Crippling Framerate ( < 10 FPS) with RTX 2080 Ti , i9 9900KS, 32GB Ram

I have no idea why this game is performing at such a low FPD, it's pretty much unplayable. Even when I switch the settings from ultra to low i'm still working with crippiling FPS.
 
Wow, very odd. I have RTX 2070 and 32GB Ram and the game works very smoothly for me. I have everything set on ultra too. I wonder if the net connection could have something to do with it? I have fibre right to my house, but it could also be something between your ISP and Frontier. There are more factors than your hardware involved when it comes to frame rate.
 
i have a 1060 with an intel 8400 cpu, and i get like 50 fps in a zoo with 3000 guests and with all the settings at max (except for shadows, that one is low).. i notice that when my fps drop to like 30 or so, that happens because of chrome that is open (and doing something), or something else is draining the cpu. Maybe you can look at what other programs you have running that can cause this, because this should not happen with those specs
 
i have a 1060 with an intel 8400 cpu, and i get like 50 fps in a zoo with 3000 guests and with all the settings at max (except for shadows, that one is low).. i notice that when my fps drop to like 30 or so, that happens because of chrome that is open (and doing something), or something else is draining the cpu. Maybe you can look at what other programs you have running that can cause this, because this should not happen with those specs

Yes true, on my big zoo I can't watch YouTube on my second monitor. I can on my Arctic Zoo though.
 
I'm curious, have anyone managed to create a big zoo without any lag and low fps? And if so, what kind of pc do you have? (and by big zoo I mean minimun 7-8k guests, covering at least 50% of the map and over 300 animals)
 
I'm curious, have anyone managed to create a big zoo without any lag and low fps? And if so, what kind of pc do you have? (and by big zoo I mean minimun 7-8k guests, covering at least 50% of the map and over 300 animals)
i am currious about this too, although i think there is no pc that can handle that (or a full zoo) without lag/low fps

Also what i don't understand, is that whem my cpu is ablittle above the requirements, the cpu load for this game will be a constant 90ish%, even when i change the settings from ultra to the lowest possible :O with other games that i play on ultra with lets say 70%cpu load, when i change the settings to the lowest, the cpu load also drops for that game
 
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i am currious about this too, although i think there is no pc that can handle that (or a full zoo) without lag/low fps

Also what i don't understand, is that whem my cpu is ablittle above the requirements, the cpu load for this game will be a constant 90ish%, even when i change the settings from ultra to the lowest possible :O with other games that i play on ultra with lets say 70%cpu load, when i change the settings to the lowest, the cpu load also drops for that game

The thing is that PZ is very CPU heavy and there's kind of a bottleneck 'cause it only really utilises one core with the game still using dx11 and all that (which is why so many people are asking for dx12 support 'cause that might help with said bottleneck issue) so even a high-end CPU will sooner or later meet a wall with this game. The graphic settings don't have that much of an effect on the CPU since those are more dependend on the GPU...thousands of guest, staff and animal thoughts and actions etc. that need to be calculated and executed constantly however not so much, those are all things your CPU has to deal with.

So while we all know Frontier's always working on performace as well I doubt we'll ever see such a zoo (whole map covered, with detailed buildings, 10k guests + hunderts of animals and staff) running smoothly. Not unless something really major happens or somebody here buys a NASA computer to play this game...
 
The thing is that PZ is very CPU heavy and there's kind of a bottleneck 'cause it only really utilises one core with the game still using dx11 and all that (which is why so many people are asking for dx12 support 'cause that might help with said bottleneck issue) so even a high-end CPU will sooner or later meet a wall with this game. The graphic settings don't have that much of an effect on the CPU since those are more dependend on the GPU...thousands of guest, staff and animal thoughts and actions etc. that need to be calculated and executed constantly however not so much, those are all things your CPU has to deal with.

So while we all know Frontier's always working on performace as well I doubt we'll ever see such a zoo (whole map covered, with detailed buildings, 10k guests + hunderts of animals and staff) running smoothly. Not unless something really major happens or somebody here buys a NASA computer to play this game...
Well i hope you know that he/she/it is saying he/she/it and MANY other People on the Internet is running Planet Zoo in DX12, but..... no one is going to tell how, and no one ever found something about that using Google. ^^
 
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Well i hope you know that he/she/it is saying he/she/it and MANY other People on the Internet is running Planet Zoo in DX12, but..... no one is going to tell how, and no one ever found something about that using Google. ^^

Oh yeah, I know...I mean I wasn't active in that topic but I read it a few days ago and actually asked them for help via PM 'cause all I could ever find when looking into dx12 for PZ was the not working thing, too, and I really got trouble with my largest franchise zoo as well by now. Needless to say, I never even got an answer. So, so much for all that "I'd help if people asked nicely" stuff. Oh well, I guess no answer is answer enough in this case...still would've been nice to at least get some kind of reply, but whatever.

Anyway, I hope Frontier is working on dx12 for PZ in addition to their usual optimisation stuff, since it would probably help a whole bunch of people who currently run into that CPU bottleneck.
 
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Hi OP.
Just to let you know that I have had a similar issue with Planet Coaster, and other games. In all cases the wrong graphics card was selected by default.
 
Well i hope you know that he/she/it is saying he/she/it and MANY other People on the Internet is running Planet Zoo in DX12, but..... no one is going to tell how, and no one ever found something about that using Google. ^^

It's not possible to run a game under DX12 if it is not developed to do so.

So whatever somebody might say, It's not possible to have the game use the DX12 structure.
 
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