The KS campaign and numerous updates and interviews have shown that FD is keen on creating expansions, and I'm sure everyone here is eager to get them. It is unclear at this moment how these are to be funded.
Let's take player-flown capital ships as an example of a potential expansion pack. Cutters - the smallest capital ship type - have been kinda confirmed to be available sometime in the future for players with enough rep. Models for some ships have been already created, but there is a lot of work to do in interior modeling, creating an entirely new set of ship modules, balancing gameplay, testing, etc. This requires funding.
Instead of relying entirely on retail sales, or on microtransactions, advertising or cash-for-credits, it is worthwhile to consider new round(s) of crowdfunding. Practically all of us here took part in crowdfunding on KS or on FD site, so it would be a natural thing to do.
Some will have objections, of course. Some will be wary of a new campaign for a game that already was crowdfunded. But we have to remember that most of us did not pay for expansions. It should be clear to everyone that monies from higher tier "free" expansions aren't nearly enough to cover the costs of making such expansions.
We also would be backing a clearly distinct expansions, ones that were not part of the KS campaign promise, or launch feature set. Of course the campaign would be optional, and players would be free to buy the expansions separately, or get them for free for those who backed at that level.
What's in it for us? We could get more cool and limited stuff. We would get more word of mouth, which means more players, which means more funding for FD, and more features, more resources to kill bugs, etc.
The crowdfunding campaign could be on KS, for a reasonably smaller amount than the original KS campaign. Given the generous nature of many E: D fans, there should be a generous number of stretch goals. A well-funded company makes for happy devs, which makes for better games, and warms and fuzzies all around.
Let's take player-flown capital ships as an example of a potential expansion pack. Cutters - the smallest capital ship type - have been kinda confirmed to be available sometime in the future for players with enough rep. Models for some ships have been already created, but there is a lot of work to do in interior modeling, creating an entirely new set of ship modules, balancing gameplay, testing, etc. This requires funding.
Instead of relying entirely on retail sales, or on microtransactions, advertising or cash-for-credits, it is worthwhile to consider new round(s) of crowdfunding. Practically all of us here took part in crowdfunding on KS or on FD site, so it would be a natural thing to do.
Some will have objections, of course. Some will be wary of a new campaign for a game that already was crowdfunded. But we have to remember that most of us did not pay for expansions. It should be clear to everyone that monies from higher tier "free" expansions aren't nearly enough to cover the costs of making such expansions.
We also would be backing a clearly distinct expansions, ones that were not part of the KS campaign promise, or launch feature set. Of course the campaign would be optional, and players would be free to buy the expansions separately, or get them for free for those who backed at that level.
What's in it for us? We could get more cool and limited stuff. We would get more word of mouth, which means more players, which means more funding for FD, and more features, more resources to kill bugs, etc.
The crowdfunding campaign could be on KS, for a reasonably smaller amount than the original KS campaign. Given the generous nature of many E: D fans, there should be a generous number of stretch goals. A well-funded company makes for happy devs, which makes for better games, and warms and fuzzies all around.