EDIT: I'M BLIND, IT WOULD APPEAR I'LL ASK IN THE COMPETITION THREAD. This thread needs burning.
I don't want to appear presumptuous but perhaps this thread could suffice as to list any questions anyone has, if any, concerning this competition.
Great idea of Frontier, undoubtedly we'll see some great footage and images that will really do the game justice now we have the debug camera. If we want to use up the whole 4 minutes and have it all backed with music we will of course have to consider the copyright issue and so will have to be royalty free music to go with Erasmus Talbot's audio, I understand this, but... I'd like to have a go at this and I only really have one question myself...
Question: Does the video in its entirety have to be all debug camera shots or can there be shots of the conventional first person 'sat inside the ship' shots mixed in?
Forgive me if this has been written somewhere and/or perhaps this is obvious, but the competition wasn't specific that it all had to be debug camera, unless of course this assumption goes without saying. Clearly the more debug camera shots the better but being able to do this 'fps view' as well, may enable us to set/portray a particular scene using both (situations when the debug camera is not available for instance).
Thanks
I don't want to appear presumptuous but perhaps this thread could suffice as to list any questions anyone has, if any, concerning this competition.
Great idea of Frontier, undoubtedly we'll see some great footage and images that will really do the game justice now we have the debug camera. If we want to use up the whole 4 minutes and have it all backed with music we will of course have to consider the copyright issue and so will have to be royalty free music to go with Erasmus Talbot's audio, I understand this, but... I'd like to have a go at this and I only really have one question myself...
Question: Does the video in its entirety have to be all debug camera shots or can there be shots of the conventional first person 'sat inside the ship' shots mixed in?
Forgive me if this has been written somewhere and/or perhaps this is obvious, but the competition wasn't specific that it all had to be debug camera, unless of course this assumption goes without saying. Clearly the more debug camera shots the better but being able to do this 'fps view' as well, may enable us to set/portray a particular scene using both (situations when the debug camera is not available for instance).
Thanks
Last edited: