Hardware & Technical CrossfireX Issues

Hey so this game seems to be a bit...weird with my crossfire setup. If I turn on Vsync, I cannot get past 24 fps too often.

If I turn on frame capping, I cannot get past 24 FPS looking in strangely specific places in space. It's always the number 24 for some reason.

If I turn Crossfire off and Vsync on, I maintain a beautiful 50-60 FPS consistently.

2 R9 270Xs
FX-6300 3.5 GHz.
8 gigs DDR3 RAM.

Why is this happening? And/or how do I fix it so that I don't have to turn off Crossfire every time I want to play this game?
 
I too have problems with crossfire. Have had support cases registered since release without any action from FD. My problem is that Elite crashes if I enable Shadows in-game and fails to start at all if shadows is enabled on start. I have two 280X. Without Shadows the game looks awful but runs a little smoother with crossfire, I get almost constant 60FPS in 2560*1440 in space and around 45FPS in stations. With only one 280X active and shadows on ULTRA I get about 50FPS in space and 40FPS in stations. Would like to be able to use my hardware.

My setup work more or less the same with/without VSYNC but I prefer to run it enabled to get away from tearing.
 
I too have problems with crossfire. Have had support cases registered since release without any action from FD. My problem is that Elite crashes if I enable Shadows in-game and fails to start at all if shadows is enabled on start. I have two 280X. Without Shadows the game looks awful but runs a little smoother with crossfire, I get almost constant 60FPS in 2560*1440 in space and around 45FPS in stations. With only one 280X active and shadows on ULTRA I get about 50FPS in space and 40FPS in stations. Would like to be able to use my hardware.

My setup work more or less the same with/without VSYNC but I prefer to run it enabled to get away from tearing.
With 1 270X without Vsync with everything maxed and supersampling on 1, I get about 125 FPS average. So it's very obvious the hardware can handle it, but turn on my second card with same settings and I have the whole 24 fps problem.

While I clearly don't NEED the second card to play, being able to use my hardware to its full potential would be REALLY nice. I've recommended it to every Nvidia user and one-card AMD user I've known so far but until they fix crossfire, I pretty much need to steer my crossfire friends away from this game. I feel like when making games today the developers ignore Multi-GPU users as I encounter these issues far too much in newer games, wheras some older games can run multi-gpu flawlessly. I do not understand it.
 
same here, 2x R9 280x, while not required to run ED, i also run OTHER games, and i refuse to spend my time switching it on/off for a single game.

this is 2015, Xfire was introduced 11 years ago, no excuse not to support it (same for SLI btw...).

hell, this game wasn't even in their mind that this techno was existing......
 
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The lack of Crossfire support is very frustrating. You can force it on, but the results are very mixed.

As for Frontier's claims that Crossfire is not relevant to Elite: Dangerous, I would suggest there are a bunch of Eyefinity users out there that would like to discuss the situation with them...

Common, FDev, it's not like Crossfire is old tech! We're 4 months into the full release and we still don't have full Crossfire support?
 
Guys can you try setting up a custom profile in CCC using the new Evolve profile. Its a suggestions from another user (apologies can't remember who) and it worked for me. Running about 55fps in asteroid field compared to 30fps odd from 1 gpu on my 295x2 at 5680x2160. AMD say they will be releasing an ED profile in the next driver but who knows when that will be.
 
Guys can you try setting up a custom profile in CCC using the new Evolve profile. Its a suggestions from another user (apologies can't remember who) and it worked for me. Running about 55fps in asteroid field compared to 30fps odd from 1 gpu on my 295x2 at 5680x2160. AMD say they will be releasing an ED profile in the next driver but who knows when that will be.
Evolve Profile does not work.
 
The lack of Crossfire support is very frustrating. You can force it on, but the results are very mixed.

As for Frontier's claims that Crossfire is not relevant to Elite: Dangerous, I would suggest there are a bunch of Eyefinity users out there that would like to discuss the situation with them...

Common, FDev, it's not like Crossfire is old tech! We're 4 months into the full release and we still don't have full Crossfire support?

Well... official elitedangerous.com website does sport a nice Nvidia logo soooo......
 
Well... official elitedangerous.com website does sport a nice Nvidia logo soooo......
So? That means they can't make multi-gpu configurations work? Unless you're implying that the devs are greedy and don't care for half of their consumer-base and took bribes from Nvidia to make SLI work and not Crossfire. Star Citizen is flashing a nice AMD logo, are you suggesting that they'll cater more to me than Elite Dangerous?

I recall reading a few months ago that SLI wasn't even working with this game. Has that changed?

Whatever the case is now, the sooner Crossfire is supported the better. This is one of the few games where I have to turn crossfire off just to get higher frames. And that's one hell of a nuisance.
 
So? That means they can't make multi-gpu configurations work? Unless you're implying that the devs are greedy and don't care for half of their consumer-base and took bribes from Nvidia to make SLI work and not Crossfire. Star Citizen is flashing a nice AMD logo, are you suggesting that they'll cater more to me than Elite Dangerous?

I recall reading a few months ago that SLI wasn't even working with this game. Has that changed?

Whatever the case is now, the sooner Crossfire is supported the better. This is one of the few games where I have to turn crossfire off just to get higher frames. And that's one hell of a nuisance.

Sadly yes - SLI is working crossfire is not. :(
 
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