
This is the problem, it says profit, not payout. FDev doesn't account for mission costs or other related costs.
Lol,im not getting mixed up at all.
The commodities are an expense to comple the mission like buying a module would be. The crew dont take a % of the cost of the module.
Why should they get a % of the cost of a mission?
But thats what there getting currently. They should get a % of the profit like every other mission in the game.
Going round in circles is boring me,i cant really make it anymore simple if you cant understand.
This is the problem, it says profit, not payout. FDev doesn't account for mission costs or other related costs.
You're just not making any sense.
Let's say I take a mission to carry a passenger to Colonia for Cr3m.
I have an NPC who gets 12% of my rewards.
I fly there, deliver the passenger and I get paid Cr2,640,000. (88% of Cr3m)
My NPC gets paid Cr360k (12% of Cr3m)
If it costs me Cr2m to repair the integrity of my ship after completing that mission, that's an expense I pay.
The game doesn't calculate the NPCs payment on the basis of payment minus expenses.
They get 12% (or whatever) of ANY reward, regardless of expenses incurred in the process of attaining that reward.
This.
Is.
Consistent.
For.
All.
Mission.
Types.
Oh, I agree that it's incorrectly worded.
It's a pedantic point to make, though, and (more importantly) it applies consistently to all mission types.
As I've said, I do think it's unfair the way NPCs leech credits away from you even if they're inactive but creating another unfair mechanic which calculates payments for "fetch" missions differently to every other mission type isn't a good solution.
A good solution would be to create a mechanic which allows us to put our SLF pilots "on leave" whenever we don't need them, cos that would also work consistently for all mission types.
Every other mission in the game NPC crew take from profit except for fetch missions.
Let's say I take a mission to carry a passenger to Colonia for Cr3m.
I have an NPC who gets 12% of my rewards.
I fly there, deliver the passenger and I get paid Cr2,640,000. (88% of Cr3m)
My NPC gets paid Cr360k (12% of Cr3m)
If it costs me Cr2m to repair the integrity of my ship after completing that mission, that's an expense I pay.
The game doesn't calculate the NPCs payment on the basis of payment minus expenses.
They get 12% (or whatever) of ANY reward, regardless of expenses incurred in the process of attaining that reward.
Incorrectly worded or consistent with every mission type bar one?![]()
No.
I just provided you with an example of how rewards work consistently in ALL mission types.
Do you dispute this?
Do you think, in the above scenario, the game would deduct the expense of repairing a ship's integrity and then pay an NPC 12% of the profit?
Do you think in the above scenario, the NPC would be paid Cr120k or Cr360k?
The correct answer is Cr360k.
Because NPCs get paid a consistent proportion of your mission rewards (not profits) in all mission types.
No, exactly as I said. Incorrectly worded AND consistent for all mission types bar none.
No nothing,your factually wrong.
The game tells you your wrong and you still cant admit it.
It says deducted from "Profit",clear as day!!
What says "deducted from profit"?
Post up a screenshot.
You didn't answer my question though.
Do you think the NPCs pay gets reduced in accordance with expenses incurred during any type of mission?
Post up an example of that if you think it happens.
You won't, though, 'cos it NEVER happens in any type of mission.
Consistently.
Those costs are running costs not mission costs. You incur them even of you travel without missions. Theres one type of mission that involves the cmdr fronting money for commidties. The crew member gets 12% of the money i have to spend on said commodities. Then takes 12% from the profit.
And thats working as intended?
I dont have to post anything,the pic of "Profit Share" is a few posts back.
And in fairness what im saying should be clear as day to anyone who thinks about it for a minute.