Crime & Punishment Needs Adjustments

Hello Devs,

I just returned to the game after a 6-year absence. I got Notoriety 8 yesterday due to having to take out 30 ships for a federation mission. Then today, when I was at Jameson Memorial station, I was testing weapons on a new ship I'd bought but I didn't realise I was in the no-fire zone of the station still. So I got a 100-credit fine. Ok - lesson learned. So I go back inside and dock, and go to pay it, and it won't let me due to the stupid Notoriety I got in a completely different system, that was obviously nothing to do with my fine that I am trying to pay or any factions at this station.

So now I have "Anonymous Access" here at Jameson Memorial until my Notoriety goes away which is HOURS away. And it doesn't even go away unless you're logged in! What kind of B.S. is this?! I need to outfit my new ship, and I have another new one stored there that I need to outfit and use, but they are locked behind this "Anonymous Access" wall B.S. and all for a 100-credit fine I can't pay due to ridiculous Notoriety that I got light years away in another system against a completely different faction. This makes zero sense!

So now I have to literally wait HOURS to be able to do what I wanted, all for a 100-credit fine. I should be able to pay this fine off, I haven't done anything against any factions in the Shinrarta Dezhra system, other than accidentally test my weapons against zero targets while in a no-fire zone. You see how stupid this is?

This C&P system seriously needs adjusting so that Notoriety only affects the factions you committed crimes against.

Thank you,

Apollo.
 
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1) You didn't have to kill those federation ships. Of course mass murder would make you notorious.

2) You aren't locked to Jameson Memorial. You could instead dock at your power's carrier. Or if you aren't pledged to a power, use Inara to find the station with all the modules you need.
If you were able to pay off that fine with 10% value of your ship you'd probably do it anyway. So, if money is not a problem, why stick to Jameson Memorial?

3) Fully agree. You were locked out by nonsense. Also, the system needs a rework.
 
For a silly workaround.
- go to a nearby system, buy a Sidewinder
- fly the Sidewinder back to Jameson
- ... and shoot the station with it (if you're in a hurry and don't care about the rebuy costs, you can skip the two steps above)
- this will convert your local fine to a local bounty. Jameson will then return fire and destroy the Sidewinder
- you'll wake up in the nearest independent detention centre, and can pay off the bounty and the Sidewinder's token rebuy
- now you have no local fine at Jameson and can get on with whatever you were doing there


(And yes, Frontier need to do a full-scale C&P reform starting from the point that they shouldn't implement crimes in the first place if they don't want players to do them, and if they want players to do them the outcomes need to be fun)
 
I got Notoriety 8 yesterday due to having to take out 30 ships for a federation mission
Erm... You don't get notoriety for killing mission targets. Even if you did, as it's one point per ship, you would have been at notoriety 10.

Although that's a detail. Fines should be repayable regardless of notoriety and the whole system needs tearing down and starting again. Going back to pre-2018 rules would be an improvement (a couple of minor exceptions aside).
 
Yes you do. They'll happily give you missions to kill civilians and they do give the standard penalties.
When did that change for ships? Must have been in the last week or so because otherwise I don't get notoriety for blowing up clean ships if they're a mission target.
 
When did that change for ships? Must have been in the last week or so because otherwise I don't get notoriety for blowing up clean ships if they're a mission target.
It's never changed it just depends on if they're civilians or combatants. If you take a hunt civilians or cruise ships mission you will get notoriety but my current area doesn't offer those yet to retest it. Much like on foot the civilian / guard distinction matters for notoriety. missions don't protect you or have never protected me but I generally avoid them now as they block all further missions
 
It's never changed it just depends on if they're civilians or combatants. If you take a hunt civilians or cruise ships mission you will get notoriety but my current area doesn't offer those yet to retest it. Much like on foot the civilian / guard distinction matters for notoriety. missions don't protect you or have never protected me but I generally avoid them now as they block all further missions
Then my account is special because those have never given me notoriety. Bounties, yes. Never notoriety.
 
The maths still don't add up. Ships don't give fractional notoriety, only on foot kills do. Taking out 30 ships means notoriety ten after the tenth, unless OP stopped after the eigth ship.
 
Going back to pre-2018 rules would be an improvement (a couple of minor exceptions aside).
To be real, that update brought a lot of good updates and most if not all of the teeth-grindingly bad parts of it that should never have been implemented were, in fact, redundant solutions to problems that the good parts of the update already solved.

The update would have been fantastic if they implemented about half of it.

The real problem C&P has is things like the bug that OP experienced about not being able to pay fines with notoriety (yes, it is a bug, it was introduced with the launch of odyssey and was never intended in the original design - go test it in legacy if you don't believe me) and the issues that come with the All-Seeing Eye of the Law that make it impossible to do crimes without the omniscient crime database instantly knowing of it.
 
Then my account is special because those have never given me notoriety. Bounties, yes. Never notoriety.
Just tested this. Picked up a mission at Vogel's Deposit in Atroco which sent me to Jofnour (a Patreus controlled system, as this is relevant) to kill 15 civilians. I left with about 70k of bounties against me and zero notoriety.

Now, if you kill more than is asked for, you're no longer covered by the mission so you do get notoriety then.

Basically however - you do not get notoriety for killing mission targets in space. If you have notoriety from killing a ship, it wasn't a mission target.

To be real, that update brought a lot of good updates and most if not all of the teeth-grindingly bad parts of it that should never have been implemented were, in fact, redundant solutions to problems that the good parts of the update already solved.

The update would have been fantastic if they implemented about half of it.

The real problem C&P has is things like the bug that OP experienced about not being able to pay fines with notoriety (yes, it is a bug, it was introduced with the launch of odyssey and was never intended in the original design - go test it in legacy if you don't believe me) and the issues that come with the All-Seeing Eye of the Law that make it impossible to do crimes without the omniscient crime database instantly knowing of it.
Maybe I'm so used to the improvements I've forgot a lot of them. Not getting a bounty because you didn't scan a pirate that was wailing on Sys sec first was definitely a good one. Although I absolutely agree about the fines being broken. That's had me locked out of anarchy stations a few times since Odyssey came out as I couldn't get a bounty to be able to hand myself in. That was inconvenient, to say the least.

Plus just tonight I got a superpower bounty because I got a fine in a Federation system. Ridiculous.
 
Plus just tonight I got a superpower bounty because I got a fine in a Federation system. Ridiculous.
Oh. Yeah. Superpower bounties are broken too. Also since odyssey. When the interstellar factors got broken for them (you'll notice that trying to pay them off results in them not disappearing until a relog) it also broke the internal counter that determines when you're next supposed to get one so that doesn't get reset either, meaning that incurring a bounty in that superpower ever again will instantly trigger the "oops you've been criminal in enough of our power's factions to get a superpower bounty" effect and land you with an immediate 10k bounty.

You used to be able to fix it by relogging into horizons, but obviously that's not an option since legacy got split off.

Dig it. Love it.
 
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