Criminal Gameplay needs to be made Viable and Meaningful

Elite: Dangerous is named for a reason. It's a cutthroat galaxy out there, and not everybody is a law abiding citizen. Many large and powerful criminal groups exist throughout the galaxy, and these syndicates bring in lots of money and influence. So why is it that whenever a player tries to go over to the dark side that they get one of three things:

-Piracy that provides absolutely no profit.
-Smuggling which is just trading with risk of a bounty.
-Murderhoboing and getting told to commit suicide and being compared to real life terrorists, rapists, and cannibals by people on Reddit. (Not exaggerating, I've seen people unironically call PvPers theses things)

And now there's going to be further punishment for being a criminal which only continues to push the penalties far beyond any potential rewards one might get for engaging in actual meaningful gameplay.

So I say Elite needs to take one from Star Citizen's playbook and actually start making crime the high risk, high reward playstyle it should have always been. Using Star Citizen as an example, that's game's alpha has a bare bones crime system that already has for more meaning than Elite does. If you commit a crime in Star citizen, you can no longer spawn or visit the main station, you get sent to the pirate station that has a much smaller armistice zone (so you can be gunned down on the landing pad by another player) but this pirate station has its own theme and feel and special shops for more anarchy themed clothing and gear. You also then get missions to go and commit crimes or to break in to a security port to delete your criminal record, missions other players get counterparts to that involve them stopping you.

So bring that method in to Elite. Add in major criminal syndicates that have bases in anarchy systems and allow players to get in good with them by taking on sabotage, murder, and piracy missions. Maybe have it set up so a player has to work for a small time black market dealer representing the group in a low-sec system before they get invited to work for the syndicate out of their home anarchy system, and players who try to fly through that system without being invited will be attacked by the syndicates goons.

As players work their way up through the ranks, maybe have a contact that will unlock and allow a player to pay off their bounty at a reduced rate with a timer of 30 minutes (to allow the smooth talker who's services you hired to make a couple of calls nudge nudge wink wink). That way, you still have the penalty, you still have to pay credits, but because you're a dedicated criminal and have worked hard at getting reputation with a major crime syndicate, you get to take some of that pressure off.

As for missions, maybe have low reputation missions be as simple as "go murder some dudes in this low sec system (player or otherwise) to scare the population" for like, 20-100k and then with higher reputations have a 1-3mil mission to go in to a high sec system and kill cops, and then get another 500k bonus chained mission to go down and sabotage an outpost by destroying the anti air guns. Have actual piracy missions that will mark cargo you take from an NPC or player as pirated goods you can sell to the syndicate black market for increased profits as well as mission rewards.

And then, to counter this newfound viability in being a criminal, have more skilled and numerous cops come after you the higher your bounty is, making you have to stick to anarchy systems as much as possible.

this could then tie in to the future karma system, where players who have really high reps with criminal syndicate should will start to gain a stigma around high sec systems even if they don't currently have a bounty. Causing stations in those systems to have people who recognize you as a member of a big crime ring and give you half value in anything you try to sell or refuse to give you the highest paying missions.

When I think of Crime in open ended games like Elite, I always imagine Elder Scrolls. I remember playing Morrowind and doing the Thieves Guild quests, and the thrill of sticking to night, sneaking through towns to avoid guards and breaking in to houses, stealing the valuables of nobles and shop keepers, and the frantic escaping if I ever got caught. It's a rush, and a very fun way to play the game with high risk and high reward. I want to see Elite follow that example and let people who want to play a criminal have the tools and support to do so. Yes, give them consequences for their actions, but dangle rewards in their faces that make them tempted to risk those consequences. Give meaning to these interactions and encourage players to choose their own path. Let those raider ship kits and pirate paint jobs actually mean something.

once again, I'm not saying make criminal gameplay have no consequences, I'm saying give enough meaning and temptation behind the consequences that players want to risk those consequences instead of just throwing on punishment after punishment to a method of gameplay that is already dead and rotting in the ground and discouraging anybody from ever doing anything mean.
 
Yes, I see your point and disapointment.
But the first thing you should face is that priates will very mostly die young instead of getting rich.

2ndly the punishments they introduced with 2.4 are linked to murdering other players only.
As long as you're dealing with NPCs no one cares about you. PvP has many faces and unwnated PvP
is a crime and should be punished even harder. For PvP you have conflict zones, Nav beacons, Resource
Extraction zones. Anyone entering these zones is aware of the things possible to happen.

