Reading through the thread and responding.
Hand Grip is going to be tricky; no way around it. It seems that the biggest concern with grip size is usually how it relates to button placement and reachability?
The scaling of a 3D model is a good idea. 3D printing, SLA, etc... always feel like junk to me. If we went that route, urethane molded plastics would be the cheapest somewhat quality option. How does everyone feel about other materials for the grip? Wood, Metal, Ceramic, etc? Just brainstorming.
The Gravis was definitely designed by a mechanical engineer. Thanks for the photos; some interesting ideas. Adjustable tension for stick movement is likely the most complicated adjustability being proposed.
Thanks for the offer Daylen. I have a couple mechanical engineers at my disposal, but I may take you up on that depending on the route we choose.
Re: Rotation Locking... Do you mean actually physically locking the rotation, or just not reporting the rotation to the computer? The latter is trivial: if rotation lock is toggled, I can send neutral values in the USB HID Report for that axis regardless of the twist detected. Physically locking the rotation is a different discussion, and depends on our choice of displacement sensing or force sensing for the stick. It's moot for force sensing, but could be somewhat complicated for displacement sensing. Or, steel pin, yeah.
Re: Momentary Throttle... my vision here was a self-centering throttle with a friction lock that could be easily engaged. The end result would be a throttle that would work as either a return-to-center or a traditional static throttle. Hrm. That may be trickier than I thought, on reflection.
I'd assumed a couple hats on the stick, but hadn't considered an analog stick as well. Will add to the list.
Having to take my hand off the stick or throttle is something I'm trying to avoid if at all possible. The toggle switches are something I miss though, so maybe I can find a place to stuff a couple for things like light/scoop/landing gear. Ditto for the other button suggestions.
Probably not going to do anything LCD related. I've got a a 480x272 I'm using for a project for work, but frankly... they're expensive, time consuming, fragile, and don't really change how the controls handle.
I still want to try out force sensing with exaggerated deflection, but maybe I can put together a couple extremely bare stick prototypes, and get some feedback before making that decision. I'm gunshy about traditional deflection stick moving parts.
Hand Grip is going to be tricky; no way around it. It seems that the biggest concern with grip size is usually how it relates to button placement and reachability?
The scaling of a 3D model is a good idea. 3D printing, SLA, etc... always feel like junk to me. If we went that route, urethane molded plastics would be the cheapest somewhat quality option. How does everyone feel about other materials for the grip? Wood, Metal, Ceramic, etc? Just brainstorming.
The Gravis was definitely designed by a mechanical engineer. Thanks for the photos; some interesting ideas. Adjustable tension for stick movement is likely the most complicated adjustability being proposed.
Thanks for the offer Daylen. I have a couple mechanical engineers at my disposal, but I may take you up on that depending on the route we choose.
Re: Rotation Locking... Do you mean actually physically locking the rotation, or just not reporting the rotation to the computer? The latter is trivial: if rotation lock is toggled, I can send neutral values in the USB HID Report for that axis regardless of the twist detected. Physically locking the rotation is a different discussion, and depends on our choice of displacement sensing or force sensing for the stick. It's moot for force sensing, but could be somewhat complicated for displacement sensing. Or, steel pin, yeah.
Re: Momentary Throttle... my vision here was a self-centering throttle with a friction lock that could be easily engaged. The end result would be a throttle that would work as either a return-to-center or a traditional static throttle. Hrm. That may be trickier than I thought, on reflection.
I'd assumed a couple hats on the stick, but hadn't considered an analog stick as well. Will add to the list.
Having to take my hand off the stick or throttle is something I'm trying to avoid if at all possible. The toggle switches are something I miss though, so maybe I can find a place to stuff a couple for things like light/scoop/landing gear. Ditto for the other button suggestions.
Probably not going to do anything LCD related. I've got a a 480x272 I'm using for a project for work, but frankly... they're expensive, time consuming, fragile, and don't really change how the controls handle.
I still want to try out force sensing with exaggerated deflection, but maybe I can put together a couple extremely bare stick prototypes, and get some feedback before making that decision. I'm gunshy about traditional deflection stick moving parts.