Yeah, I still do not get why FDEV are so reluctant to do anything about this...they have spoken about the technical reason why the NPC crewmember is lost, and still no signs of them fixing it.
And if you have spent a great deal of time with your NPC crew, then they are solely missed, imagine if we had to create a new commander everytime we died, (but still keep all the ships etc)...
Also this could open up for different costs, as if you "buy" recovery package when hiring a crew, they demand less pay, so for long term investments, it is cheaper to do this, and if you are the kind of commander that hire and dismissed crew like underwear, it is not worth paying for it.
Also Crewmembers should take their cut directly from your earnings, so you cannot dismiss before you turn your bond or bounties, etc. So if you kill a pirate and get 200 000 credits, and your NPC crewmember wage is 10%, you will get a claim of 180 000 credits and the crew get the remaining 20 000 credits. (And it will not update your NPC crew pays stat until you cash in your part.)
Also, I would love to be able to assign my NPC crewmember a vacant seat on the bridge. Just for the looks of it. (for multicrew, players have priority to the seat).
So once again, if you invest time and money in training your NPC crewmember, you sure want to protect that asset, not having some halfbaked stupid reasons for why your NPC crewmember is lost forever upon ship destruction. I have no problem in having this as an option to go out there and collect the escape pod.