Curious about what will happen if you're exploring far away and die?

Just curious about what type of death system ED will have for explorers...I mean deep space for months kind of explorers, who go tens or even hundreds of thousands of lightyears beyond human space. I plan to work my way up to an Asp Explorer, fit it out for deep space exploration and self-sufficiency, and go waaay out there and see what I can find and record. Obviously that amount of time spent and effort isn't a minor detail for an explorer, and to get killed and reappear all the way back in human space and suddenly lose all of that distance and progress you've made would be devastating.

I'm wondering (hoping) if there will be some way to respawn a player like that near the location they died, at least. Or perhaps give them the option to respawn near where they died, or respawn back in human space. Obviously respawning back in human space could be an unintended shortcut/exploit, so maybe it should prevent you from using insurance to get your ship back if you choose to respawn back in human space...or at least some sort of downside to it.

Any thoughts? Would be very interested to see what a Frontier team member thinks about it.
 
Also, I'm wondering what sort of repair options deep space explorers will have. Currently there is no way to repair your hull without a station...I'm assuming we're going to get some sort of hull repair module that doesn't use charges. Perhaps it can use the ship's power systems, or perhaps be fueled by certain types of stars or planet atmospheres. That would be neat. Right now, all we have is that ship systems repair module, and it doesn't repair the hull. On top of that, it uses charges that can only be filled at a station...clearly useless for deep space exploration.

The module I'm thinking about could be a slow-repairing module so it isn't overpowered in PVP. Could maybe take 10 minutes to repair a hull completely and you'd need to exit supercruise and sit still to use it. That seems reasonable.
 
when you die you go back to the last station you were at.

cobra3 might actually be better for exploring since it has less mass by far (afaik) and longer jump range (20ly or so which is more than asp afaik)



i'm gonna be heading 25,800ly to Sagittarius A* and the center of the galaxy myself.
 
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Well, the exploring is far too easy and safe not to balance it with respawning at last visited station. Its fair and balanced. Also, its quite realistic. It keeps people "close" to inhabitated systems, so only hard core badass few go full deep space. Exploring further than 200Ly from other humans is for sportsmen, like alpinists. Its not needed for human race to know whats so far. Why would Frontier team want lots of people scattered all around the galaxy?

After the release im going to trade a bit to get a good explorer gear (probably a specialized cobra) and try to get as close to the galaxy core as i can. I dont want to meet there as many players, as there are in Sol now, its supposed to be a Great Dangerous Expedition to the Core, not a casual walk to the core...
 
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when you die you go back to the last station you were at.

cobra3 might actually be better for exploring since it has less mass by far (afaik) and longer jump range (20ly or so which is more than asp afaik)

Unless you are playing Iron-man in which case you are not immortal and you just die. I am not sure if this feature is in the initial release though.
 
Well, the exploring is far too easy and safe not to balance it with respawning at last visited station.

But all sorts of things can happen...who knows? Mistakes are always waiting around every corner, even for the most experienced pilots. And I'm only talking about the things we KNOW can happen...Frontier probably has some dangerous, unknown things waiting for us out there...I think we really should have some way to not lose every single bit of our progress.
 
But all sorts of things can happen...who knows? Mistakes are always waiting around every corner, even for the most experienced pilots. And I'm only talking about the things we KNOW can happen...Frontier probably has some dangerous, unknown things waiting for us out there...I think we really should have some way to not lose every single bit of our progress.

Well, im going to stick with hard core earth explorers. If it wouldnt be dangerous, lots of people would visit Mount Everest or South Pole. Well, they dont. Plenty of people died trying to get there. One mistake and your gone? Well, thats what makes it really exciting challenge and an achievement. Why would you be proud of something, that was made easy because of game mechanics?
 
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