I saw a similar idea on discussion forum, but search didn't find it here on suggestions. Apologies if I missed it.
When examining a mission, use sliders to negotiate aspects of it. Like time limit, amount of cargo to carry, kill targets with the reward aligning to change in difficulty and the acceptance by the mission giver based on your influence/past reliability and how stubborn they are.
See a delivery mission for 96 units of stuff, but only have 80 room. Offer to deliver 80 for a little reduced payout.
Asked to kill 12 pirates? Kill 24 for a bit more money.
Asking for 500k donation? I'll give you four times that cause I like you guys liking me.
Transport data 300 LY? Well I'm going out there tomorrow. Allow me some more time for a small price cut and I'll do it.
Allows players to better fit missions to what they want to do or are capable of doing instead of mode hopping to find a suitable one via rng. Also brings a little bit of life to the NPCs handing out missions.
When examining a mission, use sliders to negotiate aspects of it. Like time limit, amount of cargo to carry, kill targets with the reward aligning to change in difficulty and the acceptance by the mission giver based on your influence/past reliability and how stubborn they are.
See a delivery mission for 96 units of stuff, but only have 80 room. Offer to deliver 80 for a little reduced payout.
Asked to kill 12 pirates? Kill 24 for a bit more money.
Asking for 500k donation? I'll give you four times that cause I like you guys liking me.
Transport data 300 LY? Well I'm going out there tomorrow. Allow me some more time for a small price cut and I'll do it.
Allows players to better fit missions to what they want to do or are capable of doing instead of mode hopping to find a suitable one via rng. Also brings a little bit of life to the NPCs handing out missions.