Currency Options - Not Pay To Win

tldr; I'd buy in-game currency to avoid grinding for it and that's not pay to win if you can grind that currency without paying

A Sidewinder is going to have a hard time against an Anaconda, but since skill does matter a lot, it's possible. That being said, those of us who simply don't have time for "grind" aren't really able to enjoy the game. Most of the existing content requires a huge grind to access. There looks to be some really interesting changes coming, but if previous experience holds true it's not something I'll be able to participate in, or be purchasing if that's required. I understand the point of view of people who HAVE ground their way to where they are. They're understandably proud of the time they put in. I'm more than a little jealous of their situation with regard to their ability to spend that much time grinding in a game.

The reverse is probably true as well. I'm sure there are people who think I'm a fool for dropping $20/month into Star Citizen, a game I haven't played in forever, on top of the multiple thousands I've spent on ships in that game, but I can easily afford it without missing it and I'm not even affluent. I used to do the same thing in EVE Online before I got burned out. I subbed 9 accounts in EVE for two years after I quit playing in 2015. Now that I think about it, maybe I AM stupid. :)

Time is the real currency.

My point is that "buying" in-game currency doesn't do anything to make you a more skillful pilot, but it does unlock other aspects of the game that aren't accessible without it and I would like the ability to buy in-game currency instead of bobbleheads (although a Baby Yoda bobblehead would definitely sell... have you contacted Disney about a license?)
 
Along with that, how would you expect the game to handle the loss of your ship?

What happens If said ship that you bought with currency bought with real money gets destroyed? Would you expect FD to refund you the money or accept it as a loss? Would others expect to be refunded that money that they "lost" by losing their ship. Support at the moment is already inundated by incompetent players that followed a get rich quick guide bought, biggest most expensive ship they could and lost it. They already bleat that the game isnt fair for not compensating for their own errors, imagine if real money was involved too...
 
NO!

What you're proposing is exactly Pay-To-Win mechanic. Instead of playing the game, you pay real money to skip parts of it.

People like you ruin gaming for everybody with suggestions like this, turning games into shallow coin sucking machines.

If you don't have time to play the game, there's ARENA for you. Or something else.
 

Deleted member 38366

D
On top.... with the EZ Credits Players can earn these days, the suggested Option would be rather pointless. If anything, it'd take away Gameplay Progression.

Compared to where we come from (those old enough to remember V1.0 era Credits income), Credits are almost given away for free these days.

Brand new Players have no business flying an Anaconda. Their "Rebuys (or failure to Rebuy) due to inexperience or poor decisions" Experience is better off happening in small Ships.
 
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tldr; I'd buy in-game currency to avoid grinding for it and that's not pay to win if you can grind that currency without paying

"I am going to shoot somebody in the head, but that isn't murder because you can also die in other ways."

The whole point of p2w is to gain an advantage by skipping grind in exchange for a real currency. Hardly any games offer P2W where you cant even grind for the advantage. Come to think of it, SC is the only one that has such a comical level of P2W. What you describe is plain ol' traditional P2W, and many don't like it. If you do just say "I wish P2W was a thing in ED because I want to spend real money to get functional stuff in the game I can use to my advantage."

It would be a short discussion, but at least an honest one.
 
OK, one has to grind to get sufficient in game currency such as ARX and or CR's for example. Just so one can purchase stuff like ships and mods etc etc etc. I'm curious as where one gets or obtains real life currency such as Dollars and or Pounds for example, without grinding. Just so one can purchase a game and do the same exact thing in which one obtained the currency in the first place; Which is grind.
 
IRL cash for game cash is P2W, no other way to put it really. Though, I am not 100% sure I am against it, so long as it went no further than just credits. Credits are so easy to earn that I am not sure I would care if someone saves themselves less than an hour of grind by purchasing 50 million credits for 50 or how ever many $/€/£/whatever.

Problem I see, is that once you go down that road, it starts becoming easier to justify buying engineering materials. Which then is just a step away from buying engineer and tech broker unlocks, or system permits. Then maybe a step further to Elite SLF pilots, then further still to fully engineered ships built to whatever spec one is willing to pay for.
I do not see Fdev doing this anyway. They have been keeping to the same play book that brought us the Cobra Mk. IV. I applaud Fdev so far for their resistance to catering to whales outside of cosmetics. Cosmetics I hardly ever get to see or appreciate because I pretty much stay in night vision mode. Sorry big spenders.
 
Problem I see, is that once you go down that road, it starts becoming easier to justify buying engineering materials.
The problem is much more serious. Once down that road it's easy for developers to just design terrible grind walls (or time walls, which is also popular choice) everywhere, with option to skip through them with cash payments. There's a lot of those games made these days. Usually Free-to-Play in theory, but designed to force you to pay at every turn.
 
It is nice to meat a proper whale from time to time tho. They keep a lot of games running for those that spend no money. But ED is not such a game.
 
