I don't understand why jump range isn't simply limited on your fuel. These ships aren't jumping to nav beacons nor warp gates like in some other space games. These ships are simply using faster than light or frame shift travel to reach a detected astral body. So why can't a ship travel as far as their fuel allows? Of course jumping further means more fuel is consumed and thus less efficient than shorter jumps. This mechanic is already in place as you have to choose "fastest" route every time you log in. In fact if you select a system outside of your jump range the game already shows how much of your fuel tank would be used given the ability to jump there.
So again I ask, why have a jump range outside of the limitation of fuel consumption? Better FSD's would be more fuel efficient and thus allow for further jumps based not on some weird unknown variable (I'm guessing mass), but on the only logical variable this game has, fuel. Larger mass may mean more fuel consumption, but you'd still fully maximize your fuel tank's capabilities.
It seems silly that i can go to a place 15 ly from where I want to be, buy a viper and modify it, then I have to make seven jumps to reach my destination because although my fuel would allow for a 15 ly jump, game mechanics say "nope." Just doesn't make any sense to me.
Edit: The FSD's do take a certain amount of fuel per "jump" as an arbitrary limitation to enable the formula
Fuel Cost = Coefficient * (Distance * (Mass / Optimised Mass))^Power
The jump is valid only if Fuel Cost is less than an amount defined by the FSD.
So I still wonder why that limit exists. Why not make the FSD's max fuel per jump a dynamic variable which takes into account the ship's fuel tank? Maximum and optimal mass take into account fuel efficiency, so it's still valid to upgrade your FSD to travel further.
So again I ask, why have a jump range outside of the limitation of fuel consumption? Better FSD's would be more fuel efficient and thus allow for further jumps based not on some weird unknown variable (I'm guessing mass), but on the only logical variable this game has, fuel. Larger mass may mean more fuel consumption, but you'd still fully maximize your fuel tank's capabilities.
It seems silly that i can go to a place 15 ly from where I want to be, buy a viper and modify it, then I have to make seven jumps to reach my destination because although my fuel would allow for a 15 ly jump, game mechanics say "nope." Just doesn't make any sense to me.
Edit: The FSD's do take a certain amount of fuel per "jump" as an arbitrary limitation to enable the formula
Fuel Cost = Coefficient * (Distance * (Mass / Optimised Mass))^Power
The jump is valid only if Fuel Cost is less than an amount defined by the FSD.
So I still wonder why that limit exists. Why not make the FSD's max fuel per jump a dynamic variable which takes into account the ship's fuel tank? Maximum and optimal mass take into account fuel efficiency, so it's still valid to upgrade your FSD to travel further.
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