Crime and Punishment - penalty for murder should be increased if commited while in a PvE player group

Crime and Punishment - penalty for murder should be increased if commited while in a PvE player group

The dedicated Crime and Punishment forum area for Beyond has been closed, so I thought I'd post 1 last suggestion.

If a player commits murder while in a PvE group like Mobius or FleetComm, the punishment should be substantially increased. I'm thinking it should be at least 10 times more expensive. Perhaps when a player group is created, there could be a no-PvP option.

See this thread for details: https://forums.frontier.co.uk/showthread.php/393687-Couple-of-Quality-People?p=6187570#post6187570
 
Good morning.

I was just about to post something similar after reading same thread, and had a gander to see if anyone posted something along my lines of thought.

I also have another thought on the matter. With introduction of multicrew, FD now have the "mechanics" to instantly kick somone doing an act that isnt legal. Could this be implemented in to Group play as a whole?
Say, you do 20% armor dmg to a player, boom, disconnect and you log back in to the nearest station. It obviously needs a dmg threshold, so my number is pure for the sake of using a number.

Just some thoughts on the matter
 
  • Like (+1)
Reactions: NW3
The problem is the lack of a true non-PvP option. All multiplayer games seem to hit problems like these. I was just reading about similar sorts of issues in Overwatch, earlier today.

If it were up to me, I'd kick these sorts of "quality players" back into the starting Sidewinder, with the loss of their ship and any engineered modules. Repeated ganking would result in the loss of their entire fleet. "Stuff" like this just ruins the game for everyone else.
 
The problem is the lack of a true non-PvP option.
The game isn't really designed for the concept.

1) Very easy to fake who the aggressor is: so can someone log into a PvE group, fly in front of someone's lasers in a RES, and then crash into an asteroid to hit them with a giant penalty? If you try that at the moment, the group admin will probably not be fooled - automate it, and the game will be fooled every time. (See also: station ramming)

At the moment hardly anyone does it - there were a few reports just after Pilot Federation bounties came in - because it's a lot of effort to go to for fairly minor inconvenience to the victim. If the penalty was "reset your account" level, it would no doubt be a lot more popular...

2) *Lots* of ways to cause inconvenience and/or death to a player without directly shooting them. Some of them are even legal.

In a managed PvE private group, the group admin can say "no, that was PvP and you know it: banned". In an automated one ... tough luck.

(Even aside from that, what actually counts as PvP is not something there's a consensus on: FleetComm and Mobius have different restrictions - FleetComm allows hatchbreaker-based piracy; Mobius allows boosting near a group of four players so long as you don't actually ram them)


Rather than ask for something which will just be taken as a challenge and no doubt result in a bunch of support calls and bug reports, I think a better approach would be for Frontier to massively improve the social tools in the game so that players can manage this themselves without a ridiculous amount of work.
- unlimited (or at least much bigger) private group maximum size
- group management interface which is suitable for groups with thousands of members
- delegation of group management so it's not just one player having to run the entire thing (+audit tools etc.)
- game menu provides search tools to allow private groups you're not in to be found (group owner chooses whether to advertise it) without having to know the group name in advance
- friend list management interface suitable for people with hundreds of friends
 
Back
Top Bottom