"Credits to unlock engineers?" #2

Feel free to continue the conversation from here. → https://forums.frontier.co.uk/threads/credits-to-unlock-engineers.511304/page-2#post-7782775

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Though it probably makes the most sense contextually in the game, using credits to unlock the Engineers would likely prove too difficult to balance for gameplay progression and be too easily abused.

That being said, as someone who prefers to play as an independent Commander in the Pilots Federation, I would definitely like to see some Engineer progression alternatives. Contextual gameplay isn't something that should be sacrificed to the soul crushing holy meta grind... at least when it doesn't have to be, to be able to still reasonably progress in the game. I'd hazard a guess that most people care to play this game for more than getting an "I win" sticker.

Cheers.
 
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As someone who has left engineers unlocked due to RP reasons I'd prefer not a credit unlock but just alternative engineers.
I mean if you are avoiding the Dweller due to his criminal connections and smuggling then buying access with CRs is still supporting a criminal.

I haven't explored the Engineers out in Colonia but I suspect they may offer that already.

All I am really saying is I don't think Credits would be the most satisfying way to provide alternative access to Engineers and Blueprints.
 
dont mind me im just here befor the thread gets locked for being a dupe ,


i also want to point out unlocking the engineers is never hard, idk whats the big deal, its the actual engineering thats a true pain , thats should be the one that uses credits
 
Ah, ok. I was going to revisit this with a revised OP and thread title to focus more on the engineering unlock process without having credits being involved as per the original idea. Since you've resurrected it I'll hold off.
 
dont mind me im just here befor the thread gets locked for being a dupe ,


i also want to point out unlocking the engineers is never hard, idk whats the big deal, its the actual engineering thats a true pain , thats should be the one that uses credits

Engineering has already been simplified. Multiple times.

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Paying huge credit sums for PREMIUM recipe unlocks, Could be a good money sink.
But it plays into power creep, and with void Opals in game.. every recipe would be unlocked in 10 minutes.
 
Ah, ok. I was going to revisit this with a revised OP and thread title to focus more on the engineering unlock process without having credits being involved as per the original idea. Since you've resurrected it I'll hold off.
Sorry, I didn't see any indication that you were going to be remaking it and were just (reasonably, in my opinion) avoiding unintended assumptions and accusations made on your behalf for having the gall to start such a thread.

If you want, I can add something more into the OP to help clarify. Feel free to send me a PM.

Cheers.
 
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Engineering has already been simplified. Multiple times.

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Paying huge credit sums for PREMIUM recipe unlocks, Could be a good money sink.
But it plays into power creep, and with void Opals in game.. every recipe would be unlocked in 10 minutes.
thats why it needs to be in the billions and not the 100 millions ,, billion per modual or use the materials , seems fair
 
dont mind me im just here befor the thread gets locked for being a dupe ,


i also want to point out unlocking the engineers is never hard, idk whats the big deal, its the actual engineering thats a true pain , thats should be the one that uses credits
The difficulty for me has been playing in a way that makes no real sense in the game outside of just going through the motions for the sake of meta progression. Frontier have taken the time to make an otherwise rather compelling setting with various factions and allegiances. Shame to see that being wasted for the sake of compulsory gameplay progression, at least in my opinion.
 
The difficulty for me has playing in a way that makes no real sense in the game outside of just going through the motions for the sake of meta progression. Frontier have taken the time to make an otherwise rather compelling setting with various factions and allegiances. Shame to see that be wasted for the sake of compulsory gameplay progression, at least in my opinion.
now your just stating the obvious, games like ED isnt FDs cough expertise, there bad at makeing gameplay and need to go back to dev school , dont get me wrong i love Fdevs but if you ask me, they need more American devs over there -(joke):ROFLMAO:
 
thats why it needs to be in the billions and not the 100 millions ,, billion per modual or use the materials , seems fair

No.. im not talking about current module recipes. Ive already said my bit on this. No to credits for upgrades. Money is worthless in ED. Millions, Billions.... who cares. People farm a Billion in 3 hours now. Its stupid. So no.

No to bypassing gameplay for $.

I was talking about PREMIUM upgrades. Something new and special (massive money-sink). But i already said in the same post when throwing this idea out, It wouldnt work.
 
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https://forums.frontier.co.uk/threads/engineers-secret-campaigns-to-influence-systems.510459/

I suggested this for engineers. Got no love. I think the engineers are by far the most interesting characters in the game. If you had to earn reputation with them like you do with factions, and those missions are difficult ones (not data delivery or haulage of crap) then we would develop a relationship with them, and unlock these levels like we unlock fed or imperial rankings. Then we can buy modules from them to outfit our ships, but only from them for engineered modules (once we unlock the right levels). Your rep can decay with them so you'd need to keep in touch.
 
No.. im not talking about current module recipes. Ive already said my bit on this. No to credits for upgrades. Money is worthless in ED. Millions, Billions.... who cares. People farm a Billion in 3 hours now. Its stupid. So no.

I was talking about PREMIUM upgrades. Something new and special (massive money-sink). But i already said in the same post when throwing this idea out, It wouldnt work.
do you not remeber the first engineers update?, that didnt go over well
 
And engineers have been made easier and easier and easier since. If you could now just buy the upgrades its even easier, because Cash in ED is endless.
But why does it matter? If you're not engineered and you don't want to be, it should not matter. If you are engineered you won't use it anyhow except for future engineering. If you like going through the grindy motions of looking for basically non-existent materials while being bombarded with common pieces, the way it is seems fine. I get you probably don't even like how it is now.

I don't want to be able to buy off the engineers, but once unlocked you should be able to buy modules just like you can with Guardian stuff or any other unlocked items. Why do you need to keep unlocking everything from level 1 up?
 
I wouldn't do it. Imagine doing that for 7 shield boosters x each upgrade.
GASP Actualy playing the game!, your right thats bad
And engineers have been made easier and easier and easier since. If you could now just buy the upgrades its even easier, because Cash in ED is endless.
i was trying to say how bad it used to be, allowing free access , to engineers could close the power gap
 
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