To make each players ship unique to their own needs, why not give each ship a pool of optional module points to spend to design their own optional slot layout.
Class 1 slot cost 2 points
Class 2 slot cost 4 points
Class 3 slot cost 8 points
Class 4 slot cost 16 points
Class 5 slot cost 32 points
Class 6 slot cost 64 points
Class 7 slot cost 128 points
Class 8 slot cost 256 points
Eagle default internals
2x Size 1 Compartments (4 points)
1x Size 2 Compartment (4 points)
1x Size 3 Compartment (8 points)
The Eagle has 16 optional module points to use to design you own unique layout.
Example: could be just one class 4 slot(16 points).
The Imperial Cutter internals
1x Size 3 Compartment (8 points)
1x Size 4 Compartment (16 points)
2x Size 5 Compartments (64 points)
3x Size 6 Compartments (192 points)
2x Size 8 Compartments (512 points)
The Cutter has 792 optional module points to use to design you own unique layout.
Example: could be..
x3 Class 8 slots (768 points)
x1 Class 4 slot (16 points)
x1 Class 2 slot (4 points)
x2 Class 1 slots(4 points)
Think it would be wise to have a hard cap on the amount of modules you can have (24-32) otherwise large ships could have 100's of class 1 slots.
Class 1 slot cost 2 points
Class 2 slot cost 4 points
Class 3 slot cost 8 points
Class 4 slot cost 16 points
Class 5 slot cost 32 points
Class 6 slot cost 64 points
Class 7 slot cost 128 points
Class 8 slot cost 256 points
Eagle default internals
2x Size 1 Compartments (4 points)
1x Size 2 Compartment (4 points)
1x Size 3 Compartment (8 points)
The Eagle has 16 optional module points to use to design you own unique layout.
Example: could be just one class 4 slot(16 points).
The Imperial Cutter internals
1x Size 3 Compartment (8 points)
1x Size 4 Compartment (16 points)
2x Size 5 Compartments (64 points)
3x Size 6 Compartments (192 points)
2x Size 8 Compartments (512 points)
The Cutter has 792 optional module points to use to design you own unique layout.
Example: could be..
x3 Class 8 slots (768 points)
x1 Class 4 slot (16 points)
x1 Class 2 slot (4 points)
x2 Class 1 slots(4 points)
Think it would be wise to have a hard cap on the amount of modules you can have (24-32) otherwise large ships could have 100's of class 1 slots.
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