The game was released in 2015 and we are yet to see a real crime and punishment system as described in the design notes from Kickstarter. The recent events in the game prove that they game really needs a decent C&P system in place to really punish those players who like to think they are above the law.
Here is my idea of what I would like to see implemented for those that regularly and willingly break the law.
Crime and punishment in this game is a joke and should be overhauled. Criminals are allowed to land at stations where they have bounties posted at with full station support and amenities at their disposal, what happened to pushing these types of players out into the anarchy systems Frontier Development?
Here is my idea of what I would like to see implemented for those that regularly and willingly break the law.
- Gaining a Bounty.
If a player shoots a neutral or friendly ship that has no bounty attached to it then they gain a bounty. The law enforcement npcs are sent to the location of the attack but their ships represent a real threat to the player who initiates the attack. So for example if a player is flying a Imperial Cutter then the npcs should send in a ship of the same size along with a complement of smaller ships all at the same combat ranking as the attacking player. The higher the security of the system should determine how fast the law enforcement npcs arrive.
The bounty should also represent the crime as well so a real bounty of assault should be reflected and be made into the millions not the small quantities that we have now. Destroying a ship should be represented by the cost of the ship plus 20% of its value given to the player as a bounty. ( npcs should be exempt from this rule so as not to unbalance player bounty hunting npcs) - Wanted tag on players.
If a player has the wanted tag on their name in a system then they can not land at any station that is controlled by a law abiding faction until that bounty is cleared by either destruction of their ship or payed off in fines. - Wanted player gets destroyed.
If the wanted player gets destroyed then before any rebuy costs they would have to pay out their whole bounty before buying a new ship as a fine. Now I know some will say "but some players have billions of creds" but if you read above if they destroy a ship worth 100 billion add 20% to that and that would be their overall bounty. They would have to pay this off before rebuying their ship out of their own wallet. Also it would give incentives to other players to hunt down these ne'er-do-wells if they have a sizeable bounty on their heads.
Crime and punishment in this game is a joke and should be overhauled. Criminals are allowed to land at stations where they have bounties posted at with full station support and amenities at their disposal, what happened to pushing these types of players out into the anarchy systems Frontier Development?
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