI Ships. The inflated prices immediately dropped on E-Bay & the likes, since people knew during events ships could always go up with LTI again. I mean Star Citizen could have let that racket continue since alot of people were conning themselves over the LTI craze going to E-Bay buyers, but eventually they took a ethical position & put the racket to an end by selling LTI ships again. During the LTI craze, the buying & selling of ships, CGI were making a small fortune out of that, again with people having this compulsion of "gotta catch erm all" like they do in this game with the PP modules.

Sell the credits in packets of 50 Million Credits for £1, each 1p is worth 500,000 credits, & for a pound would allow most new players to jump into a fairly decent ship right off the bat. No Gold miner could beat that value, the electricity bill would cost more than the rate that they can be mined out unless they have hacking software that generates credits. From which i would cede that the credit transfer would be a bad idea. Yet gold sellers could still get beaten by selling credits in store.
 
Last edited:
How is it pay to win? tell me how you win in this game? pay to skip the grind at best. How do you feel so cheated by this? because someone hasn't done the grind? the game is quite niche & what better way to make it more accessible to newer players by opening up other paths to obtain credits. If there is as much demand from these Gold Sellers as you say, surely it would be safer & help FD coffers if they sold credits instead. Most people will have no trouble grinding the credits, but for those select few who really need to buy erm, let erm & let them do it legally & safely from the FD store. You aren't gonna beat the Gold Sellers, they probably have like 50 accounts that they've bought in the Steam Sale or of Humble Bumble. Do you honestly think FD are gonna sink time & treasure into hunting out these Gold Miners & banning accounts that are using the Gold Seller services. If they did, these things would never have got started. Best way to beat it, is play them at their own game & sell the blasted credits.

They can PR this by saying somthing like "It as come to our attention that players are being exploited by third parties selling in game currency by giving over their account details. Credits are easily obtainable in this game but have felt to safely allow commanders to obtain credits without giving their account details over to third parties, we will now sell credits"

Judging by what these Gold Miners charge & what FD sell their game for during a Steam/Humble Bumble Sale there is a huge disparity. The Gold Sellers sell their services at extorted prices.

Also on credit transfer, if they also implemented this around the same time they introduced credits for sale at the FD store. It will show good faith that FD aren't trying to nickle & dime people, since friends can boost friends getting into the game with credit, even thou they still do it by dropping them opal voids or whatever.

This isn't the 1930s & you aren't gonna bust these criminal syndicate like J. Edgar Hoover by denying/ignoring the prohibition black markets exist. You beat it by legalizing & monopolizing it yourself.

I'd be more worried about straight up cheating, given the game sells so cheap during a sale, people could hack & if they lost their account just buy another one for a fiver. Its the same problem CS:GO as there.

There are certain consequences to certain actions from FD marketing. If you sell your game cheap you reduce the stake for hackers if they get caught, if you don't sell the credits, black markets open up selling credits, hell the hacks for the game probably sell for more than the game in a sale. the black market credit problem can be solved by selling credits in the store. The hacking problem can't since FD are between a rock & a hard place, since they put their game on sale to get more players into the game, although black marketeers & hackers alike will take advantage of that. The same as they do with CS:GO

Its funny, the same people who say they don't care about the grind seem to get quite angry at the prospect of FD selling credits. Its odd. Star Citizen already plan to sell credits themselves, & have already sold nearly every ship they've made & look how much revenue the company as pulled in. Seems some people talk a good game of grind but when push comes to shove they're splashing down £100+ for a space ship so they can skip the grind. Not suggesting FD should do this, but selling credits is probably worth looking at & allowing players to transfer credits would probably show good faith that its been introduced to curb the black marketeers.

As in PAY TO WIN, you pay real money you get in game advantages over other players, be that credits, ships, engineers access etc.

Imagine this however, a player pays for enough credits to buy and fit out an Anaconda, minutes after buying and fitting it out they venture into open space, and are killed one way or another, be that by another player, station security or even just their own inept piloting. They didn't have enough left over for the rebuy. So hey, that money that they spent on their awesome annie is now down the toilet, do not pass go it's gone. Do you think that player will shrug his or her shoulders, think all's fair in love and war and carry on knowing that they essentially got nothing for that money? Do you think they will go running to support demanding their money back because FD "stole" their last pay check? What do you think will happen if they get turned away? Will they just accept their fate? Or will they go to the local gaming youtube channel and proclaim that FD stole their money?

If they were transferred that money by another player, do you think that player is just gonna turn around and go "heck yeah, here take my money" after a ship loss? I don't think so.

Players whine and cry for support help when they lose their in game credits. What do you think they will do if they paid real world money for said in game credits?

No, credit transfer & pay to win gold selling should, even if it cannot be stopped by FD be kept well away from official sources. If players want to cheat their way to the best possible ships then that risk should be their own, not FD's.
 
Last edited:
As in PAY TO WIN, you pay real money you get in game advantages over other players, be that credits, ships, engineers access etc.

Imagine this, a player pays enough credits to b


There a whole thread literally asking if they can buy the Cobra Mk4 with real money, despite the ship being exclusive to early buyers of Horizon who gain the advantage of having a buffed up Cobra. Is that pay to win? I mean the guys who backed the game early like me have immediate access to Jamerson Memorial that as all mods/ship available & at a discount? I mean that was a real advantage for me. I mean i literally backed early for that reason, to have an advantage. Hell i didn't even start off in a sidewinder like most do today, for backing early i started in a Cobra. I literally paid real money for a head start before the game was released.
 
Last edited:
Back
Top Bottom