Right now smuggling, despite being a higher risk, pays much less than trading. Even smuggling missions are paid less than standard cargo missions of the same quantities. This is utterly ridiculous.
There should be a difference in price between stolen and illegal items. If I steal 50 tons of gold, sure it should be sold for a lesser price on the blackmarket because it's hot. If you sell a stolen car to a chop shop, you're not going through get market value so the current black market prices for stolen items are good.
However, for illegal items the current prices are broken. Say there is a federation station that bans tobacco. However, there is an underground market for it. Residents of that station will have to pay much more for a pack of smokes then they would at a station where they are legal. Therefore, if I take the risk to smuggle in 50 tons of Tobacco I should get 2 to 3 times the standard market price.
Also, because there is a high reward for smuggling good, there should also be a very high risk and serious consequences. Currently, if caught you just get a fine. The penalties for getting caught need to be greatly increased. Some things that might be appropriate are instant bounty and destruction, immediate hostile rep with the controlling faction-- possibly a pilots Federation bounty as well. It should also be harder, right now simply boosting in or using heat sinks results in a near 100% success rate.
Players, perhaps should also get rewards for scanning and uncovering smugglers.
There should be a difference in price between stolen and illegal items. If I steal 50 tons of gold, sure it should be sold for a lesser price on the blackmarket because it's hot. If you sell a stolen car to a chop shop, you're not going through get market value so the current black market prices for stolen items are good.
However, for illegal items the current prices are broken. Say there is a federation station that bans tobacco. However, there is an underground market for it. Residents of that station will have to pay much more for a pack of smokes then they would at a station where they are legal. Therefore, if I take the risk to smuggle in 50 tons of Tobacco I should get 2 to 3 times the standard market price.
Also, because there is a high reward for smuggling good, there should also be a very high risk and serious consequences. Currently, if caught you just get a fine. The penalties for getting caught need to be greatly increased. Some things that might be appropriate are instant bounty and destruction, immediate hostile rep with the controlling faction-- possibly a pilots Federation bounty as well. It should also be harder, right now simply boosting in or using heat sinks results in a near 100% success rate.
Players, perhaps should also get rewards for scanning and uncovering smugglers.