Credits now meaningless? Might as well remove? Discuss

I know this is going to be controvertial, but i just don't see the point of credits any more. Players can go from sidewinder to anaconda in a week. Money is so easy to make, rebuys are a joke.

Do you agree? Do you think FD might as well just remove credits, or just award everyone a bazillion credits as soon as they start a new CMDR?

Is this good for the game or bad for it?

If ED was a game where there was something to spend these massive amounts of credits, for example, like X's empire building, then there might be a use for them all. If it was a single player game, well, i still think it would be far too easy to make credits, but hey single player.

Personally though, i'm not aware of any MMO which has "gold" raining from the sky like ED has with credits. I think in most MMOs it would be considered very bad for the game.
 
Materials are the new credits (and that needs fixed too), but I'm with you that's it's become absurd to the point of making them near meaningless. I also don't think a material economy (so far as ship progression) needs to replace a credit economy, that can both be needed.

A new account would spend more time flying around finding the A modules to blow a few hundred million credits on than spent earning them.

I've no issue with quicker earning, and think an established player should be able to earn 50 million an hour or so with a little work, but right now all you need to do is earn enough credits for a ship with one small and one medium hardpoint, and you're hours away from hundreds of millions, then billions shortly after.
 
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Credits are there for the convenience of buying ships/modules as you progress from your startup sidey. Once you have your chosen 'fleet' and sufficient rebuys credits become pretty meaningless, having billions in your bank with nothing to buy... (I get that PvP'ers would disagree as their game can get 'expensive' :) )

The real in-game currency, in my opinion, is the mats you need to gather for engineering, they get you the things that you cannot buy with credits.
 
They will most likely have new things for us to buy, like fleet carriers will most likely cost billions at least. There are other things still that we dont know about yet that will cost us an arm and a leg to buy, should we choice to own them. Till then, I'll keep the cash flowing in!
 
The enthusiasm with which void opal mining was embraced suggests that earning credits is still popular, even if there's no actual reason for earning them.

I think the only way to tell whether the 'economy' is working is by asking the 90% of players who don't use the forums and/or YouTube to discover the latest 'get rich quick' scheme. If those players are happily progressing from Sidewinder to (say) Kra2t in a way that gives them a sense of achievement/accomplishment then ED is in the right place. If they're getting to a 'Conda in 50 hours and then quitting because there's 'no end game' then things need rebalancing.
 
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Materials are the new credits (and that needs fixed too), but I'm with you that's it's become absurd to the point of making them near meaningless. I also don't think a material economy (so far as ship progression) needs to replace a credit economy, that can both be needed.

A new account would spend more time flying around finding the A modules to blow a few hundred million credits on than spent earning them.

I've no issue with quicker earning, and think an established player should be able to earn 50 million an hour or so with a little work, but right now all you need to do is earn enough credits for a ship with one small and one medium hardpoint, and you're hours away from hundreds of millions, then billions shortly after.

Credits are measles. So what you have a A rated Conda.... without ENG its bio waste. Mats are currency. and with the changes introduced today ( as I understand it) they are going to be VERY rare. Everyone Happy now?
 
The enthusiasm with which void opal mining was embraced suggests that earning credits is still popular, even if there's no actual reason for earning them.

I think the only way to tell whether the 'economy' is working is by asking the 90% of players who don't use the forums and/or YouTube to discover the latest 'get rick quick' scheme. If those players are happily progressing from Sidewinder to (say) Kra2t in a way that gives them a sense of achievement/accomplishment then ED is in the right place. If they're getting to a 'Conda in 50 hours and then quitting because there's 'no end game' then things need rebalancing.

I like the reasoning, Drew :)

I started playing without being a member of the forum (that came later, sorry everyone!), nor am I of the generation to first think of looking on an internet source how to play a game , so I progressed - and made rookie mistakes - from the sidey up to my first T7 just by playing as courier & trader and had great fun.
It was only when I ran into things I wanted to know more about that the searches began... and you lot got me in your backyard :D
 
I think the only way to tell whether the 'economy' is working is by asking the 90% of players who don't use the forums and/or YouTube to discover the latest 'get rick quick' scheme. If those players are happily progressing from Sidewinder to (say) Kra2t in a way that gives them a sense of achievement/accomplishment then ED is in the right place. If they're getting to a 'Conda in 50 hours and then quitting because there's 'no end game' then things need rebalancing.

Exactly this. I started ED in 7/2017 and didn't peruse forums or YouTube unless I was super stuck. Credits were and are still very meaningful to me since I do mostly combat. When I started I was immediately struck by the importance of a rebuy. Therefore, my credit balance always dictated the amount of risk I would take in combat. This is a very very good thing. It also meant that I went through an actual ship progression. It took me forever to get an a rated FDL and a year to get an Anaconda. In addition, I didn't venture into Open until I had unlocked all the engineers and engineered a fully grade A engineered FDL.

I refused to do what I thought was boring so I never had a lot of credits. It was only later when I wanted a Cutter and Vette that I started grinding for credits. Now that I have 1.3 billion, I am never ever going to grind for credits again.

God knows I am always having to grind for raw materials.

BLEAH!!!!!!!

:)
 
Credits are measles. So what you have a A rated Conda.... without ENG its bio waste. Mats are currency. and with the changes introduced today ( as I understand it) they are going to be VERY rare. Everyone Happy now?

Good luck engineering a ship you don't have. Credits are the bedrock that gives mats their usefulness.
 
Surely FD is simply trying to get new players involved?

A noob could indeed get rich far, far faster than ever before, without having spent literally years grinding credits, but then, can they fly the “Uberconda” or whatever?

Overall, i guess if it brings more players, everyone is happy.

Who am i kidding!

o7
 
Indeed, I agree. I've played and loved the game since 2015, and at this point credits dont mean an awful lot to me owning at least one of every ship produced, fully A rated and engineered. (Yes I am a digital hoarder lol) With nearly 4 billion left over for future purchases and rebuys, along with a nearly fully stocked component hold of every single engineer material. Despite all this I still look to make credits and gather materials, at a more relaxed pace. Honestly I do wish I had more things to spend my money on. Perhaps some sort of investment system, where I could levy upstart capital for some new venture, corporation or initiative, and hope to make a possible return on my money in the furture.

I made it, my life in Elite Dangerous, about the journey, not the destination. It took me well over a year to get behind the controls of an Anaconda, just as long to work out the faction rank to be promoted to ranks of Duke and Rear Admiral for the Cutter and Corvette respectively. While I always had my "eyes on the prize" it was a marathon, and at times, a stroll, to that goal. While the ability to gather large sums of credits has gained velocity in the past few years, I think it is a good thing. I think that the "Void Opal Craze of '05" is/was great and will soon simmer down, only for the next gold rush to flare up again months from now.
 
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