Up to this point, most of my exploration has been between the Bubble and the Rim. I'm currently on my way to Colonia, my first trip towards the core, and I'm encountering multiple cubic star clusters. As in, the star clusters are obviously geometric cubes / rectangular instead of roughly spherical or planer. This just "ruins my immersion", and I'm wondering if it's a bug or an unavoidable consequence of Frontier dividing the galaxy into a 3D grid / matrix. I'm on a PS4, though I can't imagine this would have any effect on how the Stellar Forge renders star clusters.
I've not noticed this effect when exploring the outer spiral arms, and that makes me think it the problem may be due to the high star density toward the core. I've done graphics programming in the past, and if you fill a container with a few randomly placed dots, it's very difficult to discern the boundary. Increase the density, and the boundaries become visible. This can be worked around by creating an artificial "noisy" boundary to the random dots (a rough circle inside the rectangular graphical surface, for example), and I will be quite disappointed if Frontier failed to do this in the Stellar Forge...
So, is this a fixable bug? Is it platform-specific, or have any of you noticed it on platforms other than the PS4? If the galactic core is indeed filled with cubic star clusters, I will be limiting all future exploration to the spiral arms and rim
I've not noticed this effect when exploring the outer spiral arms, and that makes me think it the problem may be due to the high star density toward the core. I've done graphics programming in the past, and if you fill a container with a few randomly placed dots, it's very difficult to discern the boundary. Increase the density, and the boundaries become visible. This can be worked around by creating an artificial "noisy" boundary to the random dots (a rough circle inside the rectangular graphical surface, for example), and I will be quite disappointed if Frontier failed to do this in the Stellar Forge...
So, is this a fixable bug? Is it platform-specific, or have any of you noticed it on platforms other than the PS4? If the galactic core is indeed filled with cubic star clusters, I will be limiting all future exploration to the spiral arms and rim
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