While reading over the C&P rules, something that seems to me to be lacking is restitution for victims. That is, if I hurt you and am later brought to justice, in the real world I am liable for payment to you for any damages.
In Elite, this is of course rebuy and cargo. Under the current (pending) rules the rebuy is reduced based on notoriety, but I don’t see where I can have my expenses reimbursed.
This one thing is the entire reason I don’t play in Open.
I don’t care about punishing the criminal. Rather, I don’t want to be out millions of credits. That’s it. If my ship is trashed, the billionaire pirate doesn’t get stung with a bounty. I don’t get anything out of it. It’s a slight money sink and a way for bounty hunters to make some coin, but I don’t see much else to it.
Why don’t we add something so that when the murderer pays his fee, that fee goes towards some of the rebuy cost? Understandably this can be days or even months later. But, if it happens, the victim logs in to see a successful mission-like reimbursement waiting for them to cash in on.
Thoughts?
In Elite, this is of course rebuy and cargo. Under the current (pending) rules the rebuy is reduced based on notoriety, but I don’t see where I can have my expenses reimbursed.
This one thing is the entire reason I don’t play in Open.
I don’t care about punishing the criminal. Rather, I don’t want to be out millions of credits. That’s it. If my ship is trashed, the billionaire pirate doesn’t get stung with a bounty. I don’t get anything out of it. It’s a slight money sink and a way for bounty hunters to make some coin, but I don’t see much else to it.
Why don’t we add something so that when the murderer pays his fee, that fee goes towards some of the rebuy cost? Understandably this can be days or even months later. But, if it happens, the victim logs in to see a successful mission-like reimbursement waiting for them to cash in on.
Thoughts?