Supercruise piracy against players is the hardest job you can select. Only following the roleplay will
probably get you some reputation in any other case you will end up as a ganker or griefer; select
your work of choice. Making profits from this in unlikely to happen, hence it is gameplay for those
which are already set in wealth and seeking entertainment.

I do commit that priacy with NPCs isn't that profitable because they do not really interact and sadfully
are not delivering the good you would like to have. Here maybe some adjustments are needed.

Regards,
Miklos
 
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Yes, I see your point and disapointment.
But the first thing you should face is that priates will very mostly die young instead of getting rich.

2ndly the punishments they introduced with 2.4 are linked to murdering other players only.
As long as you're dealing with NPCs no one cares about you. PvP has many faces and unwnated PvP
is a crime and should be punished even harder. For PvP you have conflict zones, Nav beacons, Resource
Extraction zones. Anyone entering these zones is aware of the things possible to happen.

Supercruise piracy against players is the hardest job you can select. Only following the roleplay will
probably get you some reputation in any other case you will end up as a ganker or griefer; select
your work of choice. Making profits from this in unlikely to happen, hence it is gameplay for those
which are already set in wealth and seeking entertainment.

I do commit that priacy with NPCs isn't that profitable because they do not really interact and sadfully
are not delivering the good you would like to have. Here maybe some adjustments are needed.

Regards,
Miklos

Exactly my point though, none of it is profitable, all of it is difficult, and the punishments far outweigh any benefit that comes of it. There needs to be systems in place to actively encourage players to want to risk the consequences of having the death sentence in 12 systems. Maybe they crash and burn and lose half their assets, maybe they strike it rich by getting in good with a powerful syndicate next to a very profitable trade route filled with type 9's to raid.

Plus, if this was actively encouraged then in open play it would be meaningful for players to recruit escorts and you'd end up with a lot of PvPers who are skilled and on the side of good countering those who are also skilled but are working for the sith lords. You'd end up with PvP between people who actual want to PvP and with the amount of meaning behind it all there would be fewer people who are bored out of their minds going to just murder sidewinders. That's really what it comes down to: there's no meaning to anything so people just go with whatever gets them a cheap laugh the quickest. Give people meaning to their criminal activities and now they don't feel like that's the only way to have fun anymore.
 
I've been over this before but it's worth writing down again. My thoughts are:

Anarchy, Low-Sec, Medium Sec and High Sec should actually mean something. Currently they don't. This is where I'm hoping the C&P&K system will come in.

Players that play as Black Hats should be forced into ever lower security states due to the skill and persistence of the Security Forces in the higher security systems, ie the forces in a High Sec should be pretty damn lethal, Medium Sec less so, Low Sec not very effective (and possibly corrupt) down to Anarchies where there shouldn't be any.

So: what we now have (given the above) is that players who like to pirate (or just out and out shoot) other players are now better concentrated in Low Sec systems. But there needs to be a reason for White Hat players (principally traders) to go to those systems. To that end there need to be missions to transport goods that have a value beyond the mission payout to these systems. I'm thinking about things like low temp diamonds, painite etc. Stuff a successful pirate can later sell and still be earning a living. As it stands I can be paid 300,000Cr for transporting 30 units of tea, but those same 30 units would fetch a miniscule fraction of that value if simply sold as goods.

Pirates need goods and players to pirate. Players need reasons to risk being pirated. Risk/reward need to be equal no matter the colour of your hat. Everyone wins.
 
There's not going to be "further" punishment for being a criminal. There's going to be a bounty for one specific crime (i.e. murdering a fellow PF member) which means you will be treated like a criminal outside of anarchy systems.

Rather than criminal careers being driven in a direction which allows them to be used as an excuse for ganking, what I would like to see is real criminal gameplay which can be fully experienced alone, cooperatively, and through positive competitive play.
 
Agree with all. The current system makes no sense and is completly upside down. The criminal activities should be the MOST rewarding activities of the game, to compensate for the work, but instead you'll be lucky if piracy makes you enough money to cover fuel and ammo costs.

Trading is horrible right now. Can't even find proper deals without using 3rd party apps, but even if you do find deals, the only ones worth your time are imperial slaves. Even that is very meh profit.
Of course piracy doesn't pay - there's nothing to really steal. Nobody trades anymore because there's just no reason to grind your fingers off to only get mediocre pay.

Reworking trading and making it one of the best paying activities is the first needed step to fix piracy. If trading pays, so will piracy (and remove the black market selling price reduction, why is it even there is beyond me in the first place, makes no sense as the stolen wares are already harder to aquire and need to be smuggled inside).

