Crosshair convergence with fixed weapons / chaff

As it is at the moment, when outfitting a ship for combat, there are two main options regarding the type of hardpoint mount for guns - fixed or not.

There is a skill vs. damage trade off, which seems fair. Fixed require the most skill and do the most damage, gimbaled are 'easier' to use (the target still needs to be kept directly in front) and do less damage, turreted weapons are the easiest of all to use and so, do the least damage.
That's in an ideal world. However, in my opinion there are two issues - hardpoint placement / crosshair convergence and chaff.

In certain ships (Clipper being a prime example), fixed weapons simply don't work as the hardpoints are too far apart and point straight forward. This could so easily be fixed, in most cases, by having fixed weapons angled inwards slightly. They could all converge at the same point 1.5km away, for example (possibly even user defined), with the small amount of tracking they currently have allowing the convergence spot to adjust closer or further. This would not affect the amount of skill required to effectively use fixed weapons, it would only serve to make them viable on more hulls.

On such a ship, in a PVE situation, it's not an issue... simply pick gimbaled weapons, take the hit to damage output and crack on! The problem is with PVP (when I say PVP, I mean two sides who each want to fight, not someone attacking a hauler) and chaff.

Let's take the Clipper again (although it's also relevant to some other ships, such as the Cobra). We already know we can't use fixed weapons, so we use gimbaled. However, most ships set up for PVP fit a chaff, which holds 10 charges, lasts several seconds and effectively renders your gimbaled weapons entirely useless (yes, your target can be unlocked, allowing your gimbaled weapon to fire straight ahead, but we're still left with the original convergence problem). This, in turn, renders some ships (ships which should be good combat vessels) unusable in 'serious' PVP.

The chaff issue would vanish if the convergence problem was sorted. I mean, seriously... even WW2 planes had guns which were aimed at a set point in front of themselves! This is the year 33XX!

I know that right now, this is just how it is, and I know there are work-arounds and alternatives, but things can and have changed since launch and personally, this is something I'd like to see 'fixed' (and it's so simple)!
 
I reckon that weapon placement and convergence is part of FD weapon balancing process, the Clipper is fast and agile for such a huge ship if it had better weapon placement/convergence it's end up being a bit over powered and would be rebalanced in some other way.
The Cobra's another one with it's small hardpoints under the wing tips rendering them fairly ineffective (I usually leave them empty) but it would probably end up with lower speed and/or agility otherwise.
The fixed guns do have convergence or they'd only both hit the target at very close ranges, watch what fixed weapon cross-hairs do as a ship flies over yours (they open up as the range decreases and then snap back to normal), TBH I can't see FD changing something this fundamental since it would be a huge rebalancing effort applied to all ships and weapons.
 
I don't know about other people, but I see these awkwardly-placed hardpoints as being excellent locations for seeker missiles and torpedoes. If only they were better than they are.
 
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