Having come back to this game after a break (literally - no graphics card) I've finally gotten round to kitting out a Keelback with a fighter bay.
The implementation feels seriously slick to me and I'm really impressed. Multi-crew / hire AI / switching roles / sending commands. All of it seems really well thought out. The best thing is that flying a fighter feels genuinely worth it. It's not some lesser sidewinder - it's a thing of beauty and grace in its own right. I'm running with an Imperial fighter and 2 x beams. Fully expected it to suck - but the experience is awesome. The manoeuvrability and acceleration are spot on - repeatedly making passing runs and emptying my capacitor as I go, only for it to be recharged for the next pass.
I'd happily run multi-crew full time rather than pilot solo now.
Well done FDev, you really nailed this one.
The implementation feels seriously slick to me and I'm really impressed. Multi-crew / hire AI / switching roles / sending commands. All of it seems really well thought out. The best thing is that flying a fighter feels genuinely worth it. It's not some lesser sidewinder - it's a thing of beauty and grace in its own right. I'm running with an Imperial fighter and 2 x beams. Fully expected it to suck - but the experience is awesome. The manoeuvrability and acceleration are spot on - repeatedly making passing runs and emptying my capacitor as I go, only for it to be recharged for the next pass.
I'd happily run multi-crew full time rather than pilot solo now.
Well done FDev, you really nailed this one.