Horizons Cry from the heart

What I offer

New weapons:

[+] Class 1,2- blaster like on Scarab (very cool looking at the same fighters - Eagle / SideWinder)
[+] Class 4 - something like how on the capital ships (Like Ion/Laser Cannon Artillery)
[+] Class 2,3 - Unit with missiles to a volley of rockets took off 10-15 (for the dynamic and beautiful fights), like a volley with anaconda to another big ship would look very epic

Shields and armor:

[+] Introducing a new, dynamic and powerful weapons, it is necessary to raise the overall level of shields and armor (or vice versa weaken all the weapons in times so 2)

Interesting:

[+] There are systems where there are stars that are removed at 100,000 and more, I would like to near these systems with varying degree of probability find rare artifacts, materials, components, integers expensive in the end modules

Mission:

So as soon as the planned storage modules, then I suggest the following ideas:

[+]
Why not make the mission chain, as a reward which would be a random module / armor / weapon? For example, we take the mission, carry out and get randomly armor (an Light / Military / Other expensive options), and the same modules, and can also be randomly module with a random modification

[+] Script Mission 1, for example: "It takes a fighter in the squad to attack in the system ...", take the mission will fly (to arrive at the point of collection of the fleet), and here we meet 10-20 ships (NPC or players who took the same mission), then comes the action script (we all fly away to the point of battle), it has already begun the war (destroy all enemies). Upon completion of quests you can gather interesting loot. (In some ways this is similar to the conflict zone, but no, this is a job that does not last forever). It would have been even steeper if bots during the battle passed something on the radio, to feel the atmosphere of the battle

[+] Script Mission 2, for example: "It takes a fighter in the squad to capture the station ...", again collecting the player or NPC players, sending all the point events, and begins the siege of the station, with the result that you can lose a battle, so and winning at the same time having the opportunity to discounts on the occupied station. Moreover, the task would be very cool if it consisted of several stages, for example, you must first destroy the main fleet near the station, and then are gradually then go to the station and finish off the remaining fighters

[+] Since the players fly on different ships, such missions might be divided: requires a fighter to fighter takes Frigate, etc.

P.S.
Cry from the heart, I want to make batches of enemies want to fight one against the 5-8 (at least bots), and thus to split 1-2 with one volley immediately, but to make it look more beautiful and colorful at the expense of the new weapons of mass destruction, I want to feel power his ship flying into 10 or more enemies


It lacks the dynamic of fights with a variety of weapons



It was translated by Google, thanks

 
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