tldr; I'd buy in-game currency to avoid grinding for it and that's not pay to win if you can grind that currency without paying
A Sidewinder is going to have a hard time against an Anaconda, but since skill does matter a lot, it's possible. That being said, those of us who simply don't have time for "grind" aren't really able to enjoy the game. Most of the existing content requires a huge grind to access. There looks to be some really interesting changes coming, but if previous experience holds true it's not something I'll be able to participate in, or be purchasing if that's required. I understand the point of view of people who HAVE ground their way to where they are. They're understandably proud of the time they put in. I'm more than a little jealous of their situation with regard to their ability to spend that much time grinding in a game.
The reverse is probably true as well. I'm sure there are people who think I'm a fool for dropping $20/month into Star Citizen, a game I haven't played in forever, on top of the multiple thousands I've spent on ships in that game, but I can easily afford it without missing it and I'm not even affluent. I used to do the same thing in EVE Online before I got burned out. I subbed 9 accounts in EVE for two years after I quit playing in 2015. Now that I think about it, maybe I AM stupid.
Time is the real currency.
My point is that "buying" in-game currency doesn't do anything to make you a more skillful pilot, but it does unlock other aspects of the game that aren't accessible without it and I would like the ability to buy in-game currency instead of bobbleheads (although a Baby Yoda bobblehead would definitely sell... have you contacted Disney about a license?)
A Sidewinder is going to have a hard time against an Anaconda, but since skill does matter a lot, it's possible. That being said, those of us who simply don't have time for "grind" aren't really able to enjoy the game. Most of the existing content requires a huge grind to access. There looks to be some really interesting changes coming, but if previous experience holds true it's not something I'll be able to participate in, or be purchasing if that's required. I understand the point of view of people who HAVE ground their way to where they are. They're understandably proud of the time they put in. I'm more than a little jealous of their situation with regard to their ability to spend that much time grinding in a game.
The reverse is probably true as well. I'm sure there are people who think I'm a fool for dropping $20/month into Star Citizen, a game I haven't played in forever, on top of the multiple thousands I've spent on ships in that game, but I can easily afford it without missing it and I'm not even affluent. I used to do the same thing in EVE Online before I got burned out. I subbed 9 accounts in EVE for two years after I quit playing in 2015. Now that I think about it, maybe I AM stupid.
Time is the real currency.
My point is that "buying" in-game currency doesn't do anything to make you a more skillful pilot, but it does unlock other aspects of the game that aren't accessible without it and I would like the ability to buy in-game currency instead of bobbleheads (although a Baby Yoda bobblehead would definitely sell... have you contacted Disney about a license?)