Crime & Punishment feature useless?

Now I really would like to know players opinion about the purpose of CP feature. I always thought that it should serve as a consequence system for these cmdrs which decide play dangerously. In light of recent events when a known player get killed in normal wing fight (and hadn't enough money for rebuy) get his ship restored (magically) I have problem understand how it really is.

.. dear mods, it's valid question and please think twice before disable or close this thread.
 
250mil in fines
170 in the bank
+10mil in loans
= a fully engineered conda and a big high five...

Yeah it might need a second pass like fdev did with engineering.
 
I wouldn't say it was useless, I think the Friendly Fire thing has gone away (Which was the main problem I had with it) but I would like a way to have player bounty hunter's to be able to track down player's who have bounties against them.
 

Deleted member 115407

D
Now I really would like to know players opinion about the purpose of CP feature. I always thought that it should serve as a consequence system for these cmdrs which decide play dangerously. In light of recent events when a known player get killed in normal wing fight (and hadn't enough money for rebuy) get his ship restored (magically) I have problem understand how it really is.

.. dear mods, it's valid question and please think twice before disable or close this thread.

Discourages gankers from cleaning themselves though, doesn't it?

Serves a purpose in that regard.
 
It barely works.

They don't show up on planets (or at least not consistently).
When they do show up, they spend lots of time chatting and trying to find the baddies.
Waking out is all it takes to get rid of them for the next round of crimes.

If on top of that you give outlaws their stuff back, then what's the point?
There is no risk at all.
 

Deleted member 115407

D
It barely works.

They don't show up on planets (or at least not consistently).
When they do show up, they spend lots of time chatting and trying to find the baddies.
Waking out is all it takes to get rid of them for the next round of crimes.

If on top of that you give outlaws their stuff back, then what's the point?
There is no risk at all.

You're talking about ATR. OP is talking about monetary risk.
 
I wouldn't say it was useless, I think the Friendly Fire thing has gone away (Which was the main problem I had with it) but I would like a way to have player bounty hunter's to be able to track down player's who have bounties against them.

You can track player bounties through station bulletin boards.
 
Crime & Punishment is botched. Makes no sense to new players or even experienced ones. Overly complicated. Overly convoluted. Has Sandro-itis & is coughing badly.
- No incentive or reward for killing outlaws with huge bounties.
- (other than getting your jollies) there's not much of a reward for blowing up lawfuls either - but it's clearly more popular. Point is incentive mechanics for both sides of the role play...
- Jurisdiction for bounties and how they work means you have to give up a utility slot for a KWS, which in most PVP contexts a huge disadvantage. Explorers don't need their advanced discovery scanners anymore, the KWS should go the same way - out the door.
- anonymous access for fines? Just annoyingly stupid.
- etc. etc.
 
Last edited:
- anonymous access for fines? Just annoyingly stupid.
Smuggling is a fine-level offence. If fines didn't result in anonymous access, you could just ignore being scanned while smuggling entirely and sell the goods anyway. The billions in fines would build up ... and do absolutely nothing. (This was one of the weaknesses of the old C&P system.)

Since anonymous access from fines can be cleared instantly by paying the fine at the station you're docked at, with no further penalty, it's hardly a big inconvenience - though it should wipe out your smuggling profits, regardless.

(Okay, it's worse if you're at one of the very few stations which doesn't have an authority contact, but there's really not many of those, and most players will never come across one)
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
As per the other threads on this, please don't name and shame folks.
 
Come on. It's far from useless. It's the most unwelcome mechanic in Elite dangerous that cannot be challenged.

Now with this ticket, we can finally say it's broken by all means. No one, not anyone, can say otherwise.
 
blah blah blah smuggling

Yeah I didn't consider smuggling, but it's still a stupid "extra-clicks" mechanic at the end of the day.

If I get fined for speeding, my car still drives, and my garage door still opens, and my fridge still cools my beer.
If I keep speeding, get more fines, and never pay any, eventually I'm going to jail to become bubba's shower buddy.
<Redacted>
Stuff fines.
 
Last edited by a moderator:
What I find useless about it is how it has convoluted the UI. We get these dingbat "headphones" (I guess they are the 'scales of justice') stamped all over every menu, we get this silly anonymous protocol nonsense, then there is all this "hot module" insanity... To quote another game, Frontier "made a chicken out of a feather."

And then there is magic nonsense like the ATR. Tell me again, why is the Bubble burning around us? These ATR should be fighting Thargoids with their superweapons, not petty thieves.

I do like the detention center, though I wish there was more to it (like Alex suggested, make us run "community service" missions in order to get our ship back). Notoriety has potential, though it doesn't make sense in the way it's currently implemented - you know I'm "notorious" in any ship but you don't know I'm "wanted" unless I'm in my "bad guy" ship?

I'll stop now, otherwise I'll say something that gets me in trouble.... (deletes sentence that would have triggered a forum ban).

ps - hopefully the Old Duck avatar is the one visible when you read this, cause I ain't smiling! :mad:
 
Last edited:
The C&P if you can even call it that is a real farce. So my ship becomes wanted but my character gets the notoriety... ok. I swap ships and go where I had been causing trouble. I'm clean now so the cops leave me alone. I land at the star port and they tell me I'm notorious. But if I'm a known murderer, why are you leaving me alone? And if they dont know I'm a murder, how can I be notorious? And the red scales of doom seem to spread like a contagion. Half my fleet is now criminal ships. I know its preventable but I honestly just dont give a $#!+ anymore. Infact now I just shoot every player I see out of principle because of how they whine on the forum and beg for garbage new "features".
 
Smuggling is about the only thing where the fines have enough size to be at all relevant as a deterrent anyway, so yeah, I'd be quite happy for them to be changed to a bounty-level offence (like they were in the previous games) and the rest of the fines removed entirely as too trivial to worry about.

Get scanned ... the station opens fire on you, same as for criminal passengers.
 
Last edited by a moderator:

Deleted member 38366

D
The C&P System serves the exact same purpose the previous fake C&P Systems did, just more efficiently :

- ensure Career Criminals have absolutely nothing to fear
- ensure Clean Players working to stay and remain clean go through the maximum possible hassle. Upto and including being deported upto xxxLY over a meaningless 100Cr Fine and having to deal with expensive 'hot' modules.

It's a C-P System. Crime without Punishment. It kills in a heartbeat over 100Cr fines but essentially ignores any 250M / Notoriety 10 CMDR floating idle through a SuperCruise instance.
The signs of it are everywhere. Check a High Security Permit System if you wish and see the local Bounty Board to see what a grand and total failure this "C&P" is.

There's only one other explanation (assuming this fake, bizarre and dysfunctional nonsense was unintended), but that one is even less pretty.
 
Last edited by a moderator:
A wise woman once told me that the secret to raising well-behaved children isn't the severity of punishment, but the inevitability of such.

I think that we can safely conclude that between the anemic response to combat logging and the total unwillingness to enforce even the basics of C&P, Frontier is the cowed parent too afraid to stand up to their own misbehaving children.
 
Last edited:
Back
Top Bottom