Piracy missions need a complete rework. The payment is meh, you can't stack them or anything, there's no point to waste time on them when you have more paying, risk-free alternatives everywhere around. The amount of goods you need to pirate per mission is too high. Some requiring over 100 tonnes of stolen cargo - realistically you aren't going to collect more than 20 tonnes (number pulled out of my bum).

Anarchies are pretty much the same as any normal systems. Apart from different materials and no bounties, there's nothing. No reason to go there. They have to be more risky, but also have to have the best rewards.
 
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-Murderhoboing and getting told to commit suicide and being compared to real life terrorists, rapists, and cannibals by people on Reddit. (Not exaggerating, I've seen people unironically call PvPers theses things)

Stopped reading there. Grow up.

*PvE players are so evil, they call me names!*

Edit
Second part was uncalled for...
 
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Stopped reading there. Grow up.

*PvE players are so evil, they call me names!*

In fairness, hes right. Being a murder-hobo in the game is perfectly acceptable and breaks no rules; however people are constantly excising the knowledge of their arm chair psychology comparing ones actions in a game to unacceptable acts in real life. It is a problem.
 
Yeah, too bad you burying your head in sand isn't going to change the harsh truth and undo what's happening everyday.

In fairness, hes right. Being a murder-hobo in the game is perfectly acceptable and breaks no rules; however people are constantly excising the knowledge of their arm chair psychology comparing ones actions in a game to unacceptable acts in real life. It is a problem.

No. He absolutely isn't right. NOBODY calls you a real life terrorist, cannibal or . If someone would do that his post would get very quickly moderated. And if moderation doesn't exist (just hypothetical), well that's your fault for going to a place without rules. Wait, that sounds familiar... Is Reddit Open?

PS
The arm chair psychology only starts when you cannot accept that some people don't want to play with you. In which case you would be the one to confuse the game with real life.

PPS
And this is the thing that really needs to change. If both sides don't stop with all the ridiculous hyperbole you'll never reach consens. It's always the same 10 people who hold the whole discussion hostage with their extreme views. It's absolutely impossible to discuss anything.
 
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It is indeed named Elite Dangerous for a reason. It's named after a rank, the first rank that pilots are accepted into the pilots federation if I remember correctly.

And that rank is called thus because people holding it are supposed to be tough b-s who have seen their share of combat and killed thousands of pilots.
 
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Yep.. black hat, white hat, good, bad... everyone wants to go down their own route in this game, yet the routes are essentially pointless at the moment. If there was some meaning to it all, it'd make for a whole load of interesting dynamics between player sets. If FD ever do implement some kind of karma system tied into the security of systems themselves, we'd actually start getting our game back on track.
 
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No. He absolutely isn't right. NOBODY calls you a real life terrorist, cannibal or . If someone would do that his post would get very quickly moderated. And if moderation doesn't exist (just hypothetical), well that's your fault for going to a place without rules. Wait, that sounds familiar... Is Reddit Open?

All of that actually happens frequently. Comparisons to real life terrorism and rapists, everyday. We're not talking about this forum *specifically* but in general Elite Dangerous. Be it in-game, PMs or reddit, all of that together.

Also, none of this is relevant to the thread. Nobody wants murder hoboing to pay, why should anyone pay you for shooting harmless sideys? This thread is about risk VS reward anyway, and there's no risk in that.
 
All of that actually happens frequently. Comparisons to real life terrorism and rapists, everyday. We're not talking about this forum *specifically* but in general Elite Dangerous. Be it in-game, PMs or reddit, all of that together.

Also, none of this is relevant to the thread. Nobody wants murder hoboing to pay, why should anyone pay you for shooting harmless sideys? This thread is about risk VS reward anyway, and there's no risk in that.

Maybe in your imagination. Anyway, if your or the OPs claim is that everybody who doesn't play PvP calls everybody who does a , the discussion is doomed from the start and the very reason I stopped reading there.
 
Stopped reading there. Grow up.

*PvE players are so evil, they call me names!*

Thank you for proving my point.

Maybe in your imagination. Anyway, if your or the OPs claim is that everybody who doesn't play PvP calls everybody who does a , the discussion is doomed from the start and the very reason I stopped reading there.

i never said all of them do, I just said that it happens. You're the one who got deeply personally offended by the fact that I pointed out there are unstable people in this community who can't separate a computer game from reality.

people like that are why griefing is such a big past time in this game: the group of pvpers who are bored out of their minds because they have no meaningful gameplay to enjoy go out and start killing random people hoping to get a salty Reddit post made about them.
 
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