This same thought process has a lot to do with why I stopped playing Eve Online. I've never liked PLEX from the start, though it technically met the definition of 'not pay to win'.

Until you use your wallet to grief endlessly. As rebuys are so pitifully low in Elite, an excellent yet fairly cheap ganking ship would cost very little to more or less infinitely rebuy as you've enabled direct dollars to credits. Many, many real world examples exist to show this will happen. I'm a fan of Open Play as a solo commander that sticks to PvE. Griefers are griefers and you learn to avoid them or confront them.

You cannot truly confront a griefer that has a wallet tank on their account.

This is but one example of why dollars to credits is a bad idea.
 
One of the main reasons I have come to love this game is that YOU earn your place and Status within the game, at the same time FD does not fleece the playerbase with tempting "Pay for progression". You cannot buy Premium Ammo or Combat Ships with real hard cash. You have to earn it by learning the game and playing it until you have Your desired Status/Ship. I would not advise any player to "get filthy rich" quick but, just to sit back and enjoy the Rollercoaster ride that Elite experience gives.

Also, The old saying "Give an Inch" comes to mind. Once FD give in to the "Wallet Wariors" and start down the path of Selling ingame credits for cash then said Wallet Warriors will want to buy Prismatics, Lances, Pack hounds etc.. At this point you can Kiss Elite Goodbye for many as it will destroy every aspect of the game.

A final thought: If a player starts thinking the game is a "Grind" then at this point the game is not suited for such a Player.
 
Yeah paying real money for resources in the game is pretty much exactly pay to win.

Considering making credits isn't hugely difficult and you can do that concurrently with many other activities, it's fairly nonsense to want to be able to buy credits. Frankly speaking, if you're thinking that something like this is necessary, you haven't interacted with the game enough to really understand what a bad idea it truly is.
 

Craith

Volunteer Moderator
tldr; I'd buy in-game currency to avoid grinding for it and that's not pay to win if you can grind that currency without paying

A Sidewinder is going to have a hard time against an Anaconda, but since skill does matter a lot, it's possible. That being said, those of us who simply don't have time for "grind" aren't really able to enjoy the game. Most of the existing content requires a huge grind to access. There looks to be some really interesting changes coming, but if previous experience holds true it's not something I'll be able to participate in, or be purchasing if that's required. I understand the point of view of people who HAVE ground their way to where they are. They're understandably proud of the time they put in. I'm more than a little jealous of their situation with regard to their ability to spend that much time grinding in a game.

The reverse is probably true as well. I'm sure there are people who think I'm a fool for dropping $20/month into Star Citizen, a game I haven't played in forever, on top of the multiple thousands I've spent on ships in that game, but I can easily afford it without missing it and I'm not even affluent. I used to do the same thing in EVE Online before I got burned out. I subbed 9 accounts in EVE for two years after I quit playing in 2015. Now that I think about it, maybe I AM stupid. :)

Time is the real currency.

My point is that "buying" in-game currency doesn't do anything to make you a more skillful pilot, but it does unlock other aspects of the game that aren't accessible without it and I would like the ability to buy in-game currency instead of bobbleheads (although a Baby Yoda bobblehead would definitely sell... have you contacted Disney about a license?)

Better solution than asking for Pay2Win would be winging up with a few friends (or making a few friends) ingame. Earning money is easy nowadays (like - really easy), and there are people that help you out - for free (well, nothing is free, but because they like being altruistic - win-win!).

But I'd refrain from rushing the ships to the big ones, or you might find out you missed a big part of the game. Smaller does not mean worse, just different. My most used ship is my trusty Eagle MK II. It won't help me with bulk trades, but I use it for combat (bountyhunting, conflict zones, anti-xeno), exploration, traveling, material collection, rare trading, ...

It'd be a shame if you never encounter the joy of flying such a marvellous ship just because you skipped it, along with most of the others. Because in the end, the game is about having fun, not having the biggest ship/credit balance/kill counter.
 
A final thought: If a player starts thinking the game is a "Grind" then at this point the game is not suited for such a Player.

I absolutely 100% agree with this. The aspects of this game that are required to accumulate credits for better ships, materials for engineering, etc. really do not seem like a grind to me. It is completely enjoyable. And I easily accumulate more credits than I need in just playing the game and having fun with it. If these activities are an unenjoyable grind, definitely not a good game choice for a player. Players should enjoy the games they play.
 
I absolutely 100% agree with this. The aspects of this game that are required to accumulate credits for better ships, materials for engineering, etc. really do not seem like a grind to me. It is completely enjoyable. And I easily accumulate more credits than I need in just playing the game and having fun with it. If these activities are an unenjoyable grind, definitely not a good game choice for a player. Players should enjoy the games they play.
People like to take the fastest solution because they are trying to win the game, by.. playing it less, I guess.

Some people can see nothing but their immediate goal.
 
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