Crew - AI Wing usage and re-vamp.

Greetings,

Just got my Clipper and we will say this. Multi-crew/Crew is kind of meh without ship launched fighters.

I think that you should have crew members to fill multi-crew roles in this sense
; Or call them "Bridge Crew"

1. Different looks like regular crew but with a uniform that matches yours.

2. Permanent PIP placement in one of the three options when on board.

3. Obviously in the co-pilot seat.

4. Has a special trait; (ex. Higher damage hardpoints, Repairs modules, Navigates missions, Buffs a module.)

5. Have them ordered for tasks just like Crews in fighters. Call it Bridge tab.


NOW FOR BALANCING AI-wings.


1. Have the hired pilots have bigger sign on prices but a smaller percentage than a crew.

2. Have that YOU provide a ship (as one of your stored ships).

3. Have the pilots tiered in which ship they can fly. Rank them on the cost of the ship. Harmless being (Sidewinders and Eagles), Competent being (Courier, Keelback, and Asp Scouts), and Elite being (Conda, Cutter, Corvette)

4. Have them ordered like the crew member but in a Wing tab.
 
with the first bit, what would the crew members actually do?

Scan anything in range instead of only in front of you, man turrets and chaff, give you an extra PIP, have a specialty trait, POSSIBLY man the spacecraft in super-cruise and mining, Provide air support when in SRV, give a quick navigate perk where you can plot routes with clicking an option on missions/passengers in transactions, make the empty second seat less awkward.
 
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