I'd like to state a fact at first. Current missions are nonsense, in terms of payout and prerequisites.
you have to be elite trader to bring in 5 platinum? really? why?
when you hit elite in trading, you won't bother with this. indeed, the profit/ton is huge (insane),
but in total, you could do more profit in a to b trading.
my solutions would be very, very easy to implement. i don't want to redo the complete mission system,
even when i can understand others would want to.
so, here my suggestions:
1. mining missions
now ranging from 1 to 5 minable commodities.
crazy, crazy profits. like 6 to 8 times the average, but limited to an amount of max. 5 (would need elite trader for that).
this is nonsense.
half the profit, give even max 2-3 times the average, but double, even quadruple the amounts, ranging from 1 to 20, 25, 30.
and please, half the requirements. no elite trader goes mining 5 osmium, thats nonsense. or pure boredom/hobby.
so let us see missions like:
bring in 25 osmium for a total of ~600k.
bring in 12 platinum for a total of ~600k.
bring in 30 painite for a total whopping ~2mil. whoa. yeah. that's profit.
the system as it is now has only one effect:
every miner who wants to max his profits would simply:
- check bulletin board
- take mission, get reward
- switch to solo/group/open
- repeat
- do it till the cargo's empty.
no one wants to play like that, but we're almost forced to do it this way.
trader missions:
IF you really want an elite trader to raise his eyebrows, go 3 digits in tonnage!
an elite trader would NOT bring in a cobra!
bring in 300(!) gold for a total of ~4.5mil.
bring in 200 palladium for a total of ~4.5mil.
trading missions should have a somewhat lower profit/ton than mining (less effort/risk) BUT:
make them fast. if one is to pay double the average price, he'll need it NOW.
like 30 mins, max 45min.
so get out, kick your T9/annie in the rear end, and return a.s.a.p!
even better (you have the mechanics already in the CG's)
bring EVERY AMOUNT of gold, palladium, agri-medicines or whatever
in a timeframe up to 3 hours. profits will scale with the amount.
perhaps even a bonus for reaching a total of x tons.
none of this would be hard to implement, and would it make worthwile.
i repeat, an elite trader (and no, i'm not) would not bother for a total
of 300k. never, ever.
edit: oh, and yesterday evening i had a naval progression offer which reqiured elite trading rank. *sigh* why, just why FD?
so guys and beloved gals, waddaya think?
you have to be elite trader to bring in 5 platinum? really? why?
when you hit elite in trading, you won't bother with this. indeed, the profit/ton is huge (insane),
but in total, you could do more profit in a to b trading.
my solutions would be very, very easy to implement. i don't want to redo the complete mission system,
even when i can understand others would want to.
so, here my suggestions:
1. mining missions
now ranging from 1 to 5 minable commodities.
crazy, crazy profits. like 6 to 8 times the average, but limited to an amount of max. 5 (would need elite trader for that).
this is nonsense.
half the profit, give even max 2-3 times the average, but double, even quadruple the amounts, ranging from 1 to 20, 25, 30.
and please, half the requirements. no elite trader goes mining 5 osmium, thats nonsense. or pure boredom/hobby.
so let us see missions like:
bring in 25 osmium for a total of ~600k.
bring in 12 platinum for a total of ~600k.
bring in 30 painite for a total whopping ~2mil. whoa. yeah. that's profit.
the system as it is now has only one effect:
every miner who wants to max his profits would simply:
- check bulletin board
- take mission, get reward
- switch to solo/group/open
- repeat
- do it till the cargo's empty.
no one wants to play like that, but we're almost forced to do it this way.
trader missions:
IF you really want an elite trader to raise his eyebrows, go 3 digits in tonnage!
an elite trader would NOT bring in a cobra!
bring in 300(!) gold for a total of ~4.5mil.
bring in 200 palladium for a total of ~4.5mil.
trading missions should have a somewhat lower profit/ton than mining (less effort/risk) BUT:
make them fast. if one is to pay double the average price, he'll need it NOW.
like 30 mins, max 45min.
so get out, kick your T9/annie in the rear end, and return a.s.a.p!
even better (you have the mechanics already in the CG's)
bring EVERY AMOUNT of gold, palladium, agri-medicines or whatever
in a timeframe up to 3 hours. profits will scale with the amount.
perhaps even a bonus for reaching a total of x tons.
none of this would be hard to implement, and would it make worthwile.
i repeat, an elite trader (and no, i'm not) would not bother for a total
of 300k. never, ever.
edit: oh, and yesterday evening i had a naval progression offer which reqiured elite trading rank. *sigh* why, just why FD?
so guys and beloved gals, waddaya think?
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