Cross Platform Play: The Sequel

Would be great, but given the differences between the Xbox and PC versions currently I don't know if it's feasible on ED. I would definitely welcome it though, as it would be good to see PC CMDRs in game as well.

I honestly don't get it. What differences prevent this?
 
Correct me if I'm wrong, but hasn't there been a total of ZERO Xbox One games that can cross-play with the PC version of whatever the game is?

I.. uhm.. uh..

Yeah, zero.

But isn't that what this thread is about? The fact that NOW they're allowing it when before they weren't? Based on that premise you kinda have to assume that it hasn't been done before, right?
 
Can we get a comment on this from Frontier at all?


Controller differences shouldn't be used as an excuse not to do it, so long as Xbox players can still *choose* to only to play with other Xbox players (which is an MS stipulation anyway, IIRC).


Correct me if I'm wrong, but hasn't there been a total of ZERO Xbox One games that can cross-play with the PC version of whatever the game is?

Yes, because it wasn't allowed *before* - not like this anyway.

Last gen. there were a couple of (or just one?) MS games that had it between Xbox 360 and Windows.

This gen. MS initially allowed it between Xbox One and Windows 10, with the now-cancelled Fable game set to feature it.

MS is now *fully* up for it, though - and not just between Xbox One and Windows 10 via Xbox Live, but between Xbox Live and Steam, Xbox Live and PSN...
 
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Correct me if I'm wrong, but hasn't there been a total of ZERO Xbox One games that can cross-play with the PC version of whatever the game is?

As of right now, Rocket League, Idarb, and there are a couple of more indy style games that are. I would say at E3 we'll see a few more. I think in co-operative games you'll see plenty of cross platform gaming. PvP will be segregated due to the fact of E-sports leagues, and large amounts of cash being at stake.
 
Can we get a comment on this from Frontier at all?


Controller differences shouldn't be used as an excuse not to do it, so long as Xbox players can still *choose* to only to play with other Xbox players (which is an MS stipulation anyway, IIRC.

YUP!

Frontier NOT doing this just shows us how little they understand these systems.

I mean.. they set up private play expressly for people who wanted to play in the BGS, but don't want to interact with the general population. So why concern yourself with what controls each platform is going to use?

Lame excuse is lame.
 
I asked Gary Richards about this in the latest Xbox update thread, as he was being active in it today and yesterday.

https://forums.frontier.co.uk/showthread.php?t=243066&page=6&p=3773108&viewfull=1#post3773108

Gary, any chance of Frontier adding cross-network play between Xbox One and PC, given that it is now officially supported by Microsoft?

This support isn't simply for Xbox One and Windows 10 users to play together via Xbox Live - it's full support for *cross-network* play between people on Xbox One with Xbox Live, people on Windows ** PCs with Steam or other networks, and even other consoles...

(see http://news.xbox.com/2016/03/14/letter-chris-charla-idxbox-updates-gdc/ and http://www.rocketleaguegame.com/news/2016/03/xbox-one-cross-network-play/ )


Controller differences shouldn't be used as a reason not to do it - just give people the option to play on their own network or play cross-network (that's what Rocket League does). If people don't want to go up against kb/m or HOTAS they could just choose "Solo" or "Open - XBL" instead of "Open - XBL/PC".

The vision of the game has always been for everyone to be able to play together in the same Galaxy. The announcement from Microsoft regarding cross-play certainly helps us towards that vision, but there are many technical and infrastructure obstacles that need to be resolved.
I do feel it would be great if players had the option to play cross-platform so (as you say) they could then choose the game mode that suited them.
 
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