Current Mission Architecture Will Drive People Away

I'm convinced that the fundamental mission offering changes aren't a bug on FDEV part, but an architectural change for rewards.

This is a huge mistake implemented as is.

A) This is half a solo-centric and half group (wing) orientated game. Meaning, half, or probably over half, of your fan base don't want to wing up or do any of the wing missions. My brother plays the game and we're both the same way. I can't of course speak for the entire community, but I think you should keep this in mind.

B) You took something not broken, and tried to fix it. The space trucker missions were just fine, with rewards acceptable. It's a very popular way to make money, explore other systems, etc. etc. Now at many stations, it's being reported they're disappearing in favor of a plethora of wing space trucker missions.

C) Because of your database of missions available, you need to streamline the mission offering system. The community, in my opinion, needs a filter to focus on the types of missions they are interested in. Forcing a player to take black box missions, or kill missions by dumping dozens into the factions is just plain sloppy. Let us filter, please.

With all this being said, not all commanders are seeing an issue. I've been lurking on the boards and several have commented everything is fine. Things are NOT fine in the region I hang out at. I rely on missions to pass my time and make money, and they have been ridiculous lately. The offerings per station have been completely out of whack in relation to how many types of missions there are (meaning, 70% black box missions, OR 75% wing missions when there are soooo many other types).

I also understand that faction changes will kind of change the way missions are offered, but if I'm in a High tech system, and they're in boom, I should expect to see a balance of wing and solo delivery missions spread out within the faction. I'm not seeing that, at ALL since 3.0 was released.
 
It is not a lie.

A majority of forum posters have things changed/removed while they are only the minority who play the game. A majority do play the game barely post.

Fair enough, but you're insinuating, or possibly even demonizing us who want a better product that speak up.

My post was trying to say that being bombarded by wing or black box missions WHEN SO MANY MORE ARE AVAILABLE TO DO in the grand scheme of things is sloppy. What's wrong with a choice instead of being forced to play a certain way? People who are forced to do something they don't want to do will move on. That's not good for the community in general.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
knock it off please, or use the ignore function.
 
Fair enough, but you're insinuating, or possibly even demonizing us who want a better product that speak up.

My post was trying to say that being bombarded by wing or black box missions WHEN SO MANY MORE ARE AVAILABLE TO DO in the grand scheme of things is sloppy. What's wrong with a choice instead of being forced to play a certain way? People who are forced to do something they don't want to do will move on. That's not good for the community in general.
Having more choice is better and you can ignore the missions you don't want, vs removing them from the game so the people who did enjoy them are unable to do them anymore.
 
Having more choice is better and you can ignore the missions you don't want, vs removing them from the game so the people who did enjoy them are unable to do them anymore.

I'm not advocating removing any mission type from game. I'm advocating balance and choice. I believe a player should be able to play any play style they wish, and missions majorly fit into the overall content of the game.
 
It would be nice if the game noticed what type missions we completed and offered more of the same type. Currently, the game offers a bunch of missions I will never take, like 25k LY passenger missions.
 
FDev have always pushed new feature in game (long range sight seeing mission, passenger mission and now wing mission) but after a while they forget to balance things. Payout are not balanced and there is too much of certain type.

Currently too much long range sight seeing mission and mass cargo wing mission.

Their mission system really needs a rework.
 
Last night was hilarious..I picked up several commercial samples salvage missions. To make a long story short, because of the way (that's not explained...) they're programmed, I ended up LOSING faction for the faction I took the missions from! You end up losing faction from the system you loot them in, and if they're part of the Federation, you lose faction from the Federation, even though you gain a little from the giving faction. But my losses were greater than the faction given! LOL!
 
FDev have always pushed new feature in game (long range sight seeing mission, passenger mission and now wing mission) but after a while they forget to balance things. Payout are not balanced and there is too much of certain type.

Currently too much long range sight seeing mission and mass cargo wing mission.

Their mission system really needs a rework.

Agreed.
 
I dont know about you, but I've been doing the Wing Cargo and Assassination Missions solo and been making good money/mats/rep for my time. I'm actually quite enjoying them. I found a system that is giving a really good balance of wing and solo missions.
 
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