Custom Challenges: Basic Map Customisation

Customising maps for custom challenge modes would be an interesting feature, producing a separate code. The map and modifications would obviously have to be very simplified to be codes of manageable length.

Assuming each digit can have 36 values, 0 would be taken by the Null/Default value, leaving 35 options for each digit.

Types of map Customisation
  • Elevation
  • Terrain
  • Decorations/Rocks
  • Wild Dinosaurs
Square maps can evenly be divided by any square number, 9 nodes seems the best length for resolution trade-off, with a length of 32 digits for the combined sections, with 3 dinosaur species placed on specific nodes.

Reducing the code further to 4 nodes and 2 dinosaurs can give a combined code length of 16 digits, or 14 if dino location is always random.

For the Decorations and Rocks especially, it might be best to make the random rotation and/or position use the overall code as a seed, so that it's the same every time the map is loaded.

For neighbouring nodes that are identical for a transformative category, it might make sense to connect them with that transformation, to allow valleys, mountain ranges & rivers for example. Alternatively elevation could be a collection of more specific crafted pre-sets with random or chosen rotations.

Using two digits per dinosaur to get specific species would be great, but assuming filters of some sort, a list of potential candidates when selecting the options is a good idea.


Example value counts (including Null/Default)
Elevation digit:
8 height increments * 4 effects [Smooth Raise/Lower, Flattened, Flatten Raise, Flatten Lower] + 1 Null = 33 digit values

Terrain digit:
(6 Terrains + 11 Plant brushes)* 2 Water states [Removed, Added] + 1 Null = 35 digit values

Decoration-Rock combo digit:
6 Decor sets [Larger trees, Smaller trees, OtherBiomeTrees, Park Decor, Facility Decor, None] * 6 Rock sets [Larger, Smaller, OtherBiome1, OtherBiome2, OtherBiome3, None] = 36 digit values

Dinosaur digit (two digits needed for 3 species locations):
4 Diet/Exhibit types [North America, South America, Europe, Africa, Asia, Oceania/Antarctica, Random] * 4 Size types [Small, Medium, Large, Random] + 1 Null = 29 digit values
 
We also need more choice options in the Custom Challenge Menu pre-game:
  • More choice on what species we want in the Park, specific Movie Species for example if you want access Jurassic Park only species or Camp Cretaceous only species similar to how Building/Guest Era option works.
  • A choice to have more Only specific species groups. (See below)

1. Land Only
2. Land and Air Only
3. Land and Marine Only
4. Air Only
5. Air and Marine Only
6. Marine Only
7. All Types


  • Randomised Species/Research and Randomised Star Rating Unlocks.
  • An option to turn off Star Rating Unlocks.
  • Ability to choose what Biome/Movie Era décor we want to have in the game.
  • Staff only Facilities with no Star Rating option, similar to the Standard Game's Campaign.
  • More advanced and diverse Sabotage risks and events. It seems to me that Guest Protests are the only form of Sabotage that go wrong within the Park. Maybe Electric Fence Failure if I'm lucky.
  • Frequency of random Events such as Psychotic Staff members or Shady Deals with Criminals, etc.
